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authorDimitri John Ledkov <xnox@ubuntu.com>2014-06-24 20:05:13 +0100
committerDimitri John Ledkov <xnox@ubuntu.com>2014-06-24 20:05:13 +0100
commitdd22bd15f6ed3e5eb5c77ab427029be50fe20148 (patch)
treed9491ee40d80688b7f5b1f20504f022686827a57 /src/glm/core
libavg (1.8.1-1) unstable; urgency=medium
* New upstream release (Closes: #739664) * Mark libdc1394-22-dev as linux-any build-dependency. * Add libvdpau-dev build-dependency. * Add libavresample-dev build-dependency. # imported from the archive
Diffstat (limited to 'src/glm/core')
-rw-r--r--src/glm/core/_detail.hpp356
-rw-r--r--src/glm/core/_fixes.hpp18
-rw-r--r--src/glm/core/_swizzle.hpp1085
-rw-r--r--src/glm/core/dummy.cpp20
-rw-r--r--src/glm/core/func_common.hpp337
-rw-r--r--src/glm/core/func_common.inl1577
-rw-r--r--src/glm/core/func_exponential.hpp86
-rw-r--r--src/glm/core/func_exponential.inl358
-rw-r--r--src/glm/core/func_geometric.hpp108
-rw-r--r--src/glm/core/func_geometric.inl290
-rw-r--r--src/glm/core/func_integer.hpp158
-rw-r--r--src/glm/core/func_integer.inl597
-rw-r--r--src/glm/core/func_matrix.hpp111
-rw-r--r--src/glm/core/func_matrix.inl571
-rw-r--r--src/glm/core/func_noise.hpp62
-rw-r--r--src/glm/core/func_noise.inl21
-rw-r--r--src/glm/core/func_packing.hpp132
-rw-r--r--src/glm/core/func_packing.inl94
-rw-r--r--src/glm/core/func_trigonometric.hpp156
-rw-r--r--src/glm/core/func_trigonometric.inl745
-rw-r--r--src/glm/core/func_vector_relational.hpp215
-rw-r--r--src/glm/core/func_vector_relational.inl20
-rw-r--r--src/glm/core/hint.hpp21
-rw-r--r--src/glm/core/intrinsic_common.hpp70
-rw-r--r--src/glm/core/intrinsic_common.inl283
-rw-r--r--src/glm/core/intrinsic_exponential.hpp60
-rw-r--r--src/glm/core/intrinsic_exponential.inl0
-rw-r--r--src/glm/core/intrinsic_geometric.hpp57
-rw-r--r--src/glm/core/intrinsic_geometric.inl123
-rw-r--r--src/glm/core/intrinsic_matrix.hpp50
-rw-r--r--src/glm/core/intrinsic_matrix.inl1051
-rw-r--r--src/glm/core/intrinsic_trigonometric.hpp29
-rw-r--r--src/glm/core/intrinsic_trigonometric.inl0
-rw-r--r--src/glm/core/intrinsic_vector_relational.hpp29
-rw-r--r--src/glm/core/intrinsic_vector_relational.inl347
-rw-r--r--src/glm/core/setup.hpp480
-rw-r--r--src/glm/core/type.hpp322
-rw-r--r--src/glm/core/type_float.hpp74
-rw-r--r--src/glm/core/type_gentype.hpp150
-rw-r--r--src/glm/core/type_gentype.inl347
-rw-r--r--src/glm/core/type_half.hpp78
-rw-r--r--src/glm/core/type_half.inl357
-rw-r--r--src/glm/core/type_int.hpp109
-rw-r--r--src/glm/core/type_mat.hpp56
-rw-r--r--src/glm/core/type_mat.inl0
-rw-r--r--src/glm/core/type_mat2x2.hpp281
-rw-r--r--src/glm/core/type_mat2x2.inl648
-rw-r--r--src/glm/core/type_mat2x3.hpp227
-rw-r--r--src/glm/core/type_mat2x3.inl583
-rw-r--r--src/glm/core/type_mat2x4.hpp225
-rw-r--r--src/glm/core/type_mat2x4.inl611
-rw-r--r--src/glm/core/type_mat3x2.hpp231
-rw-r--r--src/glm/core/type_mat3x2.inl623
-rw-r--r--src/glm/core/type_mat3x3.hpp283
-rw-r--r--src/glm/core/type_mat3x3.inl750
-rw-r--r--src/glm/core/type_mat3x4.hpp232
-rw-r--r--src/glm/core/type_mat3x4.inl653
-rw-r--r--src/glm/core/type_mat4x2.hpp242
-rw-r--r--src/glm/core/type_mat4x2.inl670
-rw-r--r--src/glm/core/type_mat4x3.hpp240
-rw-r--r--src/glm/core/type_mat4x3.inl675
-rw-r--r--src/glm/core/type_mat4x4.hpp286
-rw-r--r--src/glm/core/type_mat4x4.inl840
-rw-r--r--src/glm/core/type_size.hpp24
-rw-r--r--src/glm/core/type_vec.hpp22
-rw-r--r--src/glm/core/type_vec.inl0
-rw-r--r--src/glm/core/type_vec1.hpp172
-rw-r--r--src/glm/core/type_vec1.inl884
-rw-r--r--src/glm/core/type_vec2.hpp263
-rw-r--r--src/glm/core/type_vec2.inl1010
-rw-r--r--src/glm/core/type_vec3.hpp269
-rw-r--r--src/glm/core/type_vec3.inl1097
-rw-r--r--src/glm/core/type_vec4.hpp282
-rw-r--r--src/glm/core/type_vec4.inl1226
74 files changed, 24759 insertions, 0 deletions
diff --git a/src/glm/core/_detail.hpp b/src/glm/core/_detail.hpp
new file mode 100644
index 0000000..1ef629c
--- /dev/null
+++ b/src/glm/core/_detail.hpp
@@ -0,0 +1,356 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-07-24
+// Updated : 2008-08-31
+// Licence : This source is under MIT License
+// File : glm/core/_detail.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_detail
+#define glm_core_detail
+
+#include "setup.hpp"
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+ class thalf;
+
+#if(__STDC_VERSION__ >= 199901L) // C99 detected, 64 bit types available
+ typedef int64_t sint64;
+ typedef uint64_t uint64;
+#elif(GLM_COMPILER & GLM_COMPILER_VC)
+ typedef signed __int64 sint64;
+ typedef unsigned __int64 uint64;
+#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))
+ __extension__ typedef signed long long sint64;
+ __extension__ typedef unsigned long long uint64;
+#elif(GLM_COMPILER & GLM_COMPILER_BC)
+ typedef Int64 sint64;
+ typedef Uint64 uint64;
+#else//unknown compiler
+ typedef signed long long sint64;
+ typedef unsigned long long uint64;
+#endif//GLM_COMPILER
+
+ template<bool C>
+ struct If
+ {
+ template<typename F, typename T>
+ static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
+ {
+ return functor(val);
+ }
+ };
+
+ template<>
+ struct If<false>
+ {
+ template<typename F, typename T>
+ static GLM_FUNC_QUALIFIER T apply(F, const T& val)
+ {
+ return val;
+ }
+ };
+
+ //template <typename T>
+ //struct traits
+ //{
+ // static const bool is_signed = false;
+ // static const bool is_float = false;
+ // static const bool is_vector = false;
+ // static const bool is_matrix = false;
+ // static const bool is_genType = false;
+ // static const bool is_genIType = false;
+ // static const bool is_genUType = false;
+ //};
+
+ //template <>
+ //struct traits<half>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<float>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <>
+ //struct traits<double>
+ //{
+ // static const bool is_float = true;
+ // static const bool is_genType = true;
+ //};
+
+ //template <typename genType>
+ //struct desc
+ //{
+ // typedef genType type;
+ // typedef genType * pointer;
+ // typedef genType const* const_pointer;
+ // typedef genType const *const const_pointer_const;
+ // typedef genType *const pointer_const;
+ // typedef genType & reference;
+ // typedef genType const& const_reference;
+ // typedef genType const& param_type;
+
+ // typedef typename genType::value_type value_type;
+ // typedef typename genType::size_type size_type;
+ // static const typename size_type value_size;
+ //};
+
+ //template <typename genType>
+ //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+
+ union uif32
+ {
+ GLM_FUNC_QUALIFIER uif32() :
+ i(0)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(float f) :
+ f(f)
+ {}
+
+ GLM_FUNC_QUALIFIER uif32(unsigned int i) :
+ i(i)
+ {}
+
+ float f;
+ unsigned int i;
+ };
+
+ union uif64
+ {
+ GLM_FUNC_QUALIFIER uif64() :
+ i(0)
+ {}
+
+ GLM_FUNC_QUALIFIER uif64(double f) :
+ f(f)
+ {}
+
+ GLM_FUNC_QUALIFIER uif64(uint64 i) :
+ i(i)
+ {}
+
+ double f;
+ uint64 i;
+ };
+
+ typedef uif32 uif;
+
+ //////////////////
+ // int
+
+ template <typename T>
+ struct is_int
+ {
+ enum is_int_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+#define GLM_DETAIL_IS_INT(T) \
+ template <> \
+ struct is_int<T> \
+ { \
+ enum is_int_enum \
+ { \
+ _YES = 1, \
+ _NO = 0 \
+ }; \
+ }
+
+ //////////////////
+ // uint
+
+ template <typename T>
+ struct is_uint
+ {
+ enum is_uint_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+#define GLM_DETAIL_IS_UINT(T) \
+ template <> \
+ struct is_uint<T> \
+ { \
+ enum is_uint_enum \
+ { \
+ _YES = 1, \
+ _NO = 0 \
+ }; \
+ }
+
+ //GLM_DETAIL_IS_UINT(unsigned long long)
+
+ //////////////////
+ // float
+
+ template <typename T>
+ struct is_float
+ {
+ enum is_float_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+#define GLM_DETAIL_IS_FLOAT(T) \
+ template <> \
+ struct is_float<T> \
+ { \
+ enum is_float_enum \
+ { \
+ _YES = 1, \
+ _NO = 0 \
+ }; \
+ }
+
+ //////////////////
+ // bool
+
+ template <typename T>
+ struct is_bool
+ {
+ enum is_bool_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+ template <>
+ struct is_bool<bool>
+ {
+ enum is_bool_enum
+ {
+ _YES = 1,
+ _NO = 0
+ };
+ };
+
+ //////////////////
+ // vector
+
+ template <typename T>
+ struct is_vector
+ {
+ enum is_vector_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+# define GLM_DETAIL_IS_VECTOR(TYPE) \
+ template <typename T> \
+ struct is_vector<TYPE<T> > \
+ { \
+ enum is_vector_enum \
+ { \
+ _YES = 1, \
+ _NO = 0 \
+ }; \
+ }
+
+ //////////////////
+ // matrix
+
+ template <typename T>
+ struct is_matrix
+ {
+ enum is_matrix_enum
+ {
+ _YES = 0,
+ _NO = 1
+ };
+ };
+
+#define GLM_DETAIL_IS_MATRIX(T) \
+ template <> \
+ struct is_matrix \
+ { \
+ enum is_matrix_enum \
+ { \
+ _YES = 1, \
+ _NO = 0 \
+ }; \
+ }
+
+ //////////////////
+ // type
+
+ template <typename T>
+ struct type
+ {
+ enum type_enum
+ {
+ is_float = is_float<T>::_YES,
+ is_int = is_int<T>::_YES,
+ is_uint = is_uint<T>::_YES,
+ is_bool = is_bool<T>::_YES
+ };
+ };
+
+ //////////////////
+ // type
+
+ typedef signed char int8;
+ typedef signed short int16;
+ typedef signed int int32;
+ typedef detail::sint64 int64;
+
+ typedef unsigned char uint8;
+ typedef unsigned short uint16;
+ typedef unsigned int uint32;
+ typedef detail::uint64 uint64;
+
+ typedef detail::thalf float16;
+ typedef float float32;
+ typedef double float64;
+
+}//namespace detail
+}//namespace glm
+
+#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
+# define GLM_DEPRECATED __declspec(deprecated)
+# define GLM_ALIGN(x) __declspec(align(x))
+# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
+# define GLM_RESTRICT __declspec(restrict)
+# define GLM_RESTRICT_VAR __restrict
+#elif((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31))
+# define GLM_DEPRECATED __attribute__((__deprecated__))
+# define GLM_ALIGN(x) __attribute__((aligned(x)))
+# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+# if(GLM_COMPILER >= GLM_COMPILER_GCC33)
+# define GLM_RESTRICT __restrict__
+# define GLM_RESTRICT_VAR __restrict__
+# else
+# define GLM_RESTRICT
+# define GLM_RESTRICT_VAR
+# endif
+# define GLM_RESTRICT __restrict__
+# define GLM_RESTRICT_VAR __restrict__
+#else
+# define GLM_DEPRECATED
+# define GLM_ALIGN
+# define GLM_ALIGNED_STRUCT(x)
+# define GLM_RESTRICT
+# define GLM_RESTRICT_VAR
+#endif//GLM_COMPILER
+
+#endif//glm_core_detail
diff --git a/src/glm/core/_fixes.hpp b/src/glm/core/_fixes.hpp
new file mode 100644
index 0000000..50631b5
--- /dev/null
+++ b/src/glm/core/_fixes.hpp
@@ -0,0 +1,18 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-02-21
+// Updated : 2011-02-21
+// Licence : This source is under MIT License
+// File : glm/core/_fixes.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+//! Workaround for compatibility with other libraries
+#ifdef max
+#undef max
+#endif
+
+//! Workaround for compatibility with other libraries
+#ifdef min
+#undef min
+#endif
diff --git a/src/glm/core/_swizzle.hpp b/src/glm/core/_swizzle.hpp
new file mode 100644
index 0000000..04c85a0
--- /dev/null
+++ b/src/glm/core/_swizzle.hpp
@@ -0,0 +1,1085 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-20
+// Updated : 2008-08-22
+// Licence : This source is under MIT License
+// File : glm/core/_swizzle.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_swizzle
+#define glm_core_swizzle
+
+namespace glm
+{
+ enum comp
+ {
+ X = 0,
+ R = 0,
+ S = 0,
+ Y = 1,
+ G = 1,
+ T = 1,
+ Z = 2,
+ B = 2,
+ P = 2,
+ W = 3,
+ A = 3,
+ Q = 3
+ };
+}//namespace glm
+
+#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))
+
+#define xx swizzle(glm::X, glm::X)
+#define yx swizzle(glm::Y, glm::X)
+#define zx swizzle(glm::Z, glm::X)
+#define wx swizzle(glm::W, glm::X)
+#define xy swizzle(glm::X, glm::Y)
+#define yy swizzle(glm::Y, glm::Y)
+#define zy swizzle(glm::Z, glm::Y)
+#define wy swizzle(glm::W, glm::Y)
+#define xz swizzle(glm::X, glm::Z)
+#define yz swizzle(glm::Y, glm::Z)
+#define zz swizzle(glm::Z, glm::Z)
+#define wz swizzle(glm::W, glm::Z)
+#define xw swizzle(glm::X, glm::W)
+#define yw swizzle(glm::Y, glm::W)
+#define zw swizzle(glm::Z, glm::W)
+#define ww swizzle(glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))
+
+#define rr swizzle(glm::X, glm::X)
+#define gr swizzle(glm::Y, glm::X)
+#define br swizzle(glm::Z, glm::X)
+#define ar swizzle(glm::W, glm::X)
+#define rg swizzle(glm::X, glm::Y)
+#define gg swizzle(glm::Y, glm::Y)
+#define bg swizzle(glm::Z, glm::Y)
+#define ag swizzle(glm::W, glm::Y)
+#define rb swizzle(glm::X, glm::Z)
+#define gb swizzle(glm::Y, glm::Z)
+#define bb swizzle(glm::Z, glm::Z)
+#define ab swizzle(glm::W, glm::Z)
+#define ra swizzle(glm::X, glm::W)
+#define ga swizzle(glm::Y, glm::W)
+#define ba swizzle(glm::Z, glm::W)
+#define aa swizzle(glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))
+
+#define ss swizzle(glm::X, glm::X)
+#define ts swizzle(glm::Y, glm::X)
+#define ps swizzle(glm::Z, glm::X)
+#define qs swizzle(glm::W, glm::X)
+#define st swizzle(glm::X, glm::Y)
+#define tt swizzle(glm::Y, glm::Y)
+#define pt swizzle(glm::Z, glm::Y)
+#define qt swizzle(glm::W, glm::Y)
+#define sp swizzle(glm::X, glm::Z)
+#define tp swizzle(glm::Y, glm::Z)
+#define pp swizzle(glm::Z, glm::Z)
+#define qp swizzle(glm::W, glm::Z)
+#define sq swizzle(glm::X, glm::W)
+#define tq swizzle(glm::Y, glm::W)
+#define pq swizzle(glm::Z, glm::W)
+#define qq swizzle(glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))
+
+#define xxx swizzle(glm::X, glm::X, glm::X)
+#define yxx swizzle(glm::Y, glm::X, glm::X)
+#define zxx swizzle(glm::Z, glm::X, glm::X)
+#define wxx swizzle(glm::W, glm::X, glm::X)
+#define xyx swizzle(glm::X, glm::Y, glm::X)
+#define yyx swizzle(glm::Y, glm::Y, glm::X)
+#define zyx swizzle(glm::Z, glm::Y, glm::X)
+#define wyx swizzle(glm::W, glm::Y, glm::X)
+#define xzx swizzle(glm::X, glm::Z, glm::X)
+#define yzx swizzle(glm::Y, glm::Z, glm::X)
+#define zzx swizzle(glm::Z, glm::Z, glm::X)
+#define wzx swizzle(glm::W, glm::Z, glm::X)
+#define xwx swizzle(glm::X, glm::W, glm::X)
+#define ywx swizzle(glm::Y, glm::W, glm::X)
+#define zwx swizzle(glm::Z, glm::W, glm::X)
+#define wwx swizzle(glm::W, glm::W, glm::X)
+#define xxy swizzle(glm::X, glm::X, glm::Y)
+#define yxy swizzle(glm::Y, glm::X, glm::Y)
+#define zxy swizzle(glm::Z, glm::X, glm::Y)
+#define wxy swizzle(glm::W, glm::X, glm::Y)
+#define xyy swizzle(glm::X, glm::Y, glm::Y)
+#define yyy swizzle(glm::Y, glm::Y, glm::Y)
+#define zyy swizzle(glm::Z, glm::Y, glm::Y)
+#define wyy swizzle(glm::W, glm::Y, glm::Y)
+#define xzy swizzle(glm::X, glm::Z, glm::Y)
+#define yzy swizzle(glm::Y, glm::Z, glm::Y)
+#define zzy swizzle(glm::Z, glm::Z, glm::Y)
+#define wzy swizzle(glm::W, glm::Z, glm::Y)
+#define xwy swizzle(glm::X, glm::W, glm::Y)
+#define ywy swizzle(glm::Y, glm::W, glm::Y)
+#define zwy swizzle(glm::Z, glm::W, glm::Y)
+#define wwy swizzle(glm::W, glm::W, glm::Y)
+#define xxz swizzle(glm::X, glm::X, glm::Z)
+#define yxz swizzle(glm::Y, glm::X, glm::Z)
+#define zxz swizzle(glm::Z, glm::X, glm::Z)
+#define wxz swizzle(glm::W, glm::X, glm::Z)
+#define xyz swizzle(glm::X, glm::Y, glm::Z)
+#define yyz swizzle(glm::Y, glm::Y, glm::Z)
+#define zyz swizzle(glm::Z, glm::Y, glm::Z)
+#define wyz swizzle(glm::W, glm::Y, glm::Z)
+#define xzz swizzle(glm::X, glm::Z, glm::Z)
+#define yzz swizzle(glm::Y, glm::Z, glm::Z)
+#define zzz swizzle(glm::Z, glm::Z, glm::Z)
+#define wzz swizzle(glm::W, glm::Z, glm::Z)
+#define xwz swizzle(glm::X, glm::W, glm::Z)
+#define ywz swizzle(glm::Y, glm::W, glm::Z)
+#define zwz swizzle(glm::Z, glm::W, glm::Z)
+#define wwz swizzle(glm::W, glm::W, glm::Z)
+#define xxw swizzle(glm::X, glm::X, glm::W)
+#define yxw swizzle(glm::Y, glm::X, glm::W)
+#define zxw swizzle(glm::Z, glm::X, glm::W)
+#define wxw swizzle(glm::W, glm::X, glm::W)
+#define xyw swizzle(glm::X, glm::Y, glm::W)
+#define yyw swizzle(glm::Y, glm::Y, glm::W)
+#define zyw swizzle(glm::Z, glm::Y, glm::W)
+#define wyw swizzle(glm::W, glm::Y, glm::W)
+#define xzw swizzle(glm::X, glm::Z, glm::W)
+#define yzw swizzle(glm::Y, glm::Z, glm::W)
+#define zzw swizzle(glm::Z, glm::Z, glm::W)
+#define wzw swizzle(glm::W, glm::Z, glm::W)
+#define xww swizzle(glm::X, glm::W, glm::W)
+#define yww swizzle(glm::Y, glm::W, glm::W)
+#define zww swizzle(glm::Z, glm::W, glm::W)
+#define www swizzle(glm::W, glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))
+
+#define rrr swizzle(glm::X, glm::X, glm::X)
+#define grr swizzle(glm::Y, glm::X, glm::X)
+#define brr swizzle(glm::Z, glm::X, glm::X)
+#define arr swizzle(glm::W, glm::X, glm::X)
+#define rgr swizzle(glm::X, glm::Y, glm::X)
+#define ggr swizzle(glm::Y, glm::Y, glm::X)
+#define bgr swizzle(glm::Z, glm::Y, glm::X)
+#define agr swizzle(glm::W, glm::Y, glm::X)
+#define rbr swizzle(glm::X, glm::Z, glm::X)
+#define gbr swizzle(glm::Y, glm::Z, glm::X)
+#define bbr swizzle(glm::Z, glm::Z, glm::X)
+#define abr swizzle(glm::W, glm::Z, glm::X)
+#define rar swizzle(glm::X, glm::W, glm::X)
+#define gar swizzle(glm::Y, glm::W, glm::X)
+#define bar swizzle(glm::Z, glm::W, glm::X)
+#define aar swizzle(glm::W, glm::W, glm::X)
+#define rrg swizzle(glm::X, glm::X, glm::Y)
+#define grg swizzle(glm::Y, glm::X, glm::Y)
+#define brg swizzle(glm::Z, glm::X, glm::Y)
+#define arg swizzle(glm::W, glm::X, glm::Y)
+#define rgg swizzle(glm::X, glm::Y, glm::Y)
+#define ggg swizzle(glm::Y, glm::Y, glm::Y)
+#define bgg swizzle(glm::Z, glm::Y, glm::Y)
+#define agg swizzle(glm::W, glm::Y, glm::Y)
+#define rbg swizzle(glm::X, glm::Z, glm::Y)
+#define gbg swizzle(glm::Y, glm::Z, glm::Y)
+#define bbg swizzle(glm::Z, glm::Z, glm::Y)
+#define abg swizzle(glm::W, glm::Z, glm::Y)
+#define rag swizzle(glm::X, glm::W, glm::Y)
+#define gag swizzle(glm::Y, glm::W, glm::Y)
+#define bag swizzle(glm::Z, glm::W, glm::Y)
+#define aag swizzle(glm::W, glm::W, glm::Y)
+#define rrb swizzle(glm::X, glm::X, glm::Z)
+#define grb swizzle(glm::Y, glm::X, glm::Z)
+#define brb swizzle(glm::Z, glm::X, glm::Z)
+#define arb swizzle(glm::W, glm::X, glm::Z)
+#define rgb swizzle(glm::X, glm::Y, glm::Z)
+#define ggb swizzle(glm::Y, glm::Y, glm::Z)
+#define bgb swizzle(glm::Z, glm::Y, glm::Z)
