Commit message (Collapse) | Author | Age | |
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* | Search/replace bool_ with bool | Bardur Arantsson | 2019-02-15 |
| | | | | We also search/replace TRUE/FALSE with their bool equivalents. | ||
* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
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* | Replace uses of format() with fmt::format() | Bardur Arantsson | 2019-02-15 |
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* | Remove angband.h | Bardur Arantsson | 2019-02-15 |
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* | Avoid deprecated jsoncons features | Bardur Arantsson | 2019-02-15 |
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* | Fix GCC compiler warnings | Bardur Arantsson | 2019-02-15 |
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* | Apply a clang-tidy modernize-use-bool fix | Bardur Arantsson | 2019-02-15 |
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* | Remove superfluous match_type::STATE | Bardur Arantsson | 2019-02-15 |
| | | | | It was only partially removed when removing identification. | ||
* | Remove 'cptr' typedef | Bardur Arantsson | 2018-03-25 |
| | | | | It's time to rip off the band-aid. | ||
* | Remove the "identified" vs. "not identified" automatizer condition | Bardur Arantsson | 2018-03-25 |
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* | Remove chests from the game | Bardur Arantsson | 2018-03-25 |
| | | | | | They don't really seem to serve much purpose since traps have been removed. | ||
* | Remove IDENT_CURSED | Bardur Arantsson | 2018-03-25 |
| | | | | | We no longer need to track having "identified" whether an item is cursed separately. | ||
* | Remove pseudo-ID | Bardur Arantsson | 2018-03-25 |
| | | | | It not longer makes any sense. | ||
* | Add object_type->k_ptr to point directly to the object_kind | Bardur Arantsson | 2018-03-25 |
| | | | | | The idea is to eventually migrate off k_idx completely, but there are still a couple of uses left. | ||
* | Change k_info to an unordered_map<> | Bardur Arantsson | 2018-03-25 |
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* | Fix Automatizer display bug | Bardur Arantsson | 2017-09-07 |
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* | Change Rule::{get_set,}name methods to use std::string | Bardur Arantsson | 2017-05-02 |
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* | Refactor lua_{msg,input}_box and rename | Bardur Arantsson | 2017-05-02 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Change ability_type::{name, desc, action_desc} to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Switch Automatizer over to using jsoncons | Bardur Arantsson | 2016-10-05 |
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* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
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* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Refactor object_type 'inscription' field to std::string | Bardur Arantsson | 2016-09-17 |
| | | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days. | ||
* | Separate skill values from skill descriptions | Bardur Arantsson | 2016-09-17 |
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* | Move ability_type::acquired to p_ptr struct | Bardur Arantsson | 2016-09-17 |
| | | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files. | ||
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
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* | Fix a few warnings | Bardur Arantsson | 2015-09-14 |
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* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
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* | Split struct ability_type into separate header file | Bardur Arantsson | 2015-03-22 |
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* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
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* | Convert object-related macros from defines.h into functions | Bardur Arantsson | 2015-03-07 |
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* | Split variables.cc declarations to separate header files | Bardur Arantsson | 2015-03-07 |
| | | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp | ||
* | Split tables.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Move lua_bind.cc declarations to separate header file | Bardur Arantsson | 2015-03-07 |
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* | Split object*.cc declarations into separate header files | Bardur Arantsson | 2015-03-07 |
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* | Split util.cc function declarations into separate header files | Bardur Arantsson | 2015-02-23 |
| | | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code. | ||
* | Fix problem in GroupingCondition::remove_child | Bardur Arantsson | 2015-02-23 |
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* | Move skills.cc function declarations to skills.hpp | Bardur Arantsson | 2015-02-23 |
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* | Move modules.cc declarations to separate header | Bardur Arantsson | 2015-02-23 |
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* | Remove s_head, s_name, s_text | Bardur Arantsson | 2015-02-23 |
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* | Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_text | Bardur Arantsson | 2015-02-23 |
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* | Remove c_head, c_name, c_text | Bardur Arantsson | 2015-02-23 |
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* | Remove ab_head, ab_name, ab_text | Bardur Arantsson | 2015-02-23 |
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* | Fix problem with pseudo-ID not kicking in on inventory | Bardur Arantsson | 2015-02-23 |
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* | Clean up warnings about signed/unsigned comparisons | Bardur Arantsson | 2015-02-23 |
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* | Don't allow "move right" in Automatizer when there's nowhere to move | Bardur Arantsson | 2014-12-13 |
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* | Fixed displaying equipment/inventory conditions in squelch | Elmo Todurov | 2014-08-24 |
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