Commit message (Collapse) | Author | Age | |
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* | Apply clang-tidy modernize-use-bool-literals fix | Bardur Arantsson | 2019-02-15 |
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* | Search/replace bool_ with bool | Bardur Arantsson | 2019-02-15 |
| | | | | We also search/replace TRUE/FALSE with their bool equivalents. | ||
* | Migrate all headers to C++-only | Bardur Arantsson | 2019-02-15 |
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* | Remove angband.h | Bardur Arantsson | 2019-02-15 |
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* | Replace C-style string code with boost::algorithm::* equivalents | Bardur Arantsson | 2019-02-15 |
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* | Change feature_type::name to a std::string | Bardur Arantsson | 2019-02-15 |
| | | | | Introduce a singular_prefix formatting modifier while we're at it. | ||
* | Use std::string and std::array for player_class::titles[] | Bardur Arantsson | 2019-02-15 |
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* | Fix a small memory leak | Bardur Arantsson | 2019-02-15 |
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* | Move 'dungeon_flags' global to Game struct | Bardur Arantsson | 2019-02-15 |
| | | | | | We can get rid of a couple of icky macros, and at least it's a little bit less global now. | ||
* | Use std::array<> and bool | Bardur Arantsson | 2019-02-15 |
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* | Massively clean up handling of special dungeons | Bardur Arantsson | 2018-03-25 |
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* | Remove dead code | Bardur Arantsson | 2018-03-25 |
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* | Eliminate uses of bool_ | Bardur Arantsson | 2018-03-25 |
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* | Remove 'cptr' typedef | Bardur Arantsson | 2018-03-25 |
| | | | | It's time to rip off the band-aid. | ||
* | Remove ID_FULL/ID_PLAIN activations | Bardur Arantsson | 2018-03-25 |
| | | | | | We need to change 'Eriril' and I'm not sure how much sense the new activation makes. It'll have to do. | ||
* | Remove Iron Helm of Knowledge | Bardur Arantsson | 2018-03-25 |
| | | | | | This also means we can remove the AUTO_ID flag and the helm's activation. | ||
* | Remove Stone of Lore activation | Bardur Arantsson | 2018-03-25 |
| | | | | | | | | | | - Since the item is rendered useless in the ToME module, we replace it with a +25 level OOD random item. - In Theme, the Stone of Lore (Key of Orthanc) still serves a purpose, so we leave it, but just remove the activation. | ||
* | Refactor powers to an associative container | Bardur Arantsson | 2018-03-25 |
| | | | | This affords more flexibility when adding/removing powers. | ||
* | Aggressively signal missing spells as errors | Bardur Arantsson | 2018-03-25 |
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* | Move k_idx to object_kind | Bardur Arantsson | 2018-03-25 |
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* | Add object_type->k_ptr to point directly to the object_kind | Bardur Arantsson | 2018-03-25 |
| | | | | | The idea is to eventually migrate off k_idx completely, but there are still a couple of uses left. | ||
* | Change ego_item_type::name to std::string | Bardur Arantsson | 2018-03-25 |
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* | Change object_kind::{text,name} to std::string | Bardur Arantsson | 2018-03-25 |
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* | Change k_info to an unordered_map<> | Bardur Arantsson | 2018-03-25 |
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* | Clean up handling of store item filtering | Bardur Arantsson | 2018-03-25 |
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* | Move k_allow_special to object_kind member | Bardur Arantsson | 2018-03-25 |
| | | | | | (It's not quite right, but it's better than a global, and we already have a few run-time values in there already.) | ||
* | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
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* | Remove character background | Bardur Arantsson | 2017-05-02 |
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* | Move player_{name,base} to Game | Bardur Arantsson | 2017-05-02 |
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* | Work around bad strchr() declaration | Bardur Arantsson | 2016-10-08 |
| | | | | Fixes #11 | ||
* | Remove traps from maps and levels | Bardur Arantsson | 2016-10-08 |
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* | Remove traps | Bardur Arantsson | 2016-10-05 |
| | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master. | ||
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move e_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
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* | Remove support for "O:" lines in s_info.txt | Bardur Arantsson | 2016-10-05 |
| | | | | If was actually not being used. | ||
* | Clean up ability_type | Bardur Arantsson | 2016-10-05 |
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* | Change ability_type::{name, desc, action_desc} to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move ab_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change store_info_type::name to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change set_type name/desc to std::string | Bardur Arantsson | 2016-10-05 |
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* | Move set_info into GameEditData | Bardur Arantsson | 2016-10-05 |
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* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
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