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path: root/src/init1.cc
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* Apply clang-tidy modernize-use-bool-literals fixBardur Arantsson2019-02-15
* Search/replace bool_ with boolBardur Arantsson2019-02-15
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
* Remove angband.hBardur Arantsson2019-02-15
* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
* Change feature_type::name to a std::stringBardur Arantsson2019-02-15
* Use std::string and std::array for player_class::titles[]Bardur Arantsson2019-02-15
* Fix a small memory leakBardur Arantsson2019-02-15
* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
* Use std::array<> and boolBardur Arantsson2019-02-15
* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
* Remove dead codeBardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove ID_FULL/ID_PLAIN activationsBardur Arantsson2018-03-25
* Remove Iron Helm of KnowledgeBardur Arantsson2018-03-25
* Remove Stone of Lore activationBardur Arantsson2018-03-25
* Refactor powers to an associative containerBardur Arantsson2018-03-25
* Aggressively signal missing spells as errorsBardur Arantsson2018-03-25
* Move k_idx to object_kindBardur Arantsson2018-03-25
* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
* Change ego_item_type::name to std::stringBardur Arantsson2018-03-25
* Change object_kind::{text,name} to std::stringBardur Arantsson2018-03-25
* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
* Clean up handling of store item filteringBardur Arantsson2018-03-25
* Move k_allow_special to object_kind memberBardur Arantsson2018-03-25
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Work around bad strchr() declarationBardur Arantsson2016-10-08
* Remove traps from maps and levelsBardur Arantsson2016-10-08
* Remove trapsBardur Arantsson2016-10-05
* Move t_info into GameEditDataBardur Arantsson2016-10-05
* Move e_info into GameEditDataBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
* Clean up ability_typeBardur Arantsson2016-10-05
* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
* Move ab_info into GameEditDataBardur Arantsson2016-10-05
* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05