+#define agb swizzle(glm::W, glm::Y, glm::Z)
+#define rbb swizzle(glm::X, glm::Z, glm::Z)
+#define gbb swizzle(glm::Y, glm::Z, glm::Z)
+#define bbb swizzle(glm::Z, glm::Z, glm::Z)
+#define abb swizzle(glm::W, glm::Z, glm::Z)
+#define rab swizzle(glm::X, glm::W, glm::Z)
+#define gab swizzle(glm::Y, glm::W, glm::Z)
+#define bab swizzle(glm::Z, glm::W, glm::Z)
+#define aab swizzle(glm::W, glm::W, glm::Z)
+#define rra swizzle(glm::X, glm::X, glm::W)
+#define gra swizzle(glm::Y, glm::X, glm::W)
+#define bra swizzle(glm::Z, glm::X, glm::W)
+#define ara swizzle(glm::W, glm::X, glm::W)
+#define rga swizzle(glm::X, glm::Y, glm::W)
+#define gga swizzle(glm::Y, glm::Y, glm::W)
+#define bga swizzle(glm::Z, glm::Y, glm::W)
+#define aga swizzle(glm::W, glm::Y, glm::W)
+#define rba swizzle(glm::X, glm::Z, glm::W)
+#define gba swizzle(glm::Y, glm::Z, glm::W)
+#define bba swizzle(glm::Z, glm::Z, glm::W)
+#define aba swizzle(glm::W, glm::Z, glm::W)
+#define raa swizzle(glm::X, glm::W, glm::W)
+#define gaa swizzle(glm::Y, glm::W, glm::W)
+#define baa swizzle(glm::Z, glm::W, glm::W)
+#define aaa swizzle(glm::W, glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))
+
+#define sss swizzle(glm::X, glm::X, glm::X)
+#define tss swizzle(glm::Y, glm::X, glm::X)
+#define pss swizzle(glm::Z, glm::X, glm::X)
+#define qss swizzle(glm::W, glm::X, glm::X)
+#define sts swizzle(glm::X, glm::Y, glm::X)
+#define tts swizzle(glm::Y, glm::Y, glm::X)
+#define pts swizzle(glm::Z, glm::Y, glm::X)
+#define qts swizzle(glm::W, glm::Y, glm::X)
+#define sps swizzle(glm::X, glm::Z, glm::X)
+#define tps swizzle(glm::Y, glm::Z, glm::X)
+#define pps swizzle(glm::Z, glm::Z, glm::X)
+#define qps swizzle(glm::W, glm::Z, glm::X)
+#define sqs swizzle(glm::X, glm::W, glm::X)
+#define tqs swizzle(glm::Y, glm::W, glm::X)
+#define pqs swizzle(glm::Z, glm::W, glm::X)
+#define qqs swizzle(glm::W, glm::W, glm::X)
+#define sst swizzle(glm::X, glm::X, glm::Y)
+#define tst swizzle(glm::Y, glm::X, glm::Y)
+#define pst swizzle(glm::Z, glm::X, glm::Y)
+#define qst swizzle(glm::W, glm::X, glm::Y)
+#define stt swizzle(glm::X, glm::Y, glm::Y)
+#define ttt swizzle(glm::Y, glm::Y, glm::Y)
+#define ptt swizzle(glm::Z, glm::Y, glm::Y)
+#define qtt swizzle(glm::W, glm::Y, glm::Y)
+#define spt swizzle(glm::X, glm::Z, glm::Y)
+#define tpt swizzle(glm::Y, glm::Z, glm::Y)
+#define ppt swizzle(glm::Z, glm::Z, glm::Y)
+#define qpt swizzle(glm::W, glm::Z, glm::Y)
+#define sqt swizzle(glm::X, glm::W, glm::Y)
+#define tqt swizzle(glm::Y, glm::W, glm::Y)
+#define pqt swizzle(glm::Z, glm::W, glm::Y)
+#define qqt swizzle(glm::W, glm::W, glm::Y)
+#define ssp swizzle(glm::X, glm::X, glm::Z)
+#define tsp swizzle(glm::Y, glm::X, glm::Z)
+#define psp swizzle(glm::Z, glm::X, glm::Z)
+#define qsp swizzle(glm::W, glm::X, glm::Z)
+#define stp swizzle(glm::X, glm::Y, glm::Z)
+#define ttp swizzle(glm::Y, glm::Y, glm::Z)
+#define ptp swizzle(glm::Z, glm::Y, glm::Z)
+#define qtp swizzle(glm::W, glm::Y, glm::Z)
+#define spp swizzle(glm::X, glm::Z, glm::Z)
+#define tpp swizzle(glm::Y, glm::Z, glm::Z)
+#define ppp swizzle(glm::Z, glm::Z, glm::Z)
+#define qpp swizzle(glm::W, glm::Z, glm::Z)
+#define sqp swizzle(glm::X, glm::W, glm::Z)
+#define tqp swizzle(glm::Y, glm::W, glm::Z)
+#define pqp swizzle(glm::Z, glm::W, glm::Z)
+#define qqp swizzle(glm::W, glm::W, glm::Z)
+#define ssq swizzle(glm::X, glm::X, glm::W)
+#define tsq swizzle(glm::Y, glm::X, glm::W)
+#define psq swizzle(glm::Z, glm::X, glm::W)
+#define qsq swizzle(glm::W, glm::X, glm::W)
+#define stq swizzle(glm::X, glm::Y, glm::W)
+#define ttq swizzle(glm::Y, glm::Y, glm::W)
+#define ptq swizzle(glm::Z, glm::Y, glm::W)
+#define qtq swizzle(glm::W, glm::Y, glm::W)
+#define spq swizzle(glm::X, glm::Z, glm::W)
+#define tpq swizzle(glm::Y, glm::Z, glm::W)
+#define ppq swizzle(glm::Z, glm::Z, glm::W)
+#define qpq swizzle(glm::W, glm::Z, glm::W)
+#define sqq swizzle(glm::X, glm::W, glm::W)
+#define tqq swizzle(glm::Y, glm::W, glm::W)
+#define pqq swizzle(glm::Z, glm::W, glm::W)
+#define qqq swizzle(glm::W, glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_SWIZZLE_XYZW) || defined(GLM_SWIZZLE))
+
+#define xxxx swizzle(glm::X, glm::X, glm::X, glm::X)
+#define yxxx swizzle(glm::Y, glm::X, glm::X, glm::X)
+#define zxxx swizzle(glm::Z, glm::X, glm::X, glm::X)
+#define wxxx swizzle(glm::W, glm::X, glm::X, glm::X)
+#define xyxx swizzle(glm::X, glm::Y, glm::X, glm::X)
+#define yyxx swizzle(glm::Y, glm::Y, glm::X, glm::X)
+#define zyxx swizzle(glm::Z, glm::Y, glm::X, glm::X)
+#define wyxx swizzle(glm::W, glm::Y, glm::X, glm::X)
+#define xzxx swizzle(glm::X, glm::Z, glm::X, glm::X)
+#define yzxx swizzle(glm::Y, glm::Z, glm::X, glm::X)
+#define zzxx swizzle(glm::Z, glm::Z, glm::X, glm::X)
+#define wzxx swizzle(glm::W, glm::Z, glm::X, glm::X)
+#define xwxx swizzle(glm::X, glm::W, glm::X, glm::X)
+#define ywxx swizzle(glm::Y, glm::W, glm::X, glm::X)
+#define zwxx swizzle(glm::Z, glm::W, glm::X, glm::X)
+#define wwxx swizzle(glm::W, glm::W, glm::X, glm::X)
+#define xxyx swizzle(glm::X, glm::X, glm::Y, glm::X)
+#define yxyx swizzle(glm::Y, glm::X, glm::Y, glm::X)
+#define zxyx swizzle(glm::Z, glm::X, glm::Y, glm::X)
+#define wxyx swizzle(glm::W, glm::X, glm::Y, glm::X)
+#define xyyx swizzle(glm::X, glm::Y, glm::Y, glm::X)
+#define yyyx swizzle(glm::Y, glm::Y, glm::Y, glm::X)
+#define zyyx swizzle(glm::Z, glm::Y, glm::Y, glm::X)
+#define wyyx swizzle(glm::W, glm::Y, glm::Y, glm::X)
+#define xzyx swizzle(glm::X, glm::Z, glm::Y, glm::X)
+#define yzyx swizzle(glm::Y, glm::Z, glm::Y, glm::X)
+#define zzyx swizzle(glm::Z, glm::Z, glm::Y, glm::X)
+#define wzyx swizzle(glm::W, glm::Z, glm::Y, glm::X)
+#define xwyx swizzle(glm::X, glm::W, glm::Y, glm::X)
+#define ywyx swizzle(glm::Y, glm::W, glm::Y, glm::X)
+#define zwyx swizzle(glm::Z, glm::W, glm::Y, glm::X)
+#define wwyx swizzle(glm::W, glm::W, glm::Y, glm::X)
+#define xxzx swizzle(glm::X, glm::X, glm::Z, glm::X)
+#define yxzx swizzle(glm::Y, glm::X, glm::Z, glm::X)
+#define zxzx swizzle(glm::Z, glm::X, glm::Z, glm::X)
+#define wxzx swizzle(glm::W, glm::X, glm::Z, glm::X)
+#define xyzx swizzle(glm::X, glm::Y, glm::Z, glm::X)
+#define yyzx swizzle(glm::Y, glm::Y, glm::Z, glm::X)
+#define zyzx swizzle(glm::Z, glm::Y, glm::Z, glm::X)
+#define wyzx swizzle(glm::W, glm::Y, glm::Z, glm::X)
+#define xzzx swizzle(glm::X, glm::Z, glm::Z, glm::X)
+#define yzzx swizzle(glm::Y, glm::Z, glm::Z, glm::X)
+#define zzzx swizzle(glm::Z, glm::Z, glm::Z, glm::X)
+#define wzzx swizzle(glm::W, glm::Z, glm::Z, glm::X)
+#define xwzx swizzle(glm::X, glm::W, glm::Z, glm::X)
+#define ywzx swizzle(glm::Y, glm::W, glm::Z, glm::X)
+#define zwzx swizzle(glm::Z, glm::W, glm::Z, glm::X)
+#define wwzx swizzle(glm::W, glm::W, glm::Z, glm::X)
+#define xxwx swizzle(glm::X, glm::X, glm::W, glm::X)
+#define yxwx swizzle(glm::Y, glm::X, glm::W, glm::X)
+#define zxwx swizzle(glm::Z, glm::X, glm::W, glm::X)
+#define wxwx swizzle(glm::W, glm::X, glm::W, glm::X)
+#define xywx swizzle(glm::X, glm::Y, glm::W, glm::X)
+#define yywx swizzle(glm::Y, glm::Y, glm::W, glm::X)
+#define zywx swizzle(glm::Z, glm::Y, glm::W, glm::X)
+#define wywx swizzle(glm::W, glm::Y, glm::W, glm::X)
+#define xzwx swizzle(glm::X, glm::Z, glm::W, glm::X)
+#define yzwx swizzle(glm::Y, glm::Z, glm::W, glm::X)
+#define zzwx swizzle(glm::Z, glm::Z, glm::W, glm::X)
+#define wzwx swizzle(glm::W, glm::Z, glm::W, glm::X)
+#define xwwx swizzle(glm::X, glm::W, glm::W, glm::X)
+#define ywwx swizzle(glm::Y, glm::W, glm::W, glm::X)
+#define zwwx swizzle(glm::Z, glm::W, glm::W, glm::X)
+#define wwwx swizzle(glm::W, glm::W, glm::W, glm::X)
+#define xxxy swizzle(glm::X, glm::X, glm::X, glm::Y)
+#define yxxy swizzle(glm::Y, glm::X, glm::X, glm::Y)
+#define zxxy swizzle(glm::Z, glm::X, glm::X, glm::Y)
+#define wxxy swizzle(glm::W, glm::X, glm::X, glm::Y)
+#define xyxy swizzle(glm::X, glm::Y, glm::X, glm::Y)
+#define yyxy swizzle(glm::Y, glm::Y, glm::X, glm::Y)
+#define zyxy swizzle(glm::Z, glm::Y, glm::X, glm::Y)
+#define wyxy swizzle(glm::W, glm::Y, glm::X, glm::Y)
+#define xzxy swizzle(glm::X, glm::Z, glm::X, glm::Y)
+#define yzxy swizzle(glm::Y, glm::Z, glm::X, glm::Y)
+#define zzxy swizzle(glm::Z, glm::Z, glm::X, glm::Y)
+#define wzxy swizzle(glm::W, glm::Z, glm::X, glm::Y)
+#define xwxy swizzle(glm::X, glm::W, glm::X, glm::Y)
+#define ywxy swizzle(glm::Y, glm::W, glm::X, glm::Y)
+#define zwxy swizzle(glm::Z, glm::W, glm::X, glm::Y)
+#define wwxy swizzle(glm::W, glm::W, glm::X, glm::Y)
+#define xxyy swizzle(glm::X, glm::X, glm::Y, glm::Y)
+#define yxyy swizzle(glm::Y, glm::X, glm::Y, glm::Y)
+#define zxyy swizzle(glm::Z, glm::X, glm::Y, glm::Y)
+#define wxyy swizzle(glm::W, glm::X, glm::Y, glm::Y)
+#define xyyy swizzle(glm::X, glm::Y, glm::Y, glm::Y)
+#define yyyy swizzle(glm::Y, glm::Y, glm::Y, glm::Y)
+#define zyyy swizzle(glm::Z, glm::Y, glm::Y, glm::Y)
+#define wyyy swizzle(glm::W, glm::Y, glm::Y, glm::Y)
+#define xzyy swizzle(glm::X, glm::Z, glm::Y, glm::Y)
+#define yzyy swizzle(glm::Y, glm::Z, glm::Y, glm::Y)
+#define zzyy swizzle(glm::Z, glm::Z, glm::Y, glm::Y)
+#define wzyy swizzle(glm::W, glm::Z, glm::Y, glm::Y)
+#define xwyy swizzle(glm::X, glm::W, glm::Y, glm::Y)
+#define ywyy swizzle(glm::Y, glm::W, glm::Y, glm::Y)
+#define zwyy swizzle(glm::Z, glm::W, glm::Y, glm::Y)
+#define wwyy swizzle(glm::W, glm::W, glm::Y, glm::Y)
+#define xxzy swizzle(glm::X, glm::X, glm::Z, glm::Y)
+#define yxzy swizzle(glm::Y, glm::X, glm::Z, glm::Y)
+#define zxzy swizzle(glm::Z, glm::X, glm::Z, glm::Y)
+#define wxzy swizzle(glm::W, glm::X, glm::Z, glm::Y)
+#define xyzy swizzle(glm::X, glm::Y, glm::Z, glm::Y)
+#define yyzy swizzle(glm::Y, glm::Y, glm::Z, glm::Y)
+#define zyzy swizzle(glm::Z, glm::Y, glm::Z, glm::Y)
+#define wyzy swizzle(glm::W, glm::Y, glm::Z, glm::Y)
+#define xzzy swizzle(glm::X, glm::Z, glm::Z, glm::Y)
+#define yzzy swizzle(glm::Y, glm::Z, glm::Z, glm::Y)
+#define zzzy swizzle(glm::Z, glm::Z, glm::Z, glm::Y)
+#define wzzy swizzle(glm::W, glm::Z, glm::Z, glm::Y)
+#define xwzy swizzle(glm::X, glm::W, glm::Z, glm::Y)
+#define ywzy swizzle(glm::Y, glm::W, glm::Z, glm::Y)
+#define zwzy swizzle(glm::Z, glm::W, glm::Z, glm::Y)
+#define wwzy swizzle(glm::W, glm::W, glm::Z, glm::Y)
+#define xxwy swizzle(glm::X, glm::X, glm::W, glm::Y)
+#define yxwy swizzle(glm::Y, glm::X, glm::W, glm::Y)
+#define zxwy swizzle(glm::Z, glm::X, glm::W, glm::Y)
+#define wxwy swizzle(glm::W, glm::X, glm::W, glm::Y)
+#define xywy swizzle(glm::X, glm::Y, glm::W, glm::Y)
+#define yywy swizzle(glm::Y, glm::Y, glm::W, glm::Y)
+#define zywy swizzle(glm::Z, glm::Y, glm::W, glm::Y)
+#define wywy swizzle(glm::W, glm::Y, glm::W, glm::Y)
+#define xzwy swizzle(glm::X, glm::Z, glm::W, glm::Y)
+#define yzwy swizzle(glm::Y, glm::Z, glm::W, glm::Y)
+#define zzwy swizzle(glm::Z, glm::Z, glm::W, glm::Y)
+#define wzwy swizzle(glm::W, glm::Z, glm::W, glm::Y)
+#define xwwy swizzle(glm::X, glm::W, glm::W, glm::Y)
+#define ywwy swizzle(glm::Y, glm::W, glm::W, glm::Y)
+#define zwwy swizzle(glm::Z, glm::W, glm::W, glm::Y)
+#define wwwy swizzle(glm::W, glm::W, glm::W, glm::Y)
+#define xxxz swizzle(glm::X, glm::X, glm::X, glm::Z)
+#define yxxz swizzle(glm::Y, glm::X, glm::X, glm::Z)
+#define zxxz swizzle(glm::Z, glm::X, glm::X, glm::Z)
+#define wxxz swizzle(glm::W, glm::X, glm::X, glm::Z)
+#define xyxz swizzle(glm::X, glm::Y, glm::X, glm::Z)
+#define yyxz swizzle(glm::Y, glm::Y, glm::X, glm::Z)
+#define zyxz swizzle(glm::Z, glm::Y, glm::X, glm::Z)
+#define wyxz swizzle(glm::W, glm::Y, glm::X, glm::Z)
+#define xzxz swizzle(glm::X, glm::Z, glm::X, glm::Z)
+#define yzxz swizzle(glm::Y, glm::Z, glm::X, glm::Z)
+#define zzxz swizzle(glm::Z, glm::Z, glm::X, glm::Z)
+#define wzxz swizzle(glm::W, glm::Z, glm::X, glm::Z)
+#define xwxz swizzle(glm::X, glm::W, glm::X, glm::Z)
+#define ywxz swizzle(glm::Y, glm::W, glm::X, glm::Z)
+#define zwxz swizzle(glm::Z, glm::W, glm::X, glm::Z)
+#define wwxz swizzle(glm::W, glm::W, glm::X, glm::Z)
+#define xxyz swizzle(glm::X, glm::X, glm::Y, glm::Z)
+#define yxyz swizzle(glm::Y, glm::X, glm::Y, glm::Z)
+#define zxyz swizzle(glm::Z, glm::X, glm::Y, glm::Z)
+#define wxyz swizzle(glm::W, glm::X, glm::Y, glm::Z)
+#define xyyz swizzle(glm::X, glm::Y, glm::Y, glm::Z)
+#define yyyz swizzle(glm::Y, glm::Y, glm::Y, glm::Z)
+#define zyyz swizzle(glm::Z, glm::Y, glm::Y, glm::Z)
+#define wyyz swizzle(glm::W, glm::Y, glm::Y, glm::Z)
+#define xzyz swizzle(glm::X, glm::Z, glm::Y, glm::Z)
+#define yzyz swizzle(glm::Y, glm::Z, glm::Y, glm::Z)
+#define zzyz swizzle(glm::Z, glm::Z, glm::Y, glm::Z)
+#define wzyz swizzle(glm::W, glm::Z, glm::Y, glm::Z)
+#define xwyz swizzle(glm::X, glm::W, glm::Y, glm::Z)
+#define ywyz swizzle(glm::Y, glm::W, glm::Y, glm::Z)
+#define zwyz swizzle(glm::Z, glm::W, glm::Y, glm::Z)
+#define wwyz swizzle(glm::W, glm::W, glm::Y, glm::Z)
+#define xxzz swizzle(glm::X, glm::X, glm::Z, glm::Z)
+#define yxzz swizzle(glm::Y, glm::X, glm::Z, glm::Z)
+#define zxzz swizzle(glm::Z, glm::X, glm::Z, glm::Z)
+#define wxzz swizzle(glm::W, glm::X, glm::Z, glm::Z)
+#define xyzz swizzle(glm::X, glm::Y, glm::Z, glm::Z)
+#define yyzz swizzle(glm::Y, glm::Y, glm::Z, glm::Z)
+#define zyzz swizzle(glm::Z, glm::Y, glm::Z, glm::Z)
+#define wyzz swizzle(glm::W, glm::Y, glm::Z, glm::Z)
+#define xzzz swizzle(glm::X, glm::Z, glm::Z, glm::Z)
+#define yzzz swizzle(glm::Y, glm::Z, glm::Z, glm::Z)
+#define zzzz swizzle(glm::Z, glm::Z, glm::Z, glm::Z)
+#define wzzz swizzle(glm::W, glm::Z, glm::Z, glm::Z)
+#define xwzz swizzle(glm::X, glm::W, glm::Z, glm::Z)
+#define ywzz swizzle(glm::Y, glm::W, glm::Z, glm::Z)
+#define zwzz swizzle(glm::Z, glm::W, glm::Z, glm::Z)
+#define wwzz swizzle(glm::W, glm::W, glm::Z, glm::Z)
+#define xxwz swizzle(glm::X, glm::X, glm::W, glm::Z)
+#define yxwz swizzle(glm::Y, glm::X, glm::W, glm::Z)
+#define zxwz swizzle(glm::Z, glm::X, glm::W, glm::Z)
+#define wxwz swizzle(glm::W, glm::X, glm::W, glm::Z)
+#define xywz swizzle(glm::X, glm::Y, glm::W, glm::Z)
+#define yywz swizzle(glm::Y, glm::Y, glm::W, glm::Z)
+#define zywz swizzle(glm::Z, glm::Y, glm::W, glm::Z)
+#define wywz swizzle(glm::W, glm::Y, glm::W, glm::Z)
+#define xzwz swizzle(glm::X, glm::Z, glm::W, glm::Z)
+#define yzwz swizzle(glm::Y, glm::Z, glm::W, glm::Z)
+#define zzwz swizzle(glm::Z, glm::Z, glm::W, glm::Z)
+#define wzwz swizzle(glm::W, glm::Z, glm::W, glm::Z)
+#define xwwz swizzle(glm::X, glm::W, glm::W, glm::Z)
+#define ywwz swizzle(glm::Y, glm::W, glm::W, glm::Z)
+#define zwwz swizzle(glm::Z, glm::W, glm::W, glm::Z)
+#define wwwz swizzle(glm::W, glm::W, glm::W, glm::Z)
+#define xxxw swizzle(glm::X, glm::X, glm::X, glm::W)
+#define yxxw swizzle(glm::Y, glm::X, glm::X, glm::W)
+#define zxxw swizzle(glm::Z, glm::X, glm::X, glm::W)
+#define wxxw swizzle(glm::W, glm::X, glm::X, glm::W)
+#define xyxw swizzle(glm::X, glm::Y, glm::X, glm::W)
+#define yyxw swizzle(glm::Y, glm::Y, glm::X, glm::W)
+#define zyxw swizzle(glm::Z, glm::Y, glm::X, glm::W)
+#define wyxw swizzle(glm::W, glm::Y, glm::X, glm::W)
+#define xzxw swizzle(glm::X, glm::Z, glm::X, glm::W)
+#define yzxw swizzle(glm::Y, glm::Z, glm::X, glm::W)
+#define zzxw swizzle(glm::Z, glm::Z, glm::X, glm::W)
+#define wzxw swizzle(glm::W, glm::Z, glm::X, glm::W)
+#define xwxw swizzle(glm::X, glm::W, glm::X, glm::W)
+#define ywxw swizzle(glm::Y, glm::W, glm::X, glm::W)
+#define zwxw swizzle(glm::Z, glm::W, glm::X, glm::W)
+#define wwxw swizzle(glm::W, glm::W, glm::X, glm::W)
+#define xxyw swizzle(glm::X, glm::X, glm::Y, glm::W)
+#define yxyw swizzle(glm::Y, glm::X, glm::Y, glm::W)
+#define zxyw swizzle(glm::Z, glm::X, glm::Y, glm::W)
+#define wxyw swizzle(glm::W, glm::X, glm::Y, glm::W)
+#define xyyw swizzle(glm::X, glm::Y, glm::Y, glm::W)
+#define yyyw swizzle(glm::Y, glm::Y, glm::Y, glm::W)
+#define zyyw swizzle(glm::Z, glm::Y, glm::Y, glm::W)
+#define wyyw swizzle(glm::W, glm::Y, glm::Y, glm::W)
+#define xzyw swizzle(glm::X, glm::Z, glm::Y, glm::W)
+#define yzyw swizzle(glm::Y, glm::Z, glm::Y, glm::W)
+#define zzyw swizzle(glm::Z, glm::Z, glm::Y, glm::W)
+#define wzyw swizzle(glm::W, glm::Z, glm::Y, glm::W)
+#define xwyw swizzle(glm::X, glm::W, glm::Y, glm::W)
+#define ywyw swizzle(glm::Y, glm::W, glm::Y, glm::W)
+#define zwyw swizzle(glm::Z, glm::W, glm::Y, glm::W)
+#define wwyw swizzle(glm::W, glm::W, glm::Y, glm::W)
+#define xxzw swizzle(glm::X, glm::X, glm::Z, glm::W)
+#define yxzw swizzle(glm::Y, glm::X, glm::Z, glm::W)
+#define zxzw swizzle(glm::Z, glm::X, glm::Z, glm::W)
+#define wxzw swizzle(glm::W, glm::X, glm::Z, glm::W)
+#define xyzw swizzle(glm::X, glm::Y, glm::Z, glm::W)
+#define yyzw swizzle(glm::Y, glm::Y, glm::Z, glm::W)
+#define zyzw swizzle(glm::Z, glm::Y, glm::Z, glm::W)
+#define wyzw swizzle(glm::W, glm::Y, glm::Z, glm::W)
+#define xzzw swizzle(glm::X, glm::Z, glm::Z, glm::W)
+#define yzzw swizzle(glm::Y, glm::Z, glm::Z, glm::W)
+#define zzzw swizzle(glm::Z, glm::Z, glm::Z, glm::W)
+#define wzzw swizzle(glm::W, glm::Z, glm::Z, glm::W)
+#define xwzw swizzle(glm::X, glm::W, glm::Z, glm::W)
+#define ywzw swizzle(glm::Y, glm::W, glm::Z, glm::W)
+#define zwzw swizzle(glm::Z, glm::W, glm::Z, glm::W)
+#define wwzw swizzle(glm::W, glm::W, glm::Z, glm::W)
+#define xxww swizzle(glm::X, glm::X, glm::W, glm::W)
+#define yxww swizzle(glm::Y, glm::X, glm::W, glm::W)
+#define zxww swizzle(glm::Z, glm::X, glm::W, glm::W)
+#define wxww swizzle(glm::W, glm::X, glm::W, glm::W)
+#define xyww swizzle(glm::X, glm::Y, glm::W, glm::W)
+#define yyww swizzle(glm::Y, glm::Y, glm::W, glm::W)
+#define zyww swizzle(glm::Z, glm::Y, glm::W, glm::W)
+#define wyww swizzle(glm::W, glm::Y, glm::W, glm::W)
+#define xzww swizzle(glm::X, glm::Z, glm::W, glm::W)
+#define yzww swizzle(glm::Y, glm::Z, glm::W, glm::W)
+#define zzww swizzle(glm::Z, glm::Z, glm::W, glm::W)
+#define wzww swizzle(glm::W, glm::Z, glm::W, glm::W)
+#define xwww swizzle(glm::X, glm::W, glm::W, glm::W)
+#define ywww swizzle(glm::Y, glm::W, glm::W, glm::W)
+#define zwww swizzle(glm::Z, glm::W, glm::W, glm::W)
+#define wwww swizzle(glm::W, glm::W, glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_SWIZZLE_RGBA) || defined(GLM_SWIZZLE))
+
+#define rrrr swizzle(glm::X, glm::X, glm::X, glm::X)
