Commit message (Collapse) | Author | Age | |
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* | Remove wizard1.cc | Bardur Arantsson | 2016-06-20 |
| | | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes. | ||
* | Remove FIXMEs from loadsave.cc | Bardur Arantsson | 2016-06-20 |
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* | Add flag_set::count() method to count set bits | Bardur Arantsson | 2016-06-20 |
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* | Add do_flag_set() in loadsave.cc | Bardur Arantsson | 2016-06-20 |
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* | Remove debug-only 'show all stats' code | Bardur Arantsson | 2016-06-20 |
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* | Change flags_group to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change player_{race, spec, class} to non-POD types | Bardur Arantsson | 2016-06-20 |
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* | Change object_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change player_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Fix store_top underflow when removing last item | Bardur Arantsson | 2016-06-20 |
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* | Change store_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Add "const" qualifiers | Bardur Arantsson | 2016-06-20 |
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* | Change set_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change artifact_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change ego_item_type to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Change object_kind to non-POD type | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove unused special-casing of RF8_WILD_TOO in init1.cc | Bardur Arantsson | 2016-06-20 |
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* | Fix issue with leading space for scroll flavors | Bardur Arantsson | 2016-06-20 |
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* | Let Magic Mapping map the whole level | Bardur Arantsson | 2016-06-20 |
| | | | | | It was always pretty weird to have the mapping depend on the size of the active "viewport". | ||
* | Remove WILD_SWAMP which was never implemented | Bardur Arantsson | 2016-06-20 |
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* | Rework RF{4,5,6}_* monster spell flags to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Give monster_blow default values | Bardur Arantsson | 2016-06-20 |
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* | Change monster_ego to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Change monster_race to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Add negation operator to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Add missing include | Bardur Arantsson | 2016-05-12 |
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* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Introduce new way of handling flags | Bardur Arantsson | 2016-03-29 |
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* | Fix grammar/spelling | Bardur Arantsson | 2016-03-29 |
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* | Change dungeon_info_type to non-POD type | Bardur Arantsson | 2016-03-29 |
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* | Add missing "static" qualifiers in init1.cc | Bardur Arantsson | 2016-03-29 |
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* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 |
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* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 |
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* | Reformat flags in *.txt files to be more tool-friendly | Bardur Arantsson | 2016-03-27 |
| | | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code | ||
* | Fix occasional overflow when monster speaks | Bardur Arantsson | 2016-03-27 |
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* | Fix missing newlines in k_info description texts | Bardur Arantsson | 2016-03-27 |
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* | Tidy up variable initialization in object_desc_aux | Bardur Arantsson | 2016-03-27 |
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* | Fix potential NPE when hallucinating | Bardur Arantsson | 2016-03-27 |
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* | Remove dead code | Bardur Arantsson | 2016-03-27 |
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* | Make ?*Remove Curse* show a message like ?Remove Curse | Bardur Arantsson | 2016-03-10 |
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* | Remove massive amounts of boilerplate in init1.cc | Bardur Arantsson | 2016-03-10 |
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* | Fix edge condition preventing errors from being displayed | Bardur Arantsson | 2016-03-10 |
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* | Remove unused code | Bardur Arantsson | 2016-03-10 |
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* | Don't allow Possessors to cast "too expensive" spells | Bardur Arantsson | 2016-03-10 |
| | | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic. |