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* Search/replace bool_ with boolBardur Arantsson2019-02-15
| | | | We also search/replace TRUE/FALSE with their bool equivalents.
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
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* Replace uses of format() with fmt::format()Bardur Arantsson2019-02-15
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* Remove angband.hBardur Arantsson2019-02-15
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* Avoid deprecated jsoncons featuresBardur Arantsson2019-02-15
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* Fix GCC compiler warningsBardur Arantsson2019-02-15
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* Apply a clang-tidy modernize-use-bool fixBardur Arantsson2019-02-15
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* Remove superfluous match_type::STATEBardur Arantsson2019-02-15
| | | | It was only partially removed when removing identification.
* Remove 'cptr' typedefBardur Arantsson2018-03-25
| | | | It's time to rip off the band-aid.
* Remove the "identified" vs. "not identified" automatizer conditionBardur Arantsson2018-03-25
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* Remove chests from the gameBardur Arantsson2018-03-25
| | | | | They don't really seem to serve much purpose since traps have been removed.
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
| | | | | We no longer need to track having "identified" whether an item is cursed separately.
* Remove pseudo-IDBardur Arantsson2018-03-25
| | | | It not longer makes any sense.
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
| | | | | The idea is to eventually migrate off k_idx completely, but there are still a couple of uses left.
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
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* Fix Automatizer display bugBardur Arantsson2017-09-07
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* Change Rule::{get_set,}name methods to use std::stringBardur Arantsson2017-05-02
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* Refactor lua_{msg,input}_box and renameBardur Arantsson2017-05-02
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Switch Automatizer over to using jsonconsBardur Arantsson2016-10-05
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Fix a few warningsBardur Arantsson2015-09-14
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Convert object-related macros from defines.h into functionsBardur Arantsson2015-03-07
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Move lua_bind.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Fix problem in GroupingCondition::remove_childBardur Arantsson2015-02-23
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* Move skills.cc function declarations to skills.hppBardur Arantsson2015-02-23
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* Move modules.cc declarations to separate headerBardur Arantsson2015-02-23
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* Remove s_head, s_name, s_textBardur Arantsson2015-02-23
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* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
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* Remove c_head, c_name, c_textBardur Arantsson2015-02-23
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* Remove ab_head, ab_name, ab_textBardur Arantsson2015-02-23
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* Fix problem with pseudo-ID not kicking in on inventoryBardur Arantsson2015-02-23
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* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
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* Don't allow "move right" in Automatizer when there's nowhere to moveBardur Arantsson2014-12-13
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* Fixed displaying equipment/inventory conditions in squelchElmo Todurov2014-08-24
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