+#define grrr swizzle(glm::Y, glm::X, glm::X, glm::X)
+#define brrr swizzle(glm::Z, glm::X, glm::X, glm::X)
+#define arrr swizzle(glm::W, glm::X, glm::X, glm::X)
+#define rgrr swizzle(glm::X, glm::Y, glm::X, glm::X)
+#define ggrr swizzle(glm::Y, glm::Y, glm::X, glm::X)
+#define bgrr swizzle(glm::Z, glm::Y, glm::X, glm::X)
+#define agrr swizzle(glm::W, glm::Y, glm::X, glm::X)
+#define rbrr swizzle(glm::X, glm::Z, glm::X, glm::X)
+#define gbrr swizzle(glm::Y, glm::Z, glm::X, glm::X)
+#define bbrr swizzle(glm::Z, glm::Z, glm::X, glm::X)
+#define abrr swizzle(glm::W, glm::Z, glm::X, glm::X)
+#define rarr swizzle(glm::X, glm::W, glm::X, glm::X)
+#define garr swizzle(glm::Y, glm::W, glm::X, glm::X)
+#define barr swizzle(glm::Z, glm::W, glm::X, glm::X)
+#define aarr swizzle(glm::W, glm::W, glm::X, glm::X)
+#define rrgr swizzle(glm::X, glm::X, glm::Y, glm::X)
+#define grgr swizzle(glm::Y, glm::X, glm::Y, glm::X)
+#define brgr swizzle(glm::Z, glm::X, glm::Y, glm::X)
+#define argr swizzle(glm::W, glm::X, glm::Y, glm::X)
+#define rggr swizzle(glm::X, glm::Y, glm::Y, glm::X)
+#define gggr swizzle(glm::Y, glm::Y, glm::Y, glm::X)
+#define bggr swizzle(glm::Z, glm::Y, glm::Y, glm::X)
+#define aggr swizzle(glm::W, glm::Y, glm::Y, glm::X)
+#define rbgr swizzle(glm::X, glm::Z, glm::Y, glm::X)
+#define gbgr swizzle(glm::Y, glm::Z, glm::Y, glm::X)
+#define bbgr swizzle(glm::Z, glm::Z, glm::Y, glm::X)
+#define abgr swizzle(glm::W, glm::Z, glm::Y, glm::X)
+#define ragr swizzle(glm::X, glm::W, glm::Y, glm::X)
+#define gagr swizzle(glm::Y, glm::W, glm::Y, glm::X)
+#define bagr swizzle(glm::Z, glm::W, glm::Y, glm::X)
+#define aagr swizzle(glm::W, glm::W, glm::Y, glm::X)
+#define rrbr swizzle(glm::X, glm::X, glm::Z, glm::X)
+#define grbr swizzle(glm::Y, glm::X, glm::Z, glm::X)
+#define brbr swizzle(glm::Z, glm::X, glm::Z, glm::X)
+#define arbr swizzle(glm::W, glm::X, glm::Z, glm::X)
+#define rgbr swizzle(glm::X, glm::Y, glm::Z, glm::X)
+#define ggbr swizzle(glm::Y, glm::Y, glm::Z, glm::X)
+#define bgbr swizzle(glm::Z, glm::Y, glm::Z, glm::X)
+#define agbr swizzle(glm::W, glm::Y, glm::Z, glm::X)
+#define rbbr swizzle(glm::X, glm::Z, glm::Z, glm::X)
+#define gbbr swizzle(glm::Y, glm::Z, glm::Z, glm::X)
+#define bbbr swizzle(glm::Z, glm::Z, glm::Z, glm::X)
+#define abbr swizzle(glm::W, glm::Z, glm::Z, glm::X)
+#define rabr swizzle(glm::X, glm::W, glm::Z, glm::X)
+#define gabr swizzle(glm::Y, glm::W, glm::Z, glm::X)
+#define babr swizzle(glm::Z, glm::W, glm::Z, glm::X)
+#define aabr swizzle(glm::W, glm::W, glm::Z, glm::X)
+#define rrar swizzle(glm::X, glm::X, glm::W, glm::X)
+#define grar swizzle(glm::Y, glm::X, glm::W, glm::X)
+#define brar swizzle(glm::Z, glm::X, glm::W, glm::X)
+#define arar swizzle(glm::W, glm::X, glm::W, glm::X)
+#define rgar swizzle(glm::X, glm::Y, glm::W, glm::X)
+#define ggar swizzle(glm::Y, glm::Y, glm::W, glm::X)
+#define bgar swizzle(glm::Z, glm::Y, glm::W, glm::X)
+#define agar swizzle(glm::W, glm::Y, glm::W, glm::X)
+#define rbar swizzle(glm::X, glm::Z, glm::W, glm::X)
+#define gbar swizzle(glm::Y, glm::Z, glm::W, glm::X)
+#define bbar swizzle(glm::Z, glm::Z, glm::W, glm::X)
+#define abar swizzle(glm::W, glm::Z, glm::W, glm::X)
+#define raar swizzle(glm::X, glm::W, glm::W, glm::X)
+#define gaar swizzle(glm::Y, glm::W, glm::W, glm::X)
+#define baar swizzle(glm::Z, glm::W, glm::W, glm::X)
+#define aaar swizzle(glm::W, glm::W, glm::W, glm::X)
+#define rrrg swizzle(glm::X, glm::X, glm::X, glm::Y)
+#define grrg swizzle(glm::Y, glm::X, glm::X, glm::Y)
+#define brrg swizzle(glm::Z, glm::X, glm::X, glm::Y)
+#define arrg swizzle(glm::W, glm::X, glm::X, glm::Y)
+#define rgrg swizzle(glm::X, glm::Y, glm::X, glm::Y)
+#define ggrg swizzle(glm::Y, glm::Y, glm::X, glm::Y)
+#define bgrg swizzle(glm::Z, glm::Y, glm::X, glm::Y)
+#define agrg swizzle(glm::W, glm::Y, glm::X, glm::Y)
+#define rbrg swizzle(glm::X, glm::Z, glm::X, glm::Y)
+#define gbrg swizzle(glm::Y, glm::Z, glm::X, glm::Y)
+#define bbrg swizzle(glm::Z, glm::Z, glm::X, glm::Y)
+#define abrg swizzle(glm::W, glm::Z, glm::X, glm::Y)
+#define rarg swizzle(glm::X, glm::W, glm::X, glm::Y)
+#define garg swizzle(glm::Y, glm::W, glm::X, glm::Y)
+#define barg swizzle(glm::Z, glm::W, glm::X, glm::Y)
+#define aarg swizzle(glm::W, glm::W, glm::X, glm::Y)
+#define rrgg swizzle(glm::X, glm::X, glm::Y, glm::Y)
+#define grgg swizzle(glm::Y, glm::X, glm::Y, glm::Y)
+#define brgg swizzle(glm::Z, glm::X, glm::Y, glm::Y)
+#define argg swizzle(glm::W, glm::X, glm::Y, glm::Y)
+#define rggg swizzle(glm::X, glm::Y, glm::Y, glm::Y)
+#define gggg swizzle(glm::Y, glm::Y, glm::Y, glm::Y)
+#define bggg swizzle(glm::Z, glm::Y, glm::Y, glm::Y)
+#define aggg swizzle(glm::W, glm::Y, glm::Y, glm::Y)
+#define rbgg swizzle(glm::X, glm::Z, glm::Y, glm::Y)
+#define gbgg swizzle(glm::Y, glm::Z, glm::Y, glm::Y)
+#define bbgg swizzle(glm::Z, glm::Z, glm::Y, glm::Y)
+#define abgg swizzle(glm::W, glm::Z, glm::Y, glm::Y)
+#define ragg swizzle(glm::X, glm::W, glm::Y, glm::Y)
+#define gagg swizzle(glm::Y, glm::W, glm::Y, glm::Y)
+#define bagg swizzle(glm::Z, glm::W, glm::Y, glm::Y)
+#define aagg swizzle(glm::W, glm::W, glm::Y, glm::Y)
+#define rrbg swizzle(glm::X, glm::X, glm::Z, glm::Y)
+#define grbg swizzle(glm::Y, glm::X, glm::Z, glm::Y)
+#define brbg swizzle(glm::Z, glm::X, glm::Z, glm::Y)
+#define arbg swizzle(glm::W, glm::X, glm::Z, glm::Y)
+#define rgbg swizzle(glm::X, glm::Y, glm::Z, glm::Y)
+#define ggbg swizzle(glm::Y, glm::Y, glm::Z, glm::Y)
+#define bgbg swizzle(glm::Z, glm::Y, glm::Z, glm::Y)
+#define agbg swizzle(glm::W, glm::Y, glm::Z, glm::Y)
+#define rbbg swizzle(glm::X, glm::Z, glm::Z, glm::Y)
+#define gbbg swizzle(glm::Y, glm::Z, glm::Z, glm::Y)
+#define bbbg swizzle(glm::Z, glm::Z, glm::Z, glm::Y)
+#define abbg swizzle(glm::W, glm::Z, glm::Z, glm::Y)
+#define rabg swizzle(glm::X, glm::W, glm::Z, glm::Y)
+#define gabg swizzle(glm::Y, glm::W, glm::Z, glm::Y)
+#define babg swizzle(glm::Z, glm::W, glm::Z, glm::Y)
+#define aabg swizzle(glm::W, glm::W, glm::Z, glm::Y)
+#define rrag swizzle(glm::X, glm::X, glm::W, glm::Y)
+#define grag swizzle(glm::Y, glm::X, glm::W, glm::Y)
+#define brag swizzle(glm::Z, glm::X, glm::W, glm::Y)
+#define arag swizzle(glm::W, glm::X, glm::W, glm::Y)
+#define rgag swizzle(glm::X, glm::Y, glm::W, glm::Y)
+#define ggag swizzle(glm::Y, glm::Y, glm::W, glm::Y)
+#define bgag swizzle(glm::Z, glm::Y, glm::W, glm::Y)
+#define agag swizzle(glm::W, glm::Y, glm::W, glm::Y)
+#define rbag swizzle(glm::X, glm::Z, glm::W, glm::Y)
+#define gbag swizzle(glm::Y, glm::Z, glm::W, glm::Y)
+#define bbag swizzle(glm::Z, glm::Z, glm::W, glm::Y)
+#define abag swizzle(glm::W, glm::Z, glm::W, glm::Y)
+#define raag swizzle(glm::X, glm::W, glm::W, glm::Y)
+#define gaag swizzle(glm::Y, glm::W, glm::W, glm::Y)
+#define baag swizzle(glm::Z, glm::W, glm::W, glm::Y)
+#define aaag swizzle(glm::W, glm::W, glm::W, glm::Y)
+#define rrrb swizzle(glm::X, glm::X, glm::X, glm::Z)
+#define grrb swizzle(glm::Y, glm::X, glm::X, glm::Z)
+#define brrb swizzle(glm::Z, glm::X, glm::X, glm::Z)
+#define arrb swizzle(glm::W, glm::X, glm::X, glm::Z)
+#define rgrb swizzle(glm::X, glm::Y, glm::X, glm::Z)
+#define ggrb swizzle(glm::Y, glm::Y, glm::X, glm::Z)
+#define bgrb swizzle(glm::Z, glm::Y, glm::X, glm::Z)
+#define agrb swizzle(glm::W, glm::Y, glm::X, glm::Z)
+#define rbrb swizzle(glm::X, glm::Z, glm::X, glm::Z)
+#define gbrb swizzle(glm::Y, glm::Z, glm::X, glm::Z)
+#define bbrb swizzle(glm::Z, glm::Z, glm::X, glm::Z)
+#define abrb swizzle(glm::W, glm::Z, glm::X, glm::Z)
+#define rarb swizzle(glm::X, glm::W, glm::X, glm::Z)
+#define garb swizzle(glm::Y, glm::W, glm::X, glm::Z)
+#define barb swizzle(glm::Z, glm::W, glm::X, glm::Z)
+#define aarb swizzle(glm::W, glm::W, glm::X, glm::Z)
+#define rrgb swizzle(glm::X, glm::X, glm::Y, glm::Z)
+#define grgb swizzle(glm::Y, glm::X, glm::Y, glm::Z)
+#define brgb swizzle(glm::Z, glm::X, glm::Y, glm::Z)
+#define argb swizzle(glm::W, glm::X, glm::Y, glm::Z)
+#define rggb swizzle(glm::X, glm::Y, glm::Y, glm::Z)
+#define gggb swizzle(glm::Y, glm::Y, glm::Y, glm::Z)
+#define bggb swizzle(glm::Z, glm::Y, glm::Y, glm::Z)
+#define aggb swizzle(glm::W, glm::Y, glm::Y, glm::Z)
+#define rbgb swizzle(glm::X, glm::Z, glm::Y, glm::Z)
+#define gbgb swizzle(glm::Y, glm::Z, glm::Y, glm::Z)
+#define bbgb swizzle(glm::Z, glm::Z, glm::Y, glm::Z)
+#define abgb swizzle(glm::W, glm::Z, glm::Y, glm::Z)
+#define ragb swizzle(glm::X, glm::W, glm::Y, glm::Z)
+#define gagb swizzle(glm::Y, glm::W, glm::Y, glm::Z)
+#define bagb swizzle(glm::Z, glm::W, glm::Y, glm::Z)
+#define aagb swizzle(glm::W, glm::W, glm::Y, glm::Z)
+#define rrbb swizzle(glm::X, glm::X, glm::Z, glm::Z)
+#define grbb swizzle(glm::Y, glm::X, glm::Z, glm::Z)
+#define brbb swizzle(glm::Z, glm::X, glm::Z, glm::Z)
+#define arbb swizzle(glm::W, glm::X, glm::Z, glm::Z)
+#define rgbb swizzle(glm::X, glm::Y, glm::Z, glm::Z)
+#define ggbb swizzle(glm::Y, glm::Y, glm::Z, glm::Z)
+#define bgbb swizzle(glm::Z, glm::Y, glm::Z, glm::Z)
+#define agbb swizzle(glm::W, glm::Y, glm::Z, glm::Z)
+#define rbbb swizzle(glm::X, glm::Z, glm::Z, glm::Z)
+#define gbbb swizzle(glm::Y, glm::Z, glm::Z, glm::Z)
+#define bbbb swizzle(glm::Z, glm::Z, glm::Z, glm::Z)
+#define abbb swizzle(glm::W, glm::Z, glm::Z, glm::Z)
+#define rabb swizzle(glm::X, glm::W, glm::Z, glm::Z)
+#define gabb swizzle(glm::Y, glm::W, glm::Z, glm::Z)
+#define babb swizzle(glm::Z, glm::W, glm::Z, glm::Z)
+#define aabb swizzle(glm::W, glm::W, glm::Z, glm::Z)
+#define rrab swizzle(glm::X, glm::X, glm::W, glm::Z)
+#define grab swizzle(glm::Y, glm::X, glm::W, glm::Z)
+#define brab swizzle(glm::Z, glm::X, glm::W, glm::Z)
+#define arab swizzle(glm::W, glm::X, glm::W, glm::Z)
+#define rgab swizzle(glm::X, glm::Y, glm::W, glm::Z)
+#define ggab swizzle(glm::Y, glm::Y, glm::W, glm::Z)
+#define bgab swizzle(glm::Z, glm::Y, glm::W, glm::Z)
+#define agab swizzle(glm::W, glm::Y, glm::W, glm::Z)
+#define rbab swizzle(glm::X, glm::Z, glm::W, glm::Z)
+#define gbab swizzle(glm::Y, glm::Z, glm::W, glm::Z)
+#define bbab swizzle(glm::Z, glm::Z, glm::W, glm::Z)
+#define abab swizzle(glm::W, glm::Z, glm::W, glm::Z)
+#define raab swizzle(glm::X, glm::W, glm::W, glm::Z)
+#define gaab swizzle(glm::Y, glm::W, glm::W, glm::Z)
+#define baab swizzle(glm::Z, glm::W, glm::W, glm::Z)
+#define aaab swizzle(glm::W, glm::W, glm::W, glm::Z)
+#define rrra swizzle(glm::X, glm::X, glm::X, glm::W)
+#define grra swizzle(glm::Y, glm::X, glm::X, glm::W)
+#define brra swizzle(glm::Z, glm::X, glm::X, glm::W)
+#define arra swizzle(glm::W, glm::X, glm::X, glm::W)
+#define rgra swizzle(glm::X, glm::Y, glm::X, glm::W)
+#define ggra swizzle(glm::Y, glm::Y, glm::X, glm::W)
+#define bgra swizzle(glm::Z, glm::Y, glm::X, glm::W)
+#define agra swizzle(glm::W, glm::Y, glm::X, glm::W)
+#define rbra swizzle(glm::X, glm::Z, glm::X, glm::W)
+#define gbra swizzle(glm::Y, glm::Z, glm::X, glm::W)
+#define bbra swizzle(glm::Z, glm::Z, glm::X, glm::W)
+#define abra swizzle(glm::W, glm::Z, glm::X, glm::W)
+#define rara swizzle(glm::X, glm::W, glm::X, glm::W)
+#define gara swizzle(glm::Y, glm::W, glm::X, glm::W)
+#define bara swizzle(glm::Z, glm::W, glm::X, glm::W)
+#define aara swizzle(glm::W, glm::W, glm::X, glm::W)
+#define rrga swizzle(glm::X, glm::X, glm::Y, glm::W)
+#define grga swizzle(glm::Y, glm::X, glm::Y, glm::W)
+#define brga swizzle(glm::Z, glm::X, glm::Y, glm::W)
+#define arga swizzle(glm::W, glm::X, glm::Y, glm::W)
+#define rgga swizzle(glm::X, glm::Y, glm::Y, glm::W)
+#define ggga swizzle(glm::Y, glm::Y, glm::Y, glm::W)
+#define bgga swizzle(glm::Z, glm::Y, glm::Y, glm::W)
+#define agga swizzle(glm::W, glm::Y, glm::Y, glm::W)
+#define rbga swizzle(glm::X, glm::Z, glm::Y, glm::W)
+#define gbga swizzle(glm::Y, glm::Z, glm::Y, glm::W)
+#define bbga swizzle(glm::Z, glm::Z, glm::Y, glm::W)
+#define abga swizzle(glm::W, glm::Z, glm::Y, glm::W)
+#define raga swizzle(glm::X, glm::W, glm::Y, glm::W)
+#define gaga swizzle(glm::Y, glm::W, glm::Y, glm::W)
+#define baga swizzle(glm::Z, glm::W, glm::Y, glm::W)
+#define aaga swizzle(glm::W, glm::W, glm::Y, glm::W)
+#define rrba swizzle(glm::X, glm::X, glm::Z, glm::W)
+#define grba swizzle(glm::Y, glm::X, glm::Z, glm::W)
+#define brba swizzle(glm::Z, glm::X, glm::Z, glm::W)
+#define arba swizzle(glm::W, glm::X, glm::Z, glm::W)
+#define rgba swizzle(glm::X, glm::Y, glm::Z, glm::W)
+#define ggba swizzle(glm::Y, glm::Y, glm::Z, glm::W)
+#define bgba swizzle(glm::Z, glm::Y, glm::Z, glm::W)
+#define agba swizzle(glm::W, glm::Y, glm::Z, glm::W)
+#define rbba swizzle(glm::X, glm::Z, glm::Z, glm::W)
+#define gbba swizzle(glm::Y, glm::Z, glm::Z, glm::W)
+#define bbba swizzle(glm::Z, glm::Z, glm::Z, glm::W)
+#define abba swizzle(glm::W, glm::Z, glm::Z, glm::W)
+#define raba swizzle(glm::X, glm::W, glm::Z, glm::W)
+#define gaba swizzle(glm::Y, glm::W, glm::Z, glm::W)
+#define baba swizzle(glm::Z, glm::W, glm::Z, glm::W)
+#define aaba swizzle(glm::W, glm::W, glm::Z, glm::W)
+#define rraa swizzle(glm::X, glm::X, glm::W, glm::W)
+#define graa swizzle(glm::Y, glm::X, glm::W, glm::W)
+#define braa swizzle(glm::Z, glm::X, glm::W, glm::W)
+#define araa swizzle(glm::W, glm::X, glm::W, glm::W)
+#define rgaa swizzle(glm::X, glm::Y, glm::W, glm::W)
+#define ggaa swizzle(glm::Y, glm::Y, glm::W, glm::W)
+#define bgaa swizzle(glm::Z, glm::Y, glm::W, glm::W)
+#define agaa swizzle(glm::W, glm::Y, glm::W, glm::W)
+#define rbaa swizzle(glm::X, glm::Z, glm::W, glm::W)
+#define gbaa swizzle(glm::Y, glm::Z, glm::W, glm::W)
+#define bbaa swizzle(glm::Z, glm::Z, glm::W, glm::W)
+#define abaa swizzle(glm::W, glm::Z, glm::W, glm::W)
+#define raaa swizzle(glm::X, glm::W, glm::W, glm::W)
+#define gaaa swizzle(glm::Y, glm::W, glm::W, glm::W)
+#define baaa swizzle(glm::Z, glm::W, glm::W, glm::W)
+#define aaaa swizzle(glm::W, glm::W, glm::W, glm::W)
+
+#endif
+
+#if(defined(GLM_FORCE_SWIZZLE_STPQ) || defined(GLM_SWIZZLE))
+
+#define ssss swizzle(glm::X, glm::X, glm::X, glm::X)
+#define tsss swizzle(glm::Y, glm::X, glm::X, glm::X)
+#define psss swizzle(glm::Z, glm::X, glm::X, glm::X)
+#define qsss swizzle(glm::W, glm::X, glm::X, glm::X)
+#define stss swizzle(glm::X, glm::Y, glm::X, glm::X)
+#define ttss swizzle(glm::Y, glm::Y, glm::X, glm::X)
+#define ptss swizzle(glm::Z, glm::Y, glm::X, glm::X)
+#define qtss swizzle(glm::W, glm::Y, glm::X, glm::X)
+#define spss swizzle(glm::X, glm::Z, glm::X, glm::X)
+#define tpss swizzle(glm::Y, glm::Z, glm::X, glm::X)
+#define ppss swizzle(glm::Z, glm::Z, glm::X, glm::X)
+#define qpss swizzle(glm::W, glm::Z, glm::X, glm::X)
+#define sqss swizzle(glm::X, glm::W, glm::X, glm::X)
+#define tqss swizzle(glm::Y, glm::W, glm::X, glm::X)
+#define pqss swizzle(glm::Z, glm::W, glm::X, glm::X)
+#define qqss swizzle(glm::W, glm::W, glm::X, glm::X)
+#define ssts swizzle(glm::X, glm::X, glm::Y, glm::X)
+#define tsts swizzle(glm::Y, glm::X, glm::Y, glm::X)
+#define psts swizzle(glm::Z, glm::X, glm::Y, glm::X)
+#define qsts swizzle(glm::W, glm::X, glm::Y, glm::X)
+#define stts swizzle(glm::X, glm::Y, glm::Y, glm::X)
+#define ttts swizzle(glm::Y, glm::Y, glm::Y, glm::X)
+#define ptts swizzle(glm::Z, glm::Y, glm::Y, glm::X)
+#define qtts swizzle(glm::W, glm::Y, glm::Y, glm::X)
+#define spts swizzle(glm::X, glm::Z, glm::Y, glm::X)
+#define tpts swizzle(glm::Y, glm::Z, glm::Y, glm::X)
+#define ppts swizzle(glm::Z, glm::Z, glm::Y, glm::X)
+#define qpts swizzle(glm::W, glm::Z, glm::Y, glm::X)
+#define sqts swizzle(glm::X, glm::W, glm::Y, glm::X)
+#define tqts swizzle(glm::Y, glm::W, glm::Y, glm::X)
+#define pqts swizzle(glm::Z, glm::W, glm::Y, glm::X)
+#define qqts swizzle(glm::W, glm::W, glm::Y, glm::X)
+#define ssps swizzle(glm::X, glm::X, glm::Z, glm::X)
+#define tsps swizzle(glm::Y, glm::X, glm::Z, glm::X)
+#define psps swizzle(glm::Z, glm::X, glm::Z, glm::X)
+#define qsps swizzle(glm::W, glm::X, glm::Z, glm::X)
+#define stps swizzle(glm::X, glm::Y, glm::Z, glm::X)
+#define ttps swizzle(glm::Y, glm::Y, glm::Z, glm::X)
+#define ptps swizzle(glm::Z, glm::Y, glm::Z, glm::X)
+#define qtps swizzle(glm::W, glm::Y, glm::Z, glm::X)
+#define spps swizzle(glm::X, glm::Z, glm::Z, glm::X)
+#define tpps swizzle(glm::Y, glm::Z, glm::Z, glm::X)
+#define ppps swizzle(glm::Z, glm::Z, glm::Z, glm::X)
+#define qpps swizzle(glm::W, glm::Z, glm::Z, glm::X)
+#define sqps swizzle(glm::X, glm::W, glm::Z, glm::X)
+#define tqps swizzle(glm::Y, glm::W, glm::Z, glm::X)
+#define pqps swizzle(glm::Z, glm::W, glm::Z, glm::X)
+#define qqps swizzle(glm::W, glm::W, glm::Z, glm::X)
+#define ssqs swizzle(glm::X, glm::X, glm::W, glm::X)
+#define tsqs swizzle(glm::Y, glm::X, glm::W, glm::X)
+#define psqs swizzle(glm::Z, glm::X, glm::W, glm::X)
+#define qsqs swizzle(glm::W, glm::X, glm::W, glm::X)
+#define stqs swizzle(glm::X, glm::Y, glm::W, glm::X)
+#define ttqs swizzle(glm::Y, glm::Y, glm::W, glm::X)
+#define ptqs swizzle(glm::Z, glm::Y, glm::W, glm::X)
+#define qtqs swizzle(glm::W, glm::Y, glm::W, glm::X)
+#define spqs swizzle(glm::X, glm::Z, glm::W, glm::X)
+#define tpqs swizzle(glm::Y, glm::Z, glm::W, glm::X)
+#define ppqs swizzle(glm::Z, glm::Z, glm::W, glm::X)
+#define qpqs swizzle(glm::W, glm::Z, glm::W, glm::X)
+#define sqqs swizzle(glm::X, glm::W, glm::W, glm::X)
+#define tqqs swizzle(glm::Y, glm::W, glm::W, glm::X)
+#define pqqs swizzle(glm::Z, glm::W, glm::W, glm::X)
+#define qqqs swizzle(glm::W, glm::W, glm::W, glm::X)
+#define ssst swizzle(glm::X, glm::X, glm::X, glm::Y)
+#define tsst swizzle(glm::Y, glm::X, glm::X, glm::Y)
+#define psst swizzle(glm::Z, glm::X, glm::X, glm::Y)
+#define qsst swizzle(glm::W, glm::X, glm::X, glm::Y)
+#define stst swizzle(glm::X, glm::Y, glm::X, glm::Y)
+#define ttst swizzle(glm::Y, glm::Y, glm::X, glm::Y)
+#define ptst swizzle(glm::Z, glm::Y, glm::X, glm::Y)
+#define qtst swizzle(glm::W, glm::Y, glm::X, glm::Y)
+#define spst swizzle(glm::X, glm::Z, glm::X, glm::Y)
+#define tpst swizzle(glm::Y, glm::Z, glm::X, glm::Y)
+#define ppst swizzle(glm::Z, glm::Z, glm::X, glm::Y)
+#define qpst swizzle(glm::W, glm::Z, glm::X, glm::Y)
+#define sqst swizzle(glm::X, glm::W, glm::X, glm::Y)
+#define tqst swizzle(glm::Y, glm::W, glm::X, glm::Y)
