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* Apply clang-tidy modernize-use-bool-literals fixBardur Arantsson2019-02-15
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* Search/replace bool_ with boolBardur Arantsson2019-02-15
| | | | We also search/replace TRUE/FALSE with their bool equivalents.
* Migrate all headers to C++-onlyBardur Arantsson2019-02-15
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* Remove angband.hBardur Arantsson2019-02-15
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* Replace C-style string code with boost::algorithm::* equivalentsBardur Arantsson2019-02-15
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* Change feature_type::name to a std::stringBardur Arantsson2019-02-15
| | | | Introduce a singular_prefix formatting modifier while we're at it.
* Use std::string and std::array for player_class::titles[]Bardur Arantsson2019-02-15
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* Fix a small memory leakBardur Arantsson2019-02-15
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* Move 'dungeon_flags' global to Game structBardur Arantsson2019-02-15
| | | | | We can get rid of a couple of icky macros, and at least it's a little bit less global now.
* Use std::array<> and boolBardur Arantsson2019-02-15
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* Massively clean up handling of special dungeonsBardur Arantsson2018-03-25
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* Remove dead codeBardur Arantsson2018-03-25
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* Eliminate uses of bool_Bardur Arantsson2018-03-25
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* Remove 'cptr' typedefBardur Arantsson2018-03-25
| | | | It's time to rip off the band-aid.
* Remove ID_FULL/ID_PLAIN activationsBardur Arantsson2018-03-25
| | | | | We need to change 'Eriril' and I'm not sure how much sense the new activation makes. It'll have to do.
* Remove Iron Helm of KnowledgeBardur Arantsson2018-03-25
| | | | | This also means we can remove the AUTO_ID flag and the helm's activation.
* Remove Stone of Lore activationBardur Arantsson2018-03-25
| | | | | | | | | | - Since the item is rendered useless in the ToME module, we replace it with a +25 level OOD random item. - In Theme, the Stone of Lore (Key of Orthanc) still serves a purpose, so we leave it, but just remove the activation.
* Refactor powers to an associative containerBardur Arantsson2018-03-25
| | | | This affords more flexibility when adding/removing powers.
* Aggressively signal missing spells as errorsBardur Arantsson2018-03-25
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* Move k_idx to object_kindBardur Arantsson2018-03-25
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* Add object_type->k_ptr to point directly to the object_kindBardur Arantsson2018-03-25
| | | | | The idea is to eventually migrate off k_idx completely, but there are still a couple of uses left.
* Change ego_item_type::name to std::stringBardur Arantsson2018-03-25
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* Change object_kind::{text,name} to std::stringBardur Arantsson2018-03-25
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* Change k_info to an unordered_map<>Bardur Arantsson2018-03-25
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* Clean up handling of store item filteringBardur Arantsson2018-03-25
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* Move k_allow_special to object_kind memberBardur Arantsson2018-03-25
| | | | | (It's not quite right, but it's better than a global, and we already have a few run-time values in there already.)
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove character backgroundBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Work around bad strchr() declarationBardur Arantsson2016-10-08
| | | | Fixes #11
* Remove traps from maps and levelsBardur Arantsson2016-10-08
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | If was actually not being used.
* Clean up ability_typeBardur Arantsson2016-10-05
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* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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