+#define pqst swizzle(glm::Z, glm::W, glm::X, glm::Y)
+#define qqst swizzle(glm::W, glm::W, glm::X, glm::Y)
+#define sstt swizzle(glm::X, glm::X, glm::Y, glm::Y)
+#define tstt swizzle(glm::Y, glm::X, glm::Y, glm::Y)
+#define pstt swizzle(glm::Z, glm::X, glm::Y, glm::Y)
+#define qstt swizzle(glm::W, glm::X, glm::Y, glm::Y)
+#define sttt swizzle(glm::X, glm::Y, glm::Y, glm::Y)
+#define tttt swizzle(glm::Y, glm::Y, glm::Y, glm::Y)
+#define pttt swizzle(glm::Z, glm::Y, glm::Y, glm::Y)
+#define qttt swizzle(glm::W, glm::Y, glm::Y, glm::Y)
+#define sptt swizzle(glm::X, glm::Z, glm::Y, glm::Y)
+#define tptt swizzle(glm::Y, glm::Z, glm::Y, glm::Y)
+#define pptt swizzle(glm::Z, glm::Z, glm::Y, glm::Y)
+#define qptt swizzle(glm::W, glm::Z, glm::Y, glm::Y)
+#define sqtt swizzle(glm::X, glm::W, glm::Y, glm::Y)
+#define tqtt swizzle(glm::Y, glm::W, glm::Y, glm::Y)
+#define pqtt swizzle(glm::Z, glm::W, glm::Y, glm::Y)
+#define qqtt swizzle(glm::W, glm::W, glm::Y, glm::Y)
+#define sspt swizzle(glm::X, glm::X, glm::Z, glm::Y)
+#define tspt swizzle(glm::Y, glm::X, glm::Z, glm::Y)
+#define pspt swizzle(glm::Z, glm::X, glm::Z, glm::Y)
+#define qspt swizzle(glm::W, glm::X, glm::Z, glm::Y)
+#define stpt swizzle(glm::X, glm::Y, glm::Z, glm::Y)
+#define ttpt swizzle(glm::Y, glm::Y, glm::Z, glm::Y)
+#define ptpt swizzle(glm::Z, glm::Y, glm::Z, glm::Y)
+#define qtpt swizzle(glm::W, glm::Y, glm::Z, glm::Y)
+#define sppt swizzle(glm::X, glm::Z, glm::Z, glm::Y)
+#define tppt swizzle(glm::Y, glm::Z, glm::Z, glm::Y)
+#define pppt swizzle(glm::Z, glm::Z, glm::Z, glm::Y)
+#define qppt swizzle(glm::W, glm::Z, glm::Z, glm::Y)
+#define sqpt swizzle(glm::X, glm::W, glm::Z, glm::Y)
+#define tqpt swizzle(glm::Y, glm::W, glm::Z, glm::Y)
+#define pqpt swizzle(glm::Z, glm::W, glm::Z, glm::Y)
+#define qqpt swizzle(glm::W, glm::W, glm::Z, glm::Y)
+#define ssqt swizzle(glm::X, glm::X, glm::W, glm::Y)
+#define tsqt swizzle(glm::Y, glm::X, glm::W, glm::Y)
+#define psqt swizzle(glm::Z, glm::X, glm::W, glm::Y)
+#define qsqt swizzle(glm::W, glm::X, glm::W, glm::Y)
+#define stqt swizzle(glm::X, glm::Y, glm::W, glm::Y)
+#define ttqt swizzle(glm::Y, glm::Y, glm::W, glm::Y)
+#define ptqt swizzle(glm::Z, glm::Y, glm::W, glm::Y)
+#define qtqt swizzle(glm::W, glm::Y, glm::W, glm::Y)
+#define spqt swizzle(glm::X, glm::Z, glm::W, glm::Y)
+#define tpqt swizzle(glm::Y, glm::Z, glm::W, glm::Y)
+#define ppqt swizzle(glm::Z, glm::Z, glm::W, glm::Y)
+#define qpqt swizzle(glm::W, glm::Z, glm::W, glm::Y)
+#define sqqt swizzle(glm::X, glm::W, glm::W, glm::Y)
+#define tqqt swizzle(glm::Y, glm::W, glm::W, glm::Y)
+#define pqqt swizzle(glm::Z, glm::W, glm::W, glm::Y)
+#define qqqt swizzle(glm::W, glm::W, glm::W, glm::Y)
+#define sssp swizzle(glm::X, glm::X, glm::X, glm::Z)
+#define tssp swizzle(glm::Y, glm::X, glm::X, glm::Z)
+#define pssp swizzle(glm::Z, glm::X, glm::X, glm::Z)
+#define qssp swizzle(glm::W, glm::X, glm::X, glm::Z)
+#define stsp swizzle(glm::X, glm::Y, glm::X, glm::Z)
+#define ttsp swizzle(glm::Y, glm::Y, glm::X, glm::Z)
+#define ptsp swizzle(glm::Z, glm::Y, glm::X, glm::Z)
+#define qtsp swizzle(glm::W, glm::Y, glm::X, glm::Z)
+#define spsp swizzle(glm::X, glm::Z, glm::X, glm::Z)
+#define tpsp swizzle(glm::Y, glm::Z, glm::X, glm::Z)
+#define ppsp swizzle(glm::Z, glm::Z, glm::X, glm::Z)
+#define qpsp swizzle(glm::W, glm::Z, glm::X, glm::Z)
+#define sqsp swizzle(glm::X, glm::W, glm::X, glm::Z)
+#define tqsp swizzle(glm::Y, glm::W, glm::X, glm::Z)
+#define pqsp swizzle(glm::Z, glm::W, glm::X, glm::Z)
+#define qqsp swizzle(glm::W, glm::W, glm::X, glm::Z)
+#define sstp swizzle(glm::X, glm::X, glm::Y, glm::Z)
+#define tstp swizzle(glm::Y, glm::X, glm::Y, glm::Z)
+#define pstp swizzle(glm::Z, glm::X, glm::Y, glm::Z)
+#define qstp swizzle(glm::W, glm::X, glm::Y, glm::Z)
+#define sttp swizzle(glm::X, glm::Y, glm::Y, glm::Z)
+#define tttp swizzle(glm::Y, glm::Y, glm::Y, glm::Z)
+#define pttp swizzle(glm::Z, glm::Y, glm::Y, glm::Z)
+#define qttp swizzle(glm::W, glm::Y, glm::Y, glm::Z)
+#define sptp swizzle(glm::X, glm::Z, glm::Y, glm::Z)
+#define tptp swizzle(glm::Y, glm::Z, glm::Y, glm::Z)
+#define pptp swizzle(glm::Z, glm::Z, glm::Y, glm::Z)
+#define qptp swizzle(glm::W, glm::Z, glm::Y, glm::Z)
+#define sqtp swizzle(glm::X, glm::W, glm::Y, glm::Z)
+#define tqtp swizzle(glm::Y, glm::W, glm::Y, glm::Z)
+#define pqtp swizzle(glm::Z, glm::W, glm::Y, glm::Z)
+#define qqtp swizzle(glm::W, glm::W, glm::Y, glm::Z)
+#define sspp swizzle(glm::X, glm::X, glm::Z, glm::Z)
+#define tspp swizzle(glm::Y, glm::X, glm::Z, glm::Z)
+#define pspp swizzle(glm::Z, glm::X, glm::Z, glm::Z)
+#define qspp swizzle(glm::W, glm::X, glm::Z, glm::Z)
+#define stpp swizzle(glm::X, glm::Y, glm::Z, glm::Z)
+#define ttpp swizzle(glm::Y, glm::Y, glm::Z, glm::Z)
+#define ptpp swizzle(glm::Z, glm::Y, glm::Z, glm::Z)
+#define qtpp swizzle(glm::W, glm::Y, glm::Z, glm::Z)
+#define sppp swizzle(glm::X, glm::Z, glm::Z, glm::Z)
+#define tppp swizzle(glm::Y, glm::Z, glm::Z, glm::Z)
+#define pppp swizzle(glm::Z, glm::Z, glm::Z, glm::Z)
+#define qppp swizzle(glm::W, glm::Z, glm::Z, glm::Z)
+#define sqpp swizzle(glm::X, glm::W, glm::Z, glm::Z)
+#define tqpp swizzle(glm::Y, glm::W, glm::Z, glm::Z)
+#define pqpp swizzle(glm::Z, glm::W, glm::Z, glm::Z)
+#define qqpp swizzle(glm::W, glm::W, glm::Z, glm::Z)
+#define ssqp swizzle(glm::X, glm::X, glm::W, glm::Z)
+#define tsqp swizzle(glm::Y, glm::X, glm::W, glm::Z)
+#define psqp swizzle(glm::Z, glm::X, glm::W, glm::Z)
+#define qsqp swizzle(glm::W, glm::X, glm::W, glm::Z)
+#define stqp swizzle(glm::X, glm::Y, glm::W, glm::Z)
+#define ttqp swizzle(glm::Y, glm::Y, glm::W, glm::Z)
+#define ptqp swizzle(glm::Z, glm::Y, glm::W, glm::Z)
+#define qtqp swizzle(glm::W, glm::Y, glm::W, glm::Z)
+#define spqp swizzle(glm::X, glm::Z, glm::W, glm::Z)
+#define tpqp swizzle(glm::Y, glm::Z, glm::W, glm::Z)
+#define ppqp swizzle(glm::Z, glm::Z, glm::W, glm::Z)
+#define qpqp swizzle(glm::W, glm::Z, glm::W, glm::Z)
+#define sqqp swizzle(glm::X, glm::W, glm::W, glm::Z)
+#define tqqp swizzle(glm::Y, glm::W, glm::W, glm::Z)
+#define pqqp swizzle(glm::Z, glm::W, glm::W, glm::Z)
+#define qqqp swizzle(glm::W, glm::W, glm::W, glm::Z)
+#define sssq swizzle(glm::X, glm::X, glm::X, glm::W)
+#define tssq swizzle(glm::Y, glm::X, glm::X, glm::W)
+#define pssq swizzle(glm::Z, glm::X, glm::X, glm::W)
+#define qssq swizzle(glm::W, glm::X, glm::X, glm::W)
+#define stsq swizzle(glm::X, glm::Y, glm::X, glm::W)
+#define ttsq swizzle(glm::Y, glm::Y, glm::X, glm::W)
+#define ptsq swizzle(glm::Z, glm::Y, glm::X, glm::W)
+#define qtsq swizzle(glm::W, glm::Y, glm::X, glm::W)
+#define spsq swizzle(glm::X, glm::Z, glm::X, glm::W)
+#define tpsq swizzle(glm::Y, glm::Z, glm::X, glm::W)
+#define ppsq swizzle(glm::Z, glm::Z, glm::X, glm::W)
+#define qpsq swizzle(glm::W, glm::Z, glm::X, glm::W)
+#define sqsq swizzle(glm::X, glm::W, glm::X, glm::W)
+#define tqsq swizzle(glm::Y, glm::W, glm::X, glm::W)
+#define pqsq swizzle(glm::Z, glm::W, glm::X, glm::W)
+#define qqsq swizzle(glm::W, glm::W, glm::X, glm::W)
+#define sstq swizzle(glm::X, glm::X, glm::Y, glm::W)
+#define tstq swizzle(glm::Y, glm::X, glm::Y, glm::W)
+#define pstq swizzle(glm::Z, glm::X, glm::Y, glm::W)
+#define qstq swizzle(glm::W, glm::X, glm::Y, glm::W)
+#define sttq swizzle(glm::X, glm::Y, glm::Y, glm::W)
+#define tttq swizzle(glm::Y, glm::Y, glm::Y, glm::W)
+#define pttq swizzle(glm::Z, glm::Y, glm::Y, glm::W)
+#define qttq swizzle(glm::W, glm::Y, glm::Y, glm::W)
+#define sptq swizzle(glm::X, glm::Z, glm::Y, glm::W)
+#define tptq swizzle(glm::Y, glm::Z, glm::Y, glm::W)
+#define pptq swizzle(glm::Z, glm::Z, glm::Y, glm::W)
+#define qptq swizzle(glm::W, glm::Z, glm::Y, glm::W)
+#define sqtq swizzle(glm::X, glm::W, glm::Y, glm::W)
+#define tqtq swizzle(glm::Y, glm::W, glm::Y, glm::W)
+#define pqtq swizzle(glm::Z, glm::W, glm::Y, glm::W)
+#define qqtq swizzle(glm::W, glm::W, glm::Y, glm::W)
+#define sspq swizzle(glm::X, glm::X, glm::Z, glm::W)
+#define tspq swizzle(glm::Y, glm::X, glm::Z, glm::W)
+#define pspq swizzle(glm::Z, glm::X, glm::Z, glm::W)
+#define qspq swizzle(glm::W, glm::X, glm::Z, glm::W)
+#define stpq swizzle(glm::X, glm::Y, glm::Z, glm::W)
+#define ttpq swizzle(glm::Y, glm::Y, glm::Z, glm::W)
+#define ptpq swizzle(glm::Z, glm::Y, glm::Z, glm::W)
+#define qtpq swizzle(glm::W, glm::Y, glm::Z, glm::W)
+#define sppq swizzle(glm::X, glm::Z, glm::Z, glm::W)
+#define tppq swizzle(glm::Y, glm::Z, glm::Z, glm::W)
+#define pppq swizzle(glm::Z, glm::Z, glm::Z, glm::W)
+#define qppq swizzle(glm::W, glm::Z, glm::Z, glm::W)
+#define sqpq swizzle(glm::X, glm::W, glm::Z, glm::W)
+#define tqpq swizzle(glm::Y, glm::W, glm::Z, glm::W)
+#define pqpq swizzle(glm::Z, glm::W, glm::Z, glm::W)
+#define qqpq swizzle(glm::W, glm::W, glm::Z, glm::W)
+#define ssqq swizzle(glm::X, glm::X, glm::W, glm::W)
+#define tsqq swizzle(glm::Y, glm::X, glm::W, glm::W)
+#define psqq swizzle(glm::Z, glm::X, glm::W, glm::W)
+#define qsqq swizzle(glm::W, glm::X, glm::W, glm::W)
+#define stqq swizzle(glm::X, glm::Y, glm::W, glm::W)
+#define ttqq swizzle(glm::Y, glm::Y, glm::W, glm::W)
+#define ptqq swizzle(glm::Z, glm::Y, glm::W, glm::W)
+#define qtqq swizzle(glm::W, glm::Y, glm::W, glm::W)
+#define spqq swizzle(glm::X, glm::Z, glm::W, glm::W)
+#define tpqq swizzle(glm::Y, glm::Z, glm::W, glm::W)
+#define ppqq swizzle(glm::Z, glm::Z, glm::W, glm::W)
+#define qpqq swizzle(glm::W, glm::Z, glm::W, glm::W)
+#define sqqq swizzle(glm::X, glm::W, glm::W, glm::W)
+#define tqqq swizzle(glm::Y, glm::W, glm::W, glm::W)
+#define pqqq swizzle(glm::Z, glm::W, glm::W, glm::W)
+#define qqqq swizzle(glm::W, glm::W, glm::W, glm::W)
+
+#endif
+
+#endif//glm_core_swizzle
diff --git a/src/glm/core/dummy.cpp b/src/glm/core/dummy.cpp
new file mode 100644
index 0000000..3c603ff
--- /dev/null
+++ b/src/glm/core/dummy.cpp
@@ -0,0 +1,20 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-01-19
+// Updated : 2011-01-19
+// Licence : This source is under MIT License
+// File : glm/setup.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// GLM is a header only library. There is nothing to compile.
+// dummy.cpp exist only a wordaround for CMake file.
+
+#include "../glm.hpp"
+#include "../ext.hpp"
+
+//#error "GLM is a header only library"
+
+int main()
+{
+
+}
diff --git a/src/glm/core/func_common.hpp b/src/glm/core/func_common.hpp
new file mode 100644
index 0000000..1a233ec
--- /dev/null
+++ b/src/glm/core/func_common.hpp
@@ -0,0 +1,337 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-03-08
+// Updated : 2010-01-26
+// Licence : This source is under MIT License
+// File : glm/core/func_common.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_common
+#define glm_core_func_common
+
+#include "_fixes.hpp"
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace common{ //!< Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in glm namespace.
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns x if x >= 0; otherwise, it returns -x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genFIType>
+ genFIType abs(genFIType const & x);
+
+ //! Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genFIType>
+ genFIType sign(genFIType const & x);
+
+ //! Returns a value equal to the nearest integer that is less then or equal to x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType floor(genType const & x);
+
+ //! Returns a value equal to the nearest integer to x
+ //! whose absolute value is not larger than the absolute value of x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType trunc(genType const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! The fraction 0.5 will round in a direction chosen by the
+ //! implementation, presumably the direction that is fastest.
+ //! This includes the possibility that round(x) returns the
+ //! same value as roundEven(x) for all values of x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType round(genType const & x);
+
+ //! Returns a value equal to the nearest integer to x.
+ //! A fractional part of 0.5 will round toward the nearest even
+ //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType roundEven(genType const & x);
+
+ //! Returns a value equal to the nearest integer
+ //! that is greater than or equal to x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType ceil(genType const & x);
+
+ //! Return x - floor(x).
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType fract(genType const & x);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType mod(
+ genType const & x,
+ genType const & y);
+
+ //! Modulus. Returns x - y * floor(x / y)
+ //! for each component in x using the floating point value y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType mod(
+ genType const & x,
+ typename genType::value_type const & y);
+
+ //! Returns the fractional part of x and sets i to the integer
+ //! part (as a whole number floating point value). Both the
+ //! return value and the output parameter will have the same
+ //! sign as x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType modf(
+ genType const & x,
+ genType & i);
+
+ //! Returns y if y < x; otherwise, it returns x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType min(
+ genType const & x,
+ genType const & y);
+
+ template <typename genType>
+ genType min(
+ genType const & x,
+ typename genType::value_type const & y);
+
+ //! Returns y if x < y; otherwise, it returns x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType max(
+ genType const & x,
+ genType const & y);
+
+ template <typename genType>
+ genType max(
+ genType const & x,
+ typename genType::value_type const & y);
+
+ //! Returns min(max(x, minVal), maxVal) for each component in x
+ //! using the floating-point values minVal and maxVal.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType clamp(
+ genType const & x,
+ genType const & minVal,
+ genType const & maxVal);
+
+ template <typename genType>
+ genType clamp(
+ genType const & x,
+ typename genType::value_type const & minVal,
+ typename genType::value_type const & maxVal);
+
+ //! \return If genTypeU is a floating scalar or vector:
+ //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+ //! x and y using the floating-point value a.
+ //! The value for a is not restricted to the range [0, 1].
+ //!
+ //! \return If genTypeU is a boolean scalar or vector:
+ //! Selects which vector each returned component comes
+ //! from. For a component of a that is false, the
+ //! corresponding component of x is returned. For a
+ //! component of a that is true, the corresponding
+ //! component of y is returned. Components of x and y that
+ //! are not selected are allowed to be invalid floating point
+ //! values and will have no effect on the results. Thus, this
+ //! provides different functionality than
+ //! genType mix(genType x, genType y, genType(a))
+ //! where a is a Boolean vector.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ //!
+ //! \param[in] x Floating point scalar or vector.
+ //! \param[in] y Floating point scalar or vector.
+ //! \param[in] a Floating point or boolean scalar or vector.
+ //!
+ // \todo Test when 'a' is a boolean.
+ template <typename genTypeT, typename genTypeU>
+ genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
+
+ //! Returns 0.0 if x < edge, otherwise it returns 1.0.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType step(
+ genType const & edge,
+ genType const & x);
+
+ template <typename genType>
+ genType step(
+ typename genType::value_type const & edge,
+ genType const & x);
+
+ //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+ //! performs smooth Hermite interpolation between 0 and 1
+ //! when edge0 < x < edge1. This is useful in cases where
+ //! you would want a threshold function with a smooth
+ //! transition. This is equivalent to:
+ //! genType t;
+ //! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
+ //! return t * t * (3 – 2 * t);
+ //! Results are undefined if edge0 >= edge1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ genType smoothstep(
+ genType const & edge0,
+ genType const & edge1,
+ genType const & x);
+
+ template <typename genType>
+ genType smoothstep(
+ typename genType::value_type const & edge0,
+ typename genType::value_type const & edge1,
+ genType const & x);
+
+ //! Returns true if x holds a NaN (not a number)
+ //! representation in the underlying implementation's set of
+ //! floating point representations. Returns false otherwise,
+ //! including for implementations with no NaN
+ //! representations.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ typename genType::bool_type isnan(genType const & x);
+
+ //! Returns true if x holds a positive infinity or negative
+ //! infinity representation in the underlying implementation's
+ //! set of floating point representations. Returns false
+ //! otherwise, including for implementations with no infinity
+ //! representations.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.3
+ template <typename genType>
+ typename genType::bool_type isinf(genType const & x);
+
+ //! Returns a signed integer value representing
+ //! the encoding of a floating-point value. The floatingpoint
+ //! value's bit-level representation is preserved.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genIType>
+ genIType floatBitsToInt(genType const & value);
+
+ //! Returns a unsigned integer value representing
+ //! the encoding of a floating-point value. The floatingpoint
+ //! value's bit-level representation is preserved.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genUType>
+ genUType floatBitsToUint(genType const & value);
+
+ //! Returns a floating-point value corresponding to a signed
+ //! integer encoding of a floating-point value.
+ //! If an inf or NaN is passed in, it will not signal, and the
+ //! resulting floating point value is unspecified. Otherwise,
+ //! the bit-level representation is preserved.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genIType>
+ genType intBitsToFloat(genIType const & value);
+
+ //! Returns a floating-point value corresponding to a
+ //! unsigned integer encoding of a floating-point value.
+ //! If an inf or NaN is passed in, it will not signal, and the
+ //! resulting floating point value is unspecified. Otherwise,
+ //! the bit-level representation is preserved.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genUType>
+ genType uintBitsToFloat(genUType const & value);
+
+ //! Computes and returns a * b + c.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType>
+ genType fma(genType const & a, genType const & b, genType const & c);
+
+ //! Splits x into a floating-point significand in the range
+ //! [0.5, 1.0) and an integral exponent of two, such that:
+ //! x = significand * exp(2, exponent)
+ //!
+ //! The significand is returned by the function and the
+ //! exponent is returned in the parameter exp. For a
+ //! floating-point value of zero, the significant and exponent
+ //! are both zero. For a floating-point value that is an
+ //! infinity or is not a number, the results are undefined.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genIType>
+ genType frexp(genType const & x, genIType & exp);
+
+ //! Builds a floating-point number from x and the
+ //! corresponding integral exponent of two in exp, returning:
+ //! significand * exp(2, exponent)
+ //!
+ //! If this product is too large to be represented in the
+ //! floating-point type, the result is undefined.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
+ //! \li GLSL 4.00.08 specification, section 8.3
+ template <typename genType, typename genIType>
+ genType ldexp(genType const & x, genIType const & exp);
+
+ ///@}
+ }//namespace common
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::common;
+}//namespace glm
+
+#include "func_common.inl"
+
+#endif//glm_core_func_common
diff --git a/src/glm/core/func_common.inl b/src/glm/core/func_common.inl
new file mode 100644
index 0000000..38c65c9
--- /dev/null
+++ b/src/glm/core/func_common.inl
@@ -0,0 +1,1577 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2010-01-26
+// Licence : This source is under MIT License
+// File : glm/core/func_common.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace detail
+ {
+ template <typename genFIType, bool /*signed*/>
+ struct Abs_
+ {
+ };
+
+ template <typename genFIType>
+ struct Abs_<genFIType, true>
+ {
+ static genFIType get(genFIType const & x)
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_float ||
+ detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
+ return x >= genFIType(0) ? x : -x;
+ }
+ };
+
+ template <typename genFIType>
+ struct Abs_<genFIType, false>
+ {
+ static genFIType get(genFIType const & x)
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
+
+ return x;
+ }
+ };
+ }//namespace detail
+
+ namespace core{
+ namespace function{
+ namespace common{
+
+ // abs
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType abs(
+ genFIType const & x)
+ {
+ return detail::Abs_<genFIType, std::numeric_limits<genFIType>::is_signed>::get(x);
+ }
+
+ //template <typename T>
+ //GLM_FUNC_QUALIFIER detail::tvec1<T> abs(
+ // detail::tvec1<T> const & v)
+ //{
+ // return detail::tvec1<T>(
+ // abs(v.x));
+ //}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> abs(
+ detail::tvec2<T> const & v)
+ {
+ return detail::tvec2<T>(
+ abs(v.x),
+ abs(v.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> abs(
+ detail::tvec3<T> const & v)
+ {
+ return detail::tvec3<T>(
+ abs(v.x),
+ abs(v.y),
+ abs(v.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> abs(
+ detail::tvec4<T> const & v)
+ {
+ return detail::tvec4<T>(
+ abs(v.x),
+ abs(v.y),
+ abs(v.z),
+ abs(v.w));
+ }
+
+ // sign
+
+ //Try something like based on x >> 31 to get the sign bit
+ template <typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign(
+ genFIType const & x)
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genFIType>::is_float ||
+ detail::type<genFIType>::is_int, "'sign' only accept signed inputs");
+
+ genFIType result;
+ if(x > genFIType(0))
+ result = genFIType(1);
+ else if(x < genFIType(0))
+ result = genFIType(-1);
+ else
+ result = genFIType(0);
+ return result;
+ }
+
+ template <typename valFIType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valFIType> sign(
+ detail::tvec2<valFIType> const & x)
+ {
+ return detail::tvec2<valFIType>(
+ sign(x.x),
+ sign(x.y));
+ }
+
+ template <typename valFIType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valFIType> sign(
+ detail::tvec3<valFIType> const & x)
+ {
+ return detail::tvec3<valFIType>(
+ sign(x.x),
+ sign(x.y),
+ sign(x.z));
+ }
+
+ template <typename valFIType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valFIType> sign(
+ detail::tvec4<valFIType> const & x)
+ {
+ return detail::tvec4<valFIType>(
+ sign(x.x),
+ sign(x.y),
+ sign(x.z),
+ sign(x.w));
+ }
+
+ // floor
+ template <>
+ GLM_FUNC_QUALIFIER detail::thalf floor<detail::thalf>(detail::thalf const& x)
+ {
+ return detail::thalf(::std::floor(float(x)));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType floor(genType const& x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'floor' only accept floating-point inputs");
+
+ return ::std::floor(x);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> floor(detail::tvec2<valType> const& x)
+ {
+ return detail::tvec2<valType>(
+ floor(x.x),
+ floor(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> floor(detail::tvec3<valType> const& x)
+ {
+ return detail::tvec3<valType>(
+ floor(x.x),
+ floor(x.y),
+ floor(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> floor(detail::tvec4<valType> const& x)
+ {
+ return detail::tvec4<valType>(
+ floor(x.x),
+ floor(x.y),
+ floor(x.z),
+ floor(x.w));
+ }
+
+ // trunc
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType trunc(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'trunc' only accept floating-point inputs");
+ return x < 0 ? -floor(-x) : floor(x);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> trunc(detail::tvec2<valType> const & x)
+ {
+ return detail::tvec2<valType>(
+ trunc(x.x),
+ trunc(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> trunc(detail::tvec3<valType> const & x)
+ {
+ return detail::tvec3<valType>(
+ trunc(x.x),
+ trunc(x.y),
+ trunc(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> trunc(detail::tvec4<valType> const & x)
+ {
+ return detail::tvec4<valType>(
+ trunc(x.x),
+ trunc(x.y),
+ trunc(x.z),
+ trunc(x.w));
+ }
+
+ // round
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType round(genType const& x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'round' only accept floating-point inputs");
+
+ return genType(int(x + genType(0.5)));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> round(detail::tvec2<valType> const& x)
+ {
+ return detail::tvec2<valType>(
+ round(x.x),
+ round(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> round(detail::tvec3<valType> const& x)
+ {
+ return detail::tvec3<valType>(
+ round(x.x),
+ round(x.y),
+ round(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> round(detail::tvec4<valType> const& x)
+ {
+ return detail::tvec4<valType>(
+ round(x.x),
+ round(x.y),
+ round(x.z),
+ round(x.w));
+ }
+
+ // roundEven
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
+
+ return genType(int(x + genType(int(x) % 2)));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> roundEven(detail::tvec2<valType> const& x)
+ {
+ return detail::tvec2<valType>(
+ roundEven(x.x),
+ roundEven(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> roundEven(detail::tvec3<valType> const& x)
+ {
+ return detail::tvec3<valType>(
+ roundEven(x.x),
+ roundEven(x.y),
+ roundEven(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> roundEven(detail::tvec4<valType> const& x)
+ {
+ return detail::tvec4<valType>(
+ roundEven(x.x),
+ roundEven(x.y),
+ roundEven(x.z),
+ roundEven(x.w));
+ }
+
+ // ceil
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ceil(genType const & x)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'ceil' only accept floating-point inputs");
+
+ return ::std::ceil(x);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> ceil(detail::tvec2<valType> const & x)
+ {
+ return detail::tvec2<valType>(
+ ceil(x.x),
+ ceil(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> ceil(detail::tvec3<valType> const & x)
+ {
+ return detail::tvec3<valType>(
+ ceil(x.x),
+ ceil(x.y),
+ ceil(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> ceil(detail::tvec4<valType> const & x)
+ {
+ return detail::tvec4<valType>(
+ ceil(x.x),
+ ceil(x.y),
+ ceil(x.z),
+ ceil(x.w));
+ }
+
+ // fract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fract
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'fract' only accept floating-point inputs");
+
+ return x - ::std::floor(x);
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> fract
+ (
+ detail::tvec2<valType> const & x
+ )
+ {
+ return detail::tvec2<valType>(
+ fract(x.x),
+ fract(x.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> fract
+ (
+ detail::tvec3<valType> const & x
+ )
+ {
+ return detail::tvec3<valType>(
+ fract(x.x),
+ fract(x.y),
+ fract(x.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> fract
+ (
+ detail::tvec4<valType> const & x
+ )
+ {
+ return detail::tvec4<valType>(
+ fract(x.x),
+ fract(x.y),
+ fract(x.z),
+ fract(x.w));
+ }
+
+ // mod
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mod
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mod' only accept floating-point inputs");
+
+ return x - y * floor(x / y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mod
+ (
+ detail::tvec2<T> const & x,
+ typename detail::tvec2<T>::value_type const & y
+ )
+ {
+ return detail::tvec2<T>(
+ mod(x.x, y),
+ mod(x.y, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mod
+ (
+ detail::tvec3<T> const & x,
+ typename detail::tvec3<T>::value_type const & y
+ )
+ {
+ return detail::tvec3<T>(
+ mod(x.x, y),
+ mod(x.y, y),
+ mod(x.z, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mod
+ (
+ detail::tvec4<T> const & x,
+ typename detail::tvec4<T>::value_type const & y
+ )
+ {
+ return detail::tvec4<T>(
+ mod(x.x, y),
+ mod(x.y, y),
+ mod(x.z, y),
+ mod(x.w, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mod
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y
+ )
+ {
+ return detail::tvec2<T>(
+ mod(x.x, y.x),
+ mod(x.y, y.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mod
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ return detail::tvec3<T>(
+ mod(x.x, y.x),
+ mod(x.y, y.y),
+ mod(x.z, y.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mod
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y
+ )
+ {
+ return detail::tvec4<T>(
+ mod(x.x, y.x),
+ mod(x.y, y.y),
+ mod(x.z, y.z),
+ mod(x.w, y.w));
+ }
+
+ // modf
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType modf
+ (
+ genType const & x,
+ genType & i
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'modf' only accept floating-point inputs");
+
+ i = glm::floor(x);
+
+ return x - i;
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec2<valType> modf
+ (
+ detail::tvec2<valType> const & x,
+ detail::tvec2<valType> const & y
+ )
+ {
+ return detail::tvec2<valType>(
+ modf(x.x, y.x),
+ modf(x.y, y.y));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec3<valType> modf
+ (
+ detail::tvec3<valType> const & x,
+ detail::tvec3<valType> const & y
+ )
+ {
+ return detail::tvec3<valType>(
+ modf(x.x, y.x),
+ modf(x.y, y.y),
+ modf(x.z, y.z));
+ }
+
+ template <typename valType>
+ GLM_FUNC_QUALIFIER detail::tvec4<valType> modf
+ (
+ detail::tvec4<valType> const & x,
+ detail::tvec4<valType> const & y
+ )
+ {
+ return detail::tvec4<valType>(
+ modf(x.x, y.x),
+ modf(x.y, y.y),
+ modf(x.z, y.z),
+ modf(x.w, y.w));
+ }
+
+ //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+ //// min(x,y)
+ //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT – 1)));
+ //// max(x,y)
+ //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+ //CHAR_BIT - 1)));
+
+ // min
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType min
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genType>::is_float ||
+ detail::type<genType>::is_int ||
+ detail::type<genType>::is_uint, "'min' only accept numbers");
+
+ return x < y ? x : y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> min
+ (
+ detail::tvec2<T> const & x,
+ typename detail::tvec2<T>::value_type const & y
+ )
+ {
+ return detail::tvec2<T>(
+ min(x.x, y),
+ min(x.y, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> min
+ (
+ detail::tvec3<T> const & x,
+ typename detail::tvec3<T>::value_type const & y
+ )
+ {
+ return detail::tvec3<T>(
+ min(x.x, y),
+ min(x.y, y),
+ min(x.z, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> min
+ (
+ detail::tvec4<T> const & x,
+ typename detail::tvec4<T>::value_type const & y
+ )
+ {
+ return detail::tvec4<T>(
+ min(x.x, y),
+ min(x.y, y),
+ min(x.z, y),
+ min(x.w, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> min
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y
+ )
+ {
+ return detail::tvec2<T>(
+ min(x.x, y.x),
+ min(x.y, y.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> min
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ return detail::tvec3<T>(
+ min(x.x, y.x),
+ min(x.y, y.y),
+ min(x.z, y.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> min
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y
+ )
+ {
+ return detail::tvec4<T>(
+ min(x.x, y.x),
+ min(x.y, y.y),
+ min(x.z, y.z),
+ min(x.w, y.w));
+ }
+
+ // max
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType max
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<genType>::is_float ||
+ detail::type<genType>::is_int ||
+ detail::type<genType>::is_uint, "'max' only accept numbers");
+
+ return x > y ? x : y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> max
+ (
+ detail::tvec2<T> const & x,
+ typename detail::tvec2<T>::value_type y
+ )
+ {
+ return detail::tvec2<T>(
+ max(x.x, y),
+ max(x.y, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> max
+ (
+ detail::tvec3<T> const & x,
+ typename detail::tvec3<T>::value_type y
+ )
+ {
+ return detail::tvec3<T>(
+ max(x.x, y),
+ max(x.y, y),
+ max(x.z, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> max
+ (
+ detail::tvec4<T> const & x,
+ typename detail::tvec4<T>::value_type y
+ )
+ {
+ return detail::tvec4<T>(
+ max(x.x, y),
+ max(x.y, y),
+ max(x.z, y),
+ max(x.w, y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> max
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y
+ )
+ {
+ return detail::tvec2<T>(
+ max(x.x, y.x),
+ max(x.y, y.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> max
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ return detail::tvec3<T>(
+ max(x.x, y.x),
+ max(x.y, y.y),
+ max(x.z, y.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> max
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y)
+ {
+ return detail::tvec4<T>(
+ max(x.x, y.x),
+ max(x.y, y.y),
+ max(x.z, y.z),
+ max(x.w, y.w));
+ }
+
+ // clamp
+ template <typename valType>
+ GLM_FUNC_QUALIFIER valType clamp
+ (
+ valType const & x,
+ valType const & minVal,
+ valType const & maxVal
+ )
+ {
+ GLM_STATIC_ASSERT(
+ detail::type<valType>::is_float ||
+ detail::type<valType>::is_int ||
+ detail::type<valType>::is_uint, "'clamp' only accept numbers");
+
+ // Old implementation, less predictable branching
+ //if(x >= maxVal) return maxVal;
+ //if(x <= minVal) return minVal;
+ //return x;
+ return glm::max(glm::min(x, maxVal), minVal);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
+ (
+ detail::tvec2<T> const & x,
+ typename detail::tvec2<T>::value_type const & minVal,
+ typename detail::tvec2<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec2<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
+ (
+ detail::tvec3<T> const & x,
+ typename detail::tvec3<T>::value_type const & minVal,
+ typename detail::tvec3<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec3<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal),
+ clamp(x.z, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
+ (
+ detail::tvec4<T> const & x,
+ typename detail::tvec4<T>::value_type const & minVal,
+ typename detail::tvec4<T>::value_type const & maxVal
+ )
+ {
+ return detail::tvec4<T>(
+ clamp(x.x, minVal, maxVal),
+ clamp(x.y, minVal, maxVal),
+ clamp(x.z, minVal, maxVal),
+ clamp(x.w, minVal, maxVal));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & minVal,
+ detail::tvec2<T> const & maxVal
+ )
+ {
+ return detail::tvec2<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & minVal,
+ detail::tvec3<T> const & maxVal
+ )
+ {
+ return detail::tvec3<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y),
+ clamp(x.z, minVal.z, maxVal.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & minVal,
+ detail::tvec4<T> const & maxVal
+ )
+ {
+ return detail::tvec4<T>(
+ clamp(x.x, minVal.x, maxVal.x),
+ clamp(x.y, minVal.y, maxVal.y),
+ clamp(x.z, minVal.z, maxVal.z),
+ clamp(x.w, minVal.w, maxVal.w));
+ }
+
+ // mix
+ template <typename genTypeT, typename genTypeU>
+ GLM_FUNC_QUALIFIER genTypeT mix
+ (
+ genTypeT const & x,
+ genTypeT const & y,
+ genTypeU const & a
+ )
+ {
+ // It could be a vector too
+ //GLM_STATIC_ASSERT(
+ // detail::type<genTypeT>::is_float &&
+ // detail::type<genTypeU>::is_float);
+
+ //return x + a * (y - x);
+ return genTypeT(genTypeU(x) + a * genTypeU(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
+ (
+ detail::tvec2<valTypeA> const & x,
+ detail::tvec2<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec2<valTypeA>(
+ detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
+ (
+ detail::tvec3<valTypeA> const & x,
+ detail::tvec3<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec3<valTypeA>(
+ detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
+ (
+ detail::tvec4<valTypeA> const & x,
+ detail::tvec4<valTypeA> const & y,
+ valTypeB const & a
+ )
+ {
+ return detail::tvec4<valTypeA>(
+ detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
+ (
+ detail::tvec2<valTypeA> const & x,
+ detail::tvec2<valTypeA> const & y,
+ detail::tvec2<valTypeB> const & a
+ )
+ {
+ return detail::tvec2<valTypeA>(
+ detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
+ (
+ detail::tvec3<valTypeA> const & x,
+ detail::tvec3<valTypeA> const & y,
+ detail::tvec3<valTypeB> const & a
+ )
+ {
+ return detail::tvec3<valTypeA>(
+ detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
+ }
+
+ template <typename valTypeA, typename valTypeB>
+ GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
+ (
+ detail::tvec4<valTypeA> const & x,
+ detail::tvec4<valTypeA> const & y,
+ detail::tvec4<valTypeB> const & a
+ )
+ {
+ return detail::tvec4<valTypeA>(
+ detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
+ }
+
+ //template <typename genTypeT>
+ //GLM_FUNC_QUALIFIER genTypeT mix
+ //(
+ // genTypeT const & x,
+ // genTypeT const & y,
+ // float const & a
+ //)
+ //{
+ // // It could be a vector too
+ // //GLM_STATIC_ASSERT(
+ // // detail::type<genTypeT>::is_float &&
+ // // detail::type<genTypeU>::is_float);
+
+ // return x + a * (y - x);
+ //}
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType mix
+ (
+ genType const & x,
+ genType const & y,
+ bool a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
+
+ return a ? x : y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> mix
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ typename detail::tvec2<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec2<T> result;
+ for
+ (
+ typename detail::tvec2<T>::size_type i = 0;
+ i < detail::tvec2<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? x[i] : y[i];
+ }
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> mix
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ typename detail::tvec3<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec3<T> result;
+ for
+ (
+ typename detail::tvec3<T>::size_type i = 0;
+ i < detail::tvec3<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? x[i] : y[i];
+ }
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> mix
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ typename detail::tvec4<T>::bool_type a
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
+
+ detail::tvec4<T> result;
+ for
+ (
+ typename detail::tvec4<T>::size_type i = 0;
+ i < detail::tvec4<T>::value_size();
+ ++i
+ )
+ {
+ result[i] = a[i] ? x[i] : y[i];
+ }
+ return result;
+ }
+
+ // step
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType step
+ (
+ genType const & edge,
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
+
+ return x <= edge ? genType(0) : genType(1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> step
+ (
+ typename detail::tvec2<T>::value_type const & edge,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ x.x <= edge ? T(0) : T(1),
+ x.y <= edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> step
+ (
+ typename detail::tvec3<T>::value_type const & edge,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ x.x <= edge ? T(0) : T(1),
+ x.y <= edge ? T(0) : T(1),
+ x.z <= edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> step
+ (
+ typename detail::tvec4<T>::value_type const & edge,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ x.x <= edge ? T(0) : T(1),
+ x.y <= edge ? T(0) : T(1),
+ x.z <= edge ? T(0) : T(1),
+ x.w <= edge ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> step
+ (
+ detail::tvec2<T> const & edge,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ x.x <= edge.x ? T(0) : T(1),
+ x.y <= edge.y ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> step
+ (
+ detail::tvec3<T> const & edge,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ x.x <= edge.x ? T(0) : T(1),
+ x.y <= edge.y ? T(0) : T(1),
+ x.z <= edge.z ? T(0) : T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> step
+ (
+ detail::tvec4<T> const & edge,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ x.x <= edge.x ? T(0) : T(1),
+ x.y <= edge.y ? T(0) : T(1),
+ x.z <= edge.z ? T(0) : T(1),
+ x.w <= edge.w ? T(0) : T(1));
+ }
+
+ // smoothstep
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType smoothstep
+ (
+ genType const & edge0,
+ genType const & edge1,
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
+
+ genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
+ return tmp * tmp * (genType(3) - genType(2) * tmp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
+ (
+ typename detail::tvec2<T>::value_type const & edge0,
+ typename detail::tvec2<T>::value_type const & edge1,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
+ (
+ typename detail::tvec3<T>::value_type const & edge0,
+ typename detail::tvec3<T>::value_type const & edge1,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y),
+ smoothstep(edge0, edge1, x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
+ (
+ typename detail::tvec4<T>::value_type const & edge0,
+ typename detail::tvec4<T>::value_type const & edge1,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ smoothstep(edge0, edge1, x.x),
+ smoothstep(edge0, edge1, x.y),
+ smoothstep(edge0, edge1, x.z),
+ smoothstep(edge0, edge1, x.w));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
+ (
+ detail::tvec2<T> const & edge0,
+ detail::tvec2<T> const & edge1,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
+ (
+ detail::tvec3<T> const & edge0,
+ detail::tvec3<T> const & edge1,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y),
+ smoothstep(edge0.z, edge1.z, x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
+ (
+ detail::tvec4<T> const & edge0,
+ detail::tvec4<T> const & edge1,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ smoothstep(edge0.x, edge1.x, x.x),
+ smoothstep(edge0.y, edge1.y, x.y),
+ smoothstep(edge0.z, edge1.z, x.z),
+ smoothstep(edge0.w, edge1.w, x.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::bool_type isnan
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+ return typename genType::bool_type(_isnan(x));
+#else
+ return typename genType::bool_type(std::isnan(x));
+#endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::bool_type isnan
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return typename detail::tvec2<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::bool_type isnan
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return typename detail::tvec3<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::bool_type isnan
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return typename detail::tvec4<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z),
+ isnan(x.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER typename genType::bool_type isinf
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+ return typename genType::bool_type(_fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF);
+#else
+ return typename genType::bool_type(std::isinf(x));
+#endif
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::bool_type isinf
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return typename detail::tvec2<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::bool_type isinf
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return typename detail::tvec3<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::bool_type isinf
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return typename detail::tvec4<T>::bool_type(
+ isnan(x.x),
+ isnan(x.y),
+ isnan(x.z),
+ isnan(x.w));
+ }
+
+ GLM_FUNC_QUALIFIER int floatBitsToInt(float const & value)
+ {
+ union
+ {
+ float f;
+ int i;
+ } fi;
+
+ fi.f = value;
+ return fi.i;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> floatBitsToInt
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<T>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> floatBitsToInt
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<T>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> floatBitsToInt
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<T>(
+ floatBitsToInt(value.x),
+ floatBitsToInt(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & value)
+ {
+ union
+ {
+ float f;
+ uint u;
+ } fu;
+
+ fu.f = value;
+ return fu.u;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<uint> floatBitsToUint
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<T>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<uint> floatBitsToUint
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<T>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<uint> floatBitsToUint
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<T>(
+ floatBitsToUint(value.x),
+ floatBitsToUint(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER float intBitsToFloat(int const & value)
+ {
+ union
+ {
+ float f;
+ int i;
+ } fi;
+
+ fi.i = value;
+ return fi.f;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<float> intBitsToFloat
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<T>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> intBitsToFloat
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<T>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> intBitsToFloat
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<T>(
+ intBitsToFloat(value.x),
+ intBitsToFloat(value.y));
+ }
+
+ GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value)
+ {
+ union
+ {
+ float f;
+ uint u;
+ } fu;
+
+ fu.u = value;
+ return fu.f;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<float> uintBitsToFloat
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<T>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<float> uintBitsToFloat
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<T>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<float> uintBitsToFloat
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<T>(
+ uintBitsToFloat(value.x),
+ uintBitsToFloat(value.y));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType fma
+ (
+ genType const & a,
+ genType const & b,
+ genType const & c
+ )
+ {
+ return a * b + c;
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType frexp
+ (
+ genType const & x,
+ int & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> frexp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> frexp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> frexp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<int> & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType ldexp
+ (
+ genType const & x,
+ int const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> ldexp
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> ldexp
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> ldexp
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<int> const & exp
+ )
+ {
+ return std::frexp(x, exp);
+ }
+
+ }//namespace common
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_exponential.hpp b/src/glm/core/func_exponential.hpp
new file mode 100644
index 0000000..c24ef04
--- /dev/null
+++ b/src/glm/core/func_exponential.hpp
@@ -0,0 +1,86 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-08
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_exponential.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_exponential
+#define glm_core_func_exponential
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included in glm namespace.
+ namespace exponential{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns x raised to the y power.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType pow(genType const & x, genType const & y);
+
+ //! Returns the natural exponentiation of x, i.e., e^x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType exp(genType const & x);
+
+ //! Returns the natural logarithm of x, i.e.,
+ //! returns the value y which satisfies the equation x = e^y.
+ //! Results are undefined if x <= 0.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType log(genType const & x);
+
+ //! Returns 2 raised to the x power.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType exp2(genType const & x);
+
+ //! Returns the base 2 log of x, i.e., returns the value y,
+ //! which satisfies the equation x = 2 ^ y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType log2(genType const & x);
+
+ //! Returns the positive square root of x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType sqrt(genType const & x);
+
+ //! Returns the reciprocal of the positive square root of x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.2
+ template <typename genType>
+ genType inversesqrt(genType const & x);
+
+ ///@}
+
+ }//namespace exponential
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::exponential;
+}//namespace glm
+
+#include "func_exponential.inl"
+
+#endif//glm_core_func_exponential
diff --git a/src/glm/core/func_exponential.inl b/src/glm/core/func_exponential.inl
new file mode 100644
index 0000000..181596f
--- /dev/null
+++ b/src/glm/core/func_exponential.inl
@@ -0,0 +1,358 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_exponential.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace exponential{
+
+ // pow
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType pow
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'pow' only accept floating-point input");
+
+ return ::std::pow(x, y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> pow
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y
+ )
+ {
+ return detail::tvec2<T>(
+ pow(x.x, y.x),
+ pow(x.y, y.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> pow
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ return detail::tvec3<T>(
+ pow(x.x, y.x),
+ pow(x.y, y.y),
+ pow(x.z, y.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> pow
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y
+ )
+ {
+ return detail::tvec4<T>(
+ pow(x.x, y.x),
+ pow(x.y, y.y),
+ pow(x.z, y.z),
+ pow(x.w, y.w));
+ }
+
+ // exp
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exp
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp' only accept floating-point input");
+
+ return ::std::exp(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> exp
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ exp(x.x),
+ exp(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> exp
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ exp(x.x),
+ exp(x.y),
+ exp(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> exp
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ exp(x.x),
+ exp(x.y),
+ exp(x.z),
+ exp(x.w));
+ }
+
+ // log
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'log' only accept floating-point input");
+
+ return ::std::log(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> log
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ log(x.x),
+ log(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> log
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ log(x.x),
+ log(x.y),
+ log(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> log
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ log(x.x),
+ log(x.y),
+ log(x.z),
+ log(x.w));
+ }
+
+ //exp2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType exp2
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'exp2' only accept floating-point input");
+
+ return ::std::exp(genType(0.69314718055994530941723212145818) * x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> exp2
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ exp2(x.x),
+ exp2(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> exp2
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ exp2(x.x),
+ exp2(x.y),
+ exp2(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> exp2
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ exp2(x.x),
+ exp2(x.y),
+ exp2(x.z),
+ exp2(x.w));
+ }
+
+ // log2, ln2 = 0.69314718055994530941723212145818f
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType log2
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'log2' only accept floating-point input");
+
+ return ::std::log(x) / genType(0.69314718055994530941723212145818);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> log2
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ log2(x.x),
+ log2(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> log2
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ log2(x.x),
+ log2(x.y),
+ log2(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> log2
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ log2(x.x),
+ log2(x.y),
+ log2(x.z),
+ log2(x.w));
+ }
+
+ // sqrt
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sqrt
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sqrt' only accept floating-point input");
+
+ return genType(::std::sqrt(x));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> sqrt
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ sqrt(x.x),
+ sqrt(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> sqrt
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ sqrt(x.x),
+ sqrt(x.y),
+ sqrt(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> sqrt
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ sqrt(x.x),
+ sqrt(x.y),
+ sqrt(x.z),
+ sqrt(x.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType inversesqrt
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'inversesqrt' only accept floating-point input");
+
+ return genType(1) / ::std::sqrt(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> inversesqrt
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ inversesqrt(x.x),
+ inversesqrt(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> inversesqrt
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ inversesqrt(x.x),
+ inversesqrt(x.y),
+ inversesqrt(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> inversesqrt
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ inversesqrt(x.x),
+ inversesqrt(x.y),
+ inversesqrt(x.z),
+ inversesqrt(x.w));
+ }
+
+ }//namespace exponential
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_geometric.hpp b/src/glm/core/func_geometric.hpp
new file mode 100644
index 0000000..a42ae1b
--- /dev/null
+++ b/src/glm/core/func_geometric.hpp
@@ -0,0 +1,108 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_geometric.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_geometric
+#define glm_core_func_geometric
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace geometric{ //!< Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included in glm namespace.
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns the length of x, i.e., sqrt(x * x).
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ typename genType::value_type length(
+ genType const & x);
+
+ //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ typename genType::value_type distance(
+ genType const & p0,
+ genType const & p1);
+
+ //! Returns the dot product of x and y, i.e., result = x * y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ typename genType::value_type dot(
+ genType const & x,
+ genType const & y);
+
+ //! Returns the cross product of x and y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename T>
+ detail::tvec3<T> cross(
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y);
+
+ //! Returns a vector in the same direction as x but with length of 1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ genType normalize(
+ genType const & x);
+
+ //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ genType faceforward(
+ genType const & N,
+ genType const & I,
+ genType const & Nref);
+
+ //! For the incident vector I and surface orientation N,
+ //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ genType reflect(
+ genType const & I,
+ genType const & N);
+
+ //! For the incident vector I and surface normal N,
+ //! and the ratio of indices of refraction eta,
+ //! return the refraction vector.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.4
+ template <typename genType>
+ genType refract(
+ genType const & I,
+ genType const & N,
+ typename genType::value_type const & eta);
+
+ ///@}
+
+ }//namespace geometric
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::geometric;
+}//namespace glm
+
+#include "func_geometric.inl"
+
+#endif//glm_core_func_geometric
diff --git a/src/glm/core/func_geometric.inl b/src/glm/core/func_geometric.inl
new file mode 100644
index 0000000..9ffe8ca
--- /dev/null
+++ b/src/glm/core/func_geometric.inl
@@ -0,0 +1,290 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_geometric.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace geometric{
+
+ // length
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType length
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'length' only accept floating-point inputs");
+
+ genType sqr = x * x;
+ return sqrt(sqr);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type length
+ (
+ detail::tvec2<T> const & v
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
+
+ typename detail::tvec2<T>::value_type sqr = v.x * v.x + v.y * v.y;
+ return sqrt(sqr);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type length
+ (
+ detail::tvec3<T> const & v
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
+
+ typename detail::tvec3<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z;
+ return sqrt(sqr);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type length
+ (
+ detail::tvec4<T> const & v
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'length' only accept floating-point inputs");
+
+ typename detail::tvec4<T>::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
+ return sqrt(sqr);
+ }
+
+ // distance
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType distance
+ (
+ genType const & p0,
+ genType const & p1
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'distance' only accept floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type distance
+ (
+ detail::tvec2<T> const & p0,
+ detail::tvec2<T> const & p1
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec3<T>::value_type distance
+ (
+ detail::tvec3<T> const & p0,
+ detail::tvec3<T> const & p1
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec4<T>::value_type distance
+ (
+ detail::tvec4<T> const & p0,
+ detail::tvec4<T> const & p1
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'distance' only accept floating-point inputs");
+
+ return length(p1 - p0);
+ }
+
+ // dot
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType dot
+ (
+ genType const & x,
+ genType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
+
+ return x * y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tvec2<T>::value_type dot
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
+
+ return x.x * y.x + x.y * y.y;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T dot
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
+
+ return x.x * y.x + x.y * y.y + x.z * y.z;
+ }
+/* // SSE3
+ GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
+ {
+ float Result;
+ __asm
+ {
+ mov esi, x
+ mov edi, y
+ movaps xmm0, [esi]
+ mulps xmm0, [edi]
+ haddps( _xmm0, _xmm0 )
+ haddps( _xmm0, _xmm0 )
+ movss Result, xmm0
+ }
+ return Result;
+ }
+*/
+ template <typename T>
+ GLM_FUNC_QUALIFIER T dot
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'dot' only accept floating-point inputs");
+
+ return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w;
+ }
+
+ // cross
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> cross
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'cross' only accept floating-point inputs");
+
+ return detail::tvec3<T>(
+ x.y * y.z - y.y * x.z,
+ x.z * y.x - y.z * x.x,
+ x.x * y.y - y.x * x.y);
+ }
+
+ // normalize
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType normalize
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'normalize' only accept floating-point inputs");
+
+ return x < genType(0) ? genType(-1) : genType(1);
+ }
+
+ // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> normalize
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
+
+ typename detail::tvec2<T>::value_type sqr = x.x * x.x + x.y * x.y;
+ return x * inversesqrt(sqr);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> normalize
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
+
+ typename detail::tvec3<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+ return x * inversesqrt(sqr);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> normalize
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'normalize' only accept floating-point inputs");
+
+ typename detail::tvec4<T>::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+ return x * inversesqrt(sqr);
+ }
+
+ // faceforward
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType faceforward
+ (
+ genType const & N,
+ genType const & I,
+ genType const & Nref
+ )
+ {
+ return dot(Nref, I) < 0 ? N : -N;
+ }
+
+ // reflect
+ template <typename genType>
+ genType reflect
+ (
+ genType const & I,
+ genType const & N
+ )
+ {
+ return I - N * dot(N, I) * float(2);
+ }
+
+ // refract
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType refract
+ (
+ genType const & I,
+ genType const & N,
+ typename genType::value_type const & eta
+ )
+ {
+ //It could be a vector
+ //GLM_STATIC_ASSERT(detail::type<genType>::is_float);
+
+ typename genType::value_type dotValue = dot(N, I);
+ typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue);
+ if(k < typename genType::value_type(0))
+ return genType(0);
+ else
+ return eta * I - (eta * dotValue + sqrt(k)) * N;
+ }
+
+ }//namespace geometric
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_integer.hpp b/src/glm/core/func_integer.hpp
new file mode 100644
index 0000000..5e3d68d
--- /dev/null
+++ b/src/glm/core/func_integer.hpp
@@ -0,0 +1,158 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-31
+// Licence : This source is under MIT License
+// File : glm/core/func_integer.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_integer
+#define glm_core_func_integer
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define integer functions from Section 8.8 of GLSL 4.00.8 specification.
+ namespace integer{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Adds 32-bit unsigned integer x and y, returning the sum
+ //! modulo pow(2, 32). The value carry is set to 0 if the sum was
+ //! less than pow(2, 32), or to 1 otherwise.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genUType>
+ genUType uaddCarry(
+ genUType const & x,
+ genUType const & y,
+ genUType & carry);
+
+ //! Subtracts the 32-bit unsigned integer y from x, returning
+ //! the difference if non-negative, or pow(2, 32) plus the difference
+ //! otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genUType>
+ genUType usubBorrow(
+ genUType const & x,
+ genUType const & y,
+ genUType & borrow);
+
+ //! Multiplies 32-bit integers x and y, producing a 64-bit
+ //! result. The 32 least-significant bits are returned in lsb.
+ //! The 32 most-significant bits are returned in msb.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genUType>
+ void umulExtended(
+ genUType const & x,
+ genUType const & y,
+ genUType & msb,
+ genUType & lsb);
+
+ //! Multiplies 32-bit integers x and y, producing a 64-bit
+ //! result. The 32 least-significant bits are returned in lsb.
+ //! The 32 most-significant bits are returned in msb.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genIType>
+ void imulExtended(
+ genIType const & x,
+ genIType const & y,
+ genIType & msb,
+ genIType & lsb);
+
+ //! Extracts bits [offset, offset + bits - 1] from value,
+ //! returning them in the least significant bits of the result.
+ //! For unsigned data types, the most significant bits of the
+ //! result will be set to zero. For signed data types, the
+ //! most significant bits will be set to the value of bit offset + base – 1.
+ //!
+ //! If bits is zero, the result will be zero. The result will be
+ //! undefined if offset or bits is negative, or if the sum of
+ //! offset and bits is greater than the number of bits used
+ //! to store the operand.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genIUType>
+ genIUType bitfieldExtract(
+ genIUType const & Value,
+ int const & Offset,
+ int const & Bits);
+
+ //! Returns the insertion the bits least-significant bits of insert into base.
+ //!
+ //! The result will have bits [offset, offset + bits - 1] taken
+ //! from bits [0, bits – 1] of insert, and all other bits taken
+ //! directly from the corresponding bits of base. If bits is
+ //! zero, the result will simply be base. The result will be
+ //! undefined if offset or bits is negative, or if the sum of
+ //! offset and bits is greater than the number of bits used to
+ //! store the operand.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genIUType>
+ genIUType bitfieldInsert(
+ genIUType const & Base,
+ genIUType const & Insert,
+ int const & Offset,
+ int const & Bits);
+
+ //! Returns the reversal of the bits of value.
+ //! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
+ //! where bits is the total number of bits used to represent value.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename genIUType>
+ genIUType bitfieldReverse(genIUType const & value);
+
+ //! Returns the number of bits set to 1 in the binary representation of value.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename T, template <typename> class C>
+ typename C<T>::signed_type bitCount(C<T> const & Value);
+
+ //! Returns the bit number of the least significant bit set to
+ //! 1 in the binary representation of value.
+ //! If value is zero, -1 will be returned.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename T, template <typename> class C>
+ typename C<T>::signed_type findLSB(C<T> const & Value);
+
+ //! Returns the bit number of the most significant bit in the binary representation of value.
+ //! For positive integers, the result will be the bit number of the most significant bit set to 1.
+ //! For negative integers, the result will be the bit number of the most significant
+ //! bit set to 0. For a value of zero or negative one, -1 will be returned.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.8
+ template <typename T, template <typename> class C>
+ typename C<T>::signed_type findMSB(C<T> const & Value);
+
+ ///@}
+
+ }//namespace integer
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::integer;
+}//namespace glm
+
+#include "func_integer.inl"
+
+#endif//glm_core_func_integer
+
diff --git a/src/glm/core/func_integer.inl b/src/glm/core/func_integer.inl
new file mode 100644
index 0000000..f68be11
--- /dev/null
+++ b/src/glm/core/func_integer.inl
@@ -0,0 +1,597 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-31
+// Licence : This source is under MIT License
+// File : glm/core/func_integer.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace detail
+ {
+
+ }//namespace detail
+
+ namespace core{
+ namespace function{
+ namespace integer
+ {
+ // uaddCarry
+ template <typename genUType>
+ GLM_FUNC_QUALIFIER genUType uaddCarry
+ (
+ genUType const & x,
+ genUType const & y,
+ genUType & Carry
+ )
+ {
+ detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y);
+ genUType Result = genUType(Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32)));
+ Carry = (Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))) > 1 ? 1 : 0;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> uaddCarry
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ detail::tvec2<T> & Carry
+ )
+ {
+ return detail::tvec2<T>(
+ uaddCarry(x[0], y[0], Carry[0]),
+ uaddCarry(x[1], y[1], Carry[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> uaddCarry
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> & Carry
+ )
+ {
+ return detail::tvec3<T>(
+ uaddCarry(x[0], y[0], Carry[0]),
+ uaddCarry(x[1], y[1], Carry[1]),
+ uaddCarry(x[2], y[2], Carry[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> uaddCarry
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ detail::tvec4<T> & Carry
+ )
+ {
+ return detail::tvec4<T>(
+ uaddCarry(x[0], y[0], Carry[0]),
+ uaddCarry(x[1], y[1], Carry[1]),
+ uaddCarry(x[2], y[2], Carry[2]),
+ uaddCarry(x[3], y[3], Carry[3]));
+ }
+
+ // usubBorrow
+ template <typename genUType>
+ GLM_FUNC_QUALIFIER genUType usubBorrow
+ (
+ genUType const & x,
+ genUType const & y,
+ genUType & Borrow
+ )
+ {
+ Borrow = x >= y ? 0 : 1;
+ if(x > y)
+ return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
+ else
+ return genUType(detail::highp_int_t(1) << (detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> usubBorrow
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ detail::tvec2<T> & Borrow
+ )
+ {
+ return detail::tvec2<T>(
+ usubBorrow(x[0], y[0], Borrow[0]),
+ usubBorrow(x[1], y[1], Borrow[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> usubBorrow
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> & Borrow
+ )
+ {
+ return detail::tvec3<T>(
+ usubBorrow(x[0], y[0], Borrow[0]),
+ usubBorrow(x[1], y[1], Borrow[1]),
+ usubBorrow(x[2], y[2], Borrow[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> usubBorrow
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ detail::tvec4<T> & Borrow
+ )
+ {
+ return detail::tvec4<T>(
+ usubBorrow(x[0], y[0], Borrow[0]),
+ usubBorrow(x[1], y[1], Borrow[1]),
+ usubBorrow(x[2], y[2], Borrow[2]),
+ usubBorrow(x[3], y[3], Borrow[3]));
+ }
+
+ // umulExtended
+ template <typename genUType>
+ GLM_FUNC_QUALIFIER void umulExtended
+ (
+ genUType const & x,
+ genUType const & y,
+ genUType & msb,
+ genUType & lsb
+ )
+ {
+ detail::highp_uint_t ValueX64 = x;
+ detail::highp_uint_t ValueY64 = y;
+ detail::highp_uint_t Value64 = ValueX64 * ValueY64;
+ msb = *(genUType*)&genUType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
+ lsb = *(genUType*)&genUType(Value64 >> detail::highp_uint_t(32));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> umulExtended
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ detail::tvec2<T> & msb,
+ detail::tvec2<T> & lsb
+ )
+ {
+ return detail::tvec2<T>(
+ umulExtended(x[0], y[0], msb, lsb),
+ umulExtended(x[1], y[1], msb, lsb));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> umulExtended
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> & msb,
+ detail::tvec3<T> & lsb
+ )
+ {
+ return detail::tvec3<T>(
+ umulExtended(x[0], y[0], msb, lsb),
+ umulExtended(x[1], y[1], msb, lsb),
+ umulExtended(x[2], y[2], msb, lsb));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> umulExtended
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ detail::tvec4<T> & msb,
+ detail::tvec4<T> & lsb
+ )
+ {
+ return detail::tvec4<T>(
+ umulExtended(x[0], y[0], msb, lsb),
+ umulExtended(x[1], y[1], msb, lsb),
+ umulExtended(x[2], y[2], msb, lsb),
+ umulExtended(x[3], y[3], msb, lsb));
+ }
+
+ // imulExtended
+ template <typename genIType>
+ GLM_FUNC_QUALIFIER void imulExtended
+ (
+ genIType const & x,
+ genIType const & y,
+ genIType & msb,
+ genIType & lsb
+ )
+ {
+ detail::highp_int_t ValueX64 = x;
+ detail::highp_int_t ValueY64 = y;
+ detail::highp_int_t Value64 = ValueX64 * ValueY64;
+ msb = *(genIType*)&genIType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1)));
+ lsb = *(genIType*)&genIType(Value64 >> detail::highp_uint_t(32));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> imulExtended
+ (
+ detail::tvec2<T> const & x,
+ detail::tvec2<T> const & y,
+ detail::tvec2<T> & msb,
+ detail::tvec2<T> & lsb
+ )
+ {
+ return detail::tvec2<T>(
+ imulExtended(x[0], y[0], msb, lsb),
+ imulExtended(x[1], y[1], msb, lsb));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> imulExtended
+ (
+ detail::tvec3<T> const & x,
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> & msb,
+ detail::tvec3<T> & lsb
+ )
+ {
+ return detail::tvec3<T>(
+ imulExtended(x[0], y[0], msb, lsb),
+ imulExtended(x[1], y[1], msb, lsb),
+ imulExtended(x[2], y[2], msb, lsb));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> imulExtended
+ (
+ detail::tvec4<T> const & x,
+ detail::tvec4<T> const & y,
+ detail::tvec4<T> & msb,
+ detail::tvec4<T> & lsb
+ )
+ {
+ return detail::tvec4<T>(
+ imulExtended(x[0], y[0], msb, lsb),
+ imulExtended(x[1], y[1], msb, lsb),
+ imulExtended(x[2], y[2], msb, lsb),
+ imulExtended(x[3], y[3], msb, lsb));
+ }
+
+ // bitfieldExtract
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldExtract
+ (
+ genIUType const & Value,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ int GenSize = int(sizeof(genIUType)) << int(3);
+
+ assert(Offset + Bits <= GenSize);
+
+ genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
+ genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
+
+ return ShiftBack;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> bitfieldExtract
+ (
+ detail::tvec2<T> const & Value,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec2<T>(
+ bitfieldExtract(Value[0]),
+ bitfieldExtract(Value[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> bitfieldExtract
+ (
+ detail::tvec3<T> const & Value,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec3<T>(
+ bitfieldExtract(Value[0]),
+ bitfieldExtract(Value[1]),
+ bitfieldExtract(Value[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> bitfieldExtract
+ (
+ detail::tvec4<T> const & Value,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec4<T>(
+ bitfieldExtract(Value[0]),
+ bitfieldExtract(Value[1]),
+ bitfieldExtract(Value[2]),
+ bitfieldExtract(Value[3]));
+ }
+
+ // bitfieldInsert
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldInsert
+ (
+ genIUType const & Base,
+ genIUType const & Insert,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
+ assert(Offset + Bits <= sizeof(genIUType));
+
+ if(Bits == 0)
+ return Base;
+
+ genIUType Mask = 0;
+ for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
+ Mask |= (1 << Bit);
+
+ return (Base & ~Mask) | (Insert & Mask);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> bitfieldInsert
+ (
+ detail::tvec2<T> const & Base,
+ detail::tvec2<T> const & Insert,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec2<T>(
+ bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+ bitfieldInsert(Base[1], Insert[1], Offset, Bits));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> bitfieldInsert
+ (
+ detail::tvec3<T> const & Base,
+ detail::tvec3<T> const & Insert,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec3<T>(
+ bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+ bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+ bitfieldInsert(Base[2], Insert[2], Offset, Bits));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> bitfieldInsert
+ (
+ detail::tvec4<T> const & Base,
+ detail::tvec4<T> const & Insert,
+ int const & Offset,
+ int const & Bits
+ )
+ {
+ return detail::tvec4<T>(
+ bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+ bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+ bitfieldInsert(Base[2], Insert[2], Offset, Bits),
+ bitfieldInsert(Base[3], Insert[3], Offset, Bits));
+ }
+
+ // bitfieldReverse
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
+
+ genIUType Out = 0;
+ std::size_t BitSize = sizeof(genIUType) * 8;
+ for(std::size_t i = 0; i < BitSize; ++i)
+ if(Value & (genIUType(1) << i))
+ Out |= genIUType(1) << (BitSize - 1 - i);
+ return Out;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> bitfieldReverse
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<T>(
+ bitfieldReverse(value[0]),
+ bitfieldReverse(value[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> bitfieldReverse
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<T>(
+ bitfieldReverse(value[0]),
+ bitfieldReverse(value[1]),
+ bitfieldReverse(value[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> bitfieldReverse
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<T>(
+ bitfieldReverse(value[0]),
+ bitfieldReverse(value[1]),
+ bitfieldReverse(value[2]),
+ bitfieldReverse(value[3]));
+ }
+
+ // bitCount
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
+
+ int Count = 0;
+ for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
+ {
+ if(Value & (1 << i))
+ ++Count;
+ }
+ return Count;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> bitCount
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ bitCount(value[0]),
+ bitCount(value[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> bitCount
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ bitCount(value[0]),
+ bitCount(value[1]),
+ bitCount(value[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> bitCount
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ bitCount(value[0]),
+ bitCount(value[1]),
+ bitCount(value[2]),
+ bitCount(value[3]));
+ }
+
+ // findLSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findLSB
+ (
+ genIUType const & Value
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
+ if(Value == 0)
+ return -1;
+
+ genIUType Bit;
+ for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
+ return Bit;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> findLSB
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ findLSB(value[0]),
+ findLSB(value[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> findLSB
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ findLSB(value[0]),
+ findLSB(value[1]),
+ findLSB(value[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> findLSB
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ findLSB(value[0]),
+ findLSB(value[1]),
+ findLSB(value[2]),
+ findLSB(value[3]));
+ }
+
+ // findMSB
+ template <typename genIUType>
+ GLM_FUNC_QUALIFIER int findMSB
+ (
+ genIUType const & Value
+ )
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+ if(Value == 0)
+ return -1;
+
+ genIUType bit = genIUType(-1);
+ for(genIUType tmp = Value; tmp; tmp >>= 1, ++bit){}
+ return bit;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<int> findMSB
+ (
+ detail::tvec2<T> const & value
+ )
+ {
+ return detail::tvec2<int>(
+ findMSB(value[0]),
+ findMSB(value[1]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<int> findMSB
+ (
+ detail::tvec3<T> const & value
+ )
+ {
+ return detail::tvec3<int>(
+ findMSB(value[0]),
+ findMSB(value[1]),
+ findMSB(value[2]));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<int> findMSB
+ (
+ detail::tvec4<T> const & value
+ )
+ {
+ return detail::tvec4<int>(
+ findMSB(value[0]),
+ findMSB(value[1]),
+ findMSB(value[2]),
+ findMSB(value[3]));
+ }
+
+ }//namespace integer
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_matrix.hpp b/src/glm/core/func_matrix.hpp
new file mode 100644
index 0000000..b41e980
--- /dev/null
+++ b/src/glm/core/func_matrix.hpp
@@ -0,0 +1,111 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_matrix.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_matrix
+#define glm_core_func_matrix
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
+ namespace matrix{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Multiply matrix x by matrix y component-wise, i.e.,
+ //! result[i][j] is the scalar product of x[i][j] and y[i][j].
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename matType>
+ matType matrixCompMult(
+ matType const & x,
+ matType const & y);
+
+ //! Treats the first parameter c as a column vector
+ //! and the second parameter r as a row vector
+ //! and does a linear algebraic matrix multiply c * r.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename vecType, typename matType>
+ matType outerProduct(
+ vecType const & c,
+ vecType const & r);
+
+ //! Returns the transposed matrix of x
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename matType>
+ typename matType::transpose_type transpose(
+ matType const & x);
+
+ //! Return the determinant of a mat2 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename T>
+ typename detail::tmat2x2<T>::value_type determinant(
+ detail::tmat2x2<T> const & m);
+
+ //! Return the determinant of a mat3 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename T>
+ typename detail::tmat3x3<T>::value_type determinant(
+ detail::tmat3x3<T> const & m);
+
+ //! Return the determinant of a mat4 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.5
+ template <typename T>
+ typename detail::tmat4x4<T>::value_type determinant(
+ detail::tmat4x4<T> const & m);
+
+ //! Return the inverse of a mat2 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ //! \li GLSL 1.40.07 specification, section 8.5
+ template <typename T>
+ detail::tmat2x2<T> inverse(
+ detail::tmat2x2<T> const & m);
+
+ //! Return the inverse of a mat3 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ //! \li GLSL 1.40.07 specification, section 8.5
+ template <typename T>
+ detail::tmat3x3<T> inverse(
+ detail::tmat3x3<T> const & m);
+
+ //! Return the inverse of a mat4 matrix.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+ //! \li GLSL 1.40.07 specification, section 8.5
+ template <typename T>
+ detail::tmat4x4<T> inverse(
+ detail::tmat4x4<T> const & m);
+
+ ///@}
+
+ }//namespace matrix
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::matrix;
+}//namespace glm
+
+#include "func_matrix.inl"
+
+#endif//glm_core_func_matrix
diff --git a/src/glm/core/func_matrix.inl b/src/glm/core/func_matrix.inl
new file mode 100644
index 0000000..fb2adb8
--- /dev/null
+++ b/src/glm/core/func_matrix.inl
@@ -0,0 +1,571 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-03-08
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/func_matrix.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace matrix{
+
+ // matrixCompMult
+ template <typename matType>
+ GLM_FUNC_QUALIFIER matType matrixCompMult
+ (
+ matType const & x,
+ matType const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<typename matType::value_type>::is_float, "'matrixCompMult' only accept floating-point inputs");
+
+ matType result(matType::null);
+ for(typename matType::size_type i = 0; i < matType::col_size(); ++i)
+ result[i] = x[i] * y[i];
+ return result;
+ }
+
+ // outerProduct
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> outerProduct
+ (
+ detail::tvec2<T> const & c,
+ detail::tvec2<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat2x2<T> m(detail::tmat2x2<T>::null);
+ m[0][0] = c[0] * r[0];
+ m[0][1] = c[1] * r[0];
+ m[1][0] = c[0] * r[1];
+ m[1][1] = c[1] * r[1];
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> outerProduct
+ (
+ detail::tvec3<T> const & c,
+ detail::tvec3<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat3x3<T> m(detail::tmat3x3<T>::null);
+ for(typename detail::tmat3x3<T>::size_type i = 0; i < detail::tmat3x3<T>::col_size(); ++i)
+ m[i] = c * r[i];
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> outerProduct
+ (
+ detail::tvec4<T> const & c,
+ detail::tvec4<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat4x4<T> m(detail::tmat4x4<T>::null);
+ for(typename detail::tmat4x4<T>::size_type i = 0; i < detail::tmat4x4<T>::col_size(); ++i)
+ m[i] = c * r[i];
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x3<T> outerProduct
+ (
+ detail::tvec3<T> const & c,
+ detail::tvec2<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat2x3<T> m(detail::tmat2x3<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[0][2] = c.z * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[1][2] = c.z * r.y;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x2<T> outerProduct
+ (
+ detail::tvec2<T> const & c,
+ detail::tvec3<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat3x2<T> m(detail::tmat3x2<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[2][0] = c.x * r.z;
+ m[2][1] = c.y * r.z;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x4<T> outerProduct
+ (
+ detail::tvec2<T> const & c,
+ detail::tvec4<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat2x4<T> m(detail::tmat2x4<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[0][2] = c.z * r.x;
+ m[0][3] = c.w * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[1][2] = c.z * r.y;
+ m[1][3] = c.w * r.y;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x2<T> outerProduct
+ (
+ detail::tvec4<T> const & c,
+ detail::tvec2<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat4x2<T> m(detail::tmat4x2<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[2][0] = c.x * r.z;
+ m[2][1] = c.y * r.z;
+ m[3][0] = c.x * r.w;
+ m[3][1] = c.y * r.w;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x4<T> outerProduct
+ (
+ detail::tvec4<T> const & c,
+ detail::tvec3<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat3x4<T> m(detail::tmat3x4<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[0][2] = c.z * r.x;
+ m[0][3] = c.w * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[1][2] = c.z * r.y;
+ m[1][3] = c.w * r.y;
+ m[2][0] = c.x * r.z;
+ m[2][1] = c.y * r.z;
+ m[2][2] = c.z * r.z;
+ m[2][3] = c.w * r.z;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x3<T> outerProduct
+ (
+ detail::tvec3<T> const & c,
+ detail::tvec4<T> const & r
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'outerProduct' only accept floating-point inputs");
+
+ detail::tmat4x3<T> m(detail::tmat4x3<T>::null);
+ m[0][0] = c.x * r.x;
+ m[0][1] = c.y * r.x;
+ m[0][2] = c.z * r.x;
+ m[1][0] = c.x * r.y;
+ m[1][1] = c.y * r.y;
+ m[1][2] = c.z * r.y;
+ m[2][0] = c.x * r.z;
+ m[2][1] = c.y * r.z;
+ m[2][2] = c.z * r.z;
+ m[3][0] = c.x * r.w;
+ m[3][1] = c.y * r.w;
+ m[3][2] = c.z * r.w;
+ return m;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> transpose
+ (
+ detail::tmat2x2<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat2x2<T> result(detail::tmat2x2<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> transpose
+ (
+ detail::tmat3x3<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat3x3<T> result(detail::tmat3x3<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> transpose
+ (
+ detail::tmat4x4<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat4x4<T> result(detail::tmat4x4<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ result[3][3] = m[3][3];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x3<T> transpose
+ (
+ detail::tmat3x2<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat2x3<T> result(detail::tmat2x3<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x2<T> transpose
+ (
+ detail::tmat2x3<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat3x2<T> result(detail::tmat3x2<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x4<T> transpose
+ (
+ detail::tmat4x2<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat2x4<T> result(detail::tmat2x4<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x2<T> transpose
+ (
+ detail::tmat2x4<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat4x2<T> result(detail::tmat4x2<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x4<T> transpose
+ (
+ detail::tmat4x3<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat3x4<T> result(detail::tmat3x4<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[0][3] = m[3][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[1][3] = m[3][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[2][3] = m[3][2];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x3<T> transpose
+ (
+ detail::tmat3x4<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'transpose' only accept floating-point inputs");
+
+ detail::tmat4x3<T> result(detail::tmat4x3<T>::null);
+ result[0][0] = m[0][0];
+ result[0][1] = m[1][0];
+ result[0][2] = m[2][0];
+ result[1][0] = m[0][1];
+ result[1][1] = m[1][1];
+ result[1][2] = m[2][1];
+ result[2][0] = m[0][2];
+ result[2][1] = m[1][2];
+ result[2][2] = m[2][2];
+ result[3][0] = m[0][3];
+ result[3][1] = m[1][3];
+ result[3][2] = m[2][3];
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tmat2x2<T>::value_type determinant
+ (
+ detail::tmat2x2<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
+
+ return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tmat3x3<T>::value_type determinant
+ (
+ detail::tmat3x3<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
+
+ return
+ + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename detail::tmat4x4<T>::value_type determinant
+ (
+ detail::tmat4x4<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'determinant' only accept floating-point inputs");
+
+ T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ detail::tvec4<T> DetCof(
+ + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ return m[0][0] * DetCof[0]
+ + m[0][1] * DetCof[1]
+ + m[0][2] * DetCof[2]
+ + m[0][3] * DetCof[3];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat2x2<T> inverse
+ (
+ detail::tmat2x2<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
+
+ //valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+ T Determinant = determinant(m);
+
+ detail::tmat2x2<T> Inverse(
+ + m[1][1] / Determinant,
+ - m[0][1] / Determinant,
+ - m[1][0] / Determinant,
+ + m[0][0] / Determinant);
+
+ return Inverse;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat3x3<T> inverse
+ (
+ detail::tmat3x3<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
+
+ //valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+ // - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ // + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+
+ T Determinant = determinant(m);
+
+ detail::tmat3x3<T> Inverse(detail::tmat3x3<T>::null);
+ Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+ Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+ Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+ Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+ Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+ Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+ Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+ Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+ Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> inverse
+ (
+ detail::tmat4x4<T> const & m
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<T>::is_float, "'inverse' only accept floating-point inputs");
+
+ T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ detail::tvec4<T> const SignA(+1, -1, +1, -1);
+ detail::tvec4<T> const SignB(-1, +1, -1, +1);
+
+ detail::tvec4<T> Fac0(Coef00, Coef00, Coef02, Coef03);
+ detail::tvec4<T> Fac1(Coef04, Coef04, Coef06, Coef07);
+ detail::tvec4<T> Fac2(Coef08, Coef08, Coef10, Coef11);
+ detail::tvec4<T> Fac3(Coef12, Coef12, Coef14, Coef15);
+ detail::tvec4<T> Fac4(Coef16, Coef16, Coef18, Coef19);
+ detail::tvec4<T> Fac5(Coef20, Coef20, Coef22, Coef23);
+
+ detail::tvec4<T> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+ detail::tvec4<T> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+ detail::tvec4<T> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+ detail::tvec4<T> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+
+ detail::tvec4<T> Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+ detail::tvec4<T> Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+ detail::tvec4<T> Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+ detail::tvec4<T> Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+
+ detail::tmat4x4<T> Inverse(Inv0, Inv1, Inv2, Inv3);
+
+ detail::tvec4<T> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+
+ T Determinant = glm::dot(m[0], Row0);
+
+ Inverse /= Determinant;
+
+ return Inverse;
+ }
+
+ }//namespace matrix
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_noise.hpp b/src/glm/core/func_noise.hpp
new file mode 100644
index 0000000..0dd0631
--- /dev/null
+++ b/src/glm/core/func_noise.hpp
@@ -0,0 +1,62 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-01
+// Updated : 2008-09-10
+// Licence : This source is under MIT License
+// File : glm/core/func_noise.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_noise
+#define glm_core_func_noise
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ // Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
+ namespace noise{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns a 1D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ typename genType::value_type noise1(genType const & x);
+
+ //! Returns a 2D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec2<typename genType::value_type> noise2(genType const & x);
+
+ //! Returns a 3D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec3<typename genType::value_type> noise3(genType const & x);
+
+ //! Returns a 4D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec4<typename genType::value_type> noise4(genType const & x);
+
+ ///@}
+
+ }//namespace noise
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::noise;
+}//namespace glm
+
+#include "func_noise.inl"
+
+#endif//glm_core_func_noise
diff --git a/src/glm/core/func_noise.inl b/src/glm/core/func_noise.inl
new file mode 100644
index 0000000..f5a02dc
--- /dev/null
+++ b/src/glm/core/func_noise.inl
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-01
+// Updated : 2011-04-14
+// Licence : This source is under MIT License
+// File : glm/core/func_noise.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace noise{
+
+
+
+ }//namespace noise
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_packing.hpp b/src/glm/core/func_packing.hpp
new file mode 100644
index 0000000..a84036a
--- /dev/null
+++ b/src/glm/core/func_packing.hpp
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-17
+// Licence : This source is under MIT License
+// File : glm/core/func_packing.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_packing
+#define glm_core_func_packing
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification
+ namespace packing
+ {
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
+
+ //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ //! Then, the results are packed into the returned 32-bit unsigned integer.
+ //!
+ //! The conversion for component c of v to fixed point is done as follows:
+ //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ //!
+ //! The first component of the vector will be written to the least significant bits of the output;
+ //! the last component will be written to the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm2x16: f / 65535.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackUnorm4x8: f / 255.0
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
+
+ //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ //!
+ //! The conversion for unpacked fixed-point value f to floating point is done as follows:
+ //! unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+ //!
+ //! The first component of the returned vector will be extracted from the least significant bits of the input;
+ //! the last component will be extracted from the most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
+
+ //! Returns a double-precision value obtained by packing the components of v into a 64-bit value.
+ //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
+ //! Otherwise, the bit- level representation of v is preserved.
+ //! The first vector component specifies the 32 least significant bits;
+ //! the second component specifies the 32 most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ double packDouble2x32(detail::tvec2<detail::uint32> const & v);
+
+ //! Returns a two-component unsigned integer vector representation of v.
+ //! The bit-level representation of v is preserved.
+ //! The first component of the vector contains the 32 least significant bits of the double;
+ //! the second component consists the 32 most significant bits.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+ //! \li GLSL 4.00.08 specification, section 8.4
+ detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
+
+ ///@}
+
+ }//namespace packing
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::packing;
+}//namespace glm
+
+#include "func_packing.inl"
+
+#endif//glm_core_func_packing
+
diff --git a/src/glm/core/func_packing.inl b/src/glm/core/func_packing.inl
new file mode 100644
index 0000000..d582b0e
--- /dev/null
+++ b/src/glm/core/func_packing.inl
@@ -0,0 +1,94 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-03-17
+// Updated : 2010-03-17
+// Licence : This source is under MIT License
+// File : glm/core/func_packing.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace detail
+ {
+
+ }//namespace detail
+
+ namespace core{
+ namespace function{
+ namespace packing
+ {
+ GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
+ {
+ detail::uint16 A((detail::uint16)round(clamp(v.x, 0.0f, 1.0f) * 65535.0f));
+ detail::uint16 B((detail::uint16)round(clamp(v.y, 0.0f, 1.0f) * 65535.0f));
+ return detail::uint32((B << 16) | A);
+ }
+
+ GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
+ {
+ detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
+ detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
+ return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
+ }
+
+ GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
+ {
+ detail::uint8 A((detail::uint8)round(clamp(v.x,-1.0f, 1.0f) * 255.0f));
+ detail::uint8 B((detail::uint8)round(clamp(v.y,-1.0f, 1.0f) * 255.0f));
+ detail::uint8 C((detail::uint8)round(clamp(v.z,-1.0f, 1.0f) * 255.0f));
+ detail::uint8 D((detail::uint8)round(clamp(v.w,-1.0f, 1.0f) * 255.0f));
+ return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
+ {
+ detail::uint16 A(detail::uint16(p >> 0));
+ detail::uint16 B(detail::uint16(p >> 16));
+ return detail::tvec2<detail::float32>(
+ A * 1.0f / 65535.0f,
+ B * 1.0f / 65535.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
+ {
+ detail::uint8 A(detail::uint8(p >> 0));
+ detail::uint8 B(detail::uint8(p >> 8));
+ detail::uint8 C(detail::uint8(p >> 16));
+ detail::uint8 D(detail::uint8(p >> 24));
+ return detail::tvec4<detail::float32>(
+ A * 1.0f / 255.0f,
+ B * 1.0f / 255.0f,
+ C * 1.0f / 255.0f,
+ D * 1.0f / 255.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
+ {
+ detail::uint8 A(detail::uint8(p >> 0));
+ detail::uint8 B(detail::uint8(p >> 8));
+ detail::uint8 C(detail::uint8(p >> 16));
+ detail::uint8 D(detail::uint8(p >> 24));
+ return clamp(detail::tvec4<detail::float32>(
+ A * 1.0f / 127.0f,
+ B * 1.0f / 127.0f,
+ C * 1.0f / 127.0f,
+ D * 1.0f / 127.0f), -1.0f, 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
+ {
+ return *(double*)&v;
+ }
+
+ GLM_FUNC_QUALIFIER detail::tvec2<detail::uint32> unpackDouble2x32(double const & v)
+ {
+ return *(detail::tvec2<detail::uint32>*)&v;
+ }
+
+ }//namespace packing
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_trigonometric.hpp b/src/glm/core/func_trigonometric.hpp
new file mode 100644
index 0000000..4626f1e
--- /dev/null
+++ b/src/glm/core/func_trigonometric.hpp
@@ -0,0 +1,156 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-01
+// Updated : 2008-09-10
+// Licence : This source is under MIT License
+// File : glm/core/func_trigonometric.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_trigonometric
+#define glm_core_func_trigonometric
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define Angle and trigonometry functions
+ //! from Section 8.1 of GLSL 1.30.8 specification.
+ //! Included in glm namespace.
+ namespace trigonometric{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Converts degrees to radians and returns the result.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType radians(genType const & degrees);
+
+ //! Converts radians to degrees and returns the result.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType degrees(genType const & radians);
+
+ //! The standard trigonometric sine function.
+ //! The values returned by this function will range from [-1, 1].
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType sin(genType const & angle);
+
+ //! The standard trigonometric cosine function.
+ //! The values returned by this function will range from [-1, 1].
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType cos(genType const & angle);
+
+ //! The standard trigonometric tangent function.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType tan(genType const & angle);
+
+ //! Arc sine. Returns an angle whose sine is x.
+ //! The range of values returned by this function is [-PI/2, PI/2].
+ //! Results are undefined if |x| > 1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType asin(genType const & x);
+
+ //! Arc cosine. Returns an angle whose sine is x.
+ //! The range of values returned by this function is [0, PI].
+ //! Results are undefined if |x| > 1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType acos(genType const & x);
+
+ //! Arc tangent. Returns an angle whose tangent is y/x.
+ //! The signs of x and y are used to determine what
+ //! quadrant the angle is in. The range of values returned
+ //! by this function is [-PI, PI]. Results are undefined
+ //! if x and y are both 0.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType atan(genType const & y, genType const & x);
+
+ //! Arc tangent. Returns an angle whose tangent is y_over_x.
+ //! The range of values returned by this function is [-PI/2, PI/2].
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType atan(genType const & y_over_x);
+
+ //! Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType sinh(genType const & angle);
+
+ //! Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType cosh(genType const & angle);
+
+ //! Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType tanh(genType const & angle);
+
+ //! Arc hyperbolic sine; returns the inverse of sinh.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType asinh(genType const & x);
+
+ //! Arc hyperbolic cosine; returns the non-negative inverse
+ //! of cosh. Results are undefined if x < 1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType acosh(genType const & x);
+
+ //! Arc hyperbolic tangent; returns the inverse of tanh.
+ //! Results are undefined if abs(x) >= 1.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.1
+ template <typename genType>
+ genType atanh(genType const & x);
+
+ ///@}
+
+ }//namespace trigonometric
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::trigonometric;
+}//namespace glm
+
+#include "func_trigonometric.inl"
+
+#endif//glm_core_func_trigonometric
+
+
diff --git a/src/glm/core/func_trigonometric.inl b/src/glm/core/func_trigonometric.inl
new file mode 100644
index 0000000..07490e9
--- /dev/null
+++ b/src/glm/core/func_trigonometric.inl
@@ -0,0 +1,745 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2008-09-14
+// Licence : This source is under MIT License
+// File : glm/core/func_trigonometric.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace trigonometric{
+
+ // radians
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType radians
+ (
+ genType const & degrees
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'radians' only accept floating-point input");
+
+ const genType pi = genType(3.1415926535897932384626433832795);
+ return degrees * (pi / genType(180));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> radians
+ (
+ detail::tvec2<T> const & degrees
+ )
+ {
+ return detail::tvec2<T>(
+ radians(degrees.x),
+ radians(degrees.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> radians
+ (
+ detail::tvec3<T> const & degrees
+ )
+ {
+ return detail::tvec3<T>(
+ radians(degrees.x),
+ radians(degrees.y),
+ radians(degrees.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> radians
+ (
+ detail::tvec4<T> const & degrees
+ )
+ {
+ return detail::tvec4<T>(
+ radians(degrees.x),
+ radians(degrees.y),
+ radians(degrees.z),
+ radians(degrees.w));
+ }
+
+ // degrees
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType degrees
+ (
+ genType const & radians
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'degrees' only accept floating-point input");
+
+ const genType pi = genType(3.1415926535897932384626433832795);
+ return radians * (genType(180) / pi);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> degrees
+ (
+ detail::tvec2<T> const & radians
+ )
+ {
+ return detail::tvec2<T>(
+ degrees(radians.x),
+ degrees(radians.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> degrees
+ (
+ detail::tvec3<T> const & radians
+ )
+ {
+ return detail::tvec3<T>(
+ degrees(radians.x),
+ degrees(radians.y),
+ degrees(radians.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> degrees
+ (
+ detail::tvec4<T> const & radians
+ )
+ {
+ return detail::tvec4<T>(
+ degrees(radians.x),
+ degrees(radians.y),
+ degrees(radians.z),
+ degrees(radians.w));
+ }
+
+ // sin
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sin
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sin' only accept floating-point input");
+
+ return ::std::sin(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> sin
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ sin(angle.x),
+ sin(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> sin
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ sin(angle.x),
+ sin(angle.y),
+ sin(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> sin
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ sin(angle.x),
+ sin(angle.y),
+ sin(angle.z),
+ sin(angle.w));
+ }
+
+ // cos
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cos(genType const & angle)
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cos' only accept floating-point input");
+
+ return ::std::cos(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> cos
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ cos(angle.x),
+ cos(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> cos
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ cos(angle.x),
+ cos(angle.y),
+ cos(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> cos
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ cos(angle.x),
+ cos(angle.y),
+ cos(angle.z),
+ cos(angle.w));
+ }
+
+ // tan
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType tan
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tan' only accept floating-point input");
+
+ return ::std::tan(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> tan
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ tan(angle.x),
+ tan(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> tan
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ tan(angle.x),
+ tan(angle.y),
+ tan(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> tan
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ tan(angle.x),
+ tan(angle.y),
+ tan(angle.z),
+ tan(angle.w));
+ }
+
+ // asin
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asin
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asin' only accept floating-point input");
+
+ return ::std::asin(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> asin
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ asin(x.x),
+ asin(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> asin
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ asin(x.x),
+ asin(x.y),
+ asin(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> asin
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ asin(x.x),
+ asin(x.y),
+ asin(x.z),
+ asin(x.w));
+ }
+
+ // acos
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acos
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acos' only accept floating-point input");
+
+ return ::std::acos(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> acos
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ acos(x.x),
+ acos(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> acos
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ acos(x.x),
+ acos(x.y),
+ acos(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> acos
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ acos(x.x),
+ acos(x.y),
+ acos(x.z),
+ acos(x.w));
+ }
+
+ // atan
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atan
+ (
+ genType const & y,
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
+
+ return ::std::atan2(y, x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> atan
+ (
+ detail::tvec2<T> const & y,
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ atan(y.x, x.x),
+ atan(y.y, x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> atan
+ (
+ detail::tvec3<T> const & y,
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ atan(y.x, x.x),
+ atan(y.y, x.y),
+ atan(y.z, x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> atan
+ (
+ detail::tvec4<T> const & y,
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ atan(y.x, x.x),
+ atan(y.y, x.y),
+ atan(y.z, x.z),
+ atan(y.w, x.w));
+ }
+
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atan
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atan' only accept floating-point input");
+
+ return ::std::atan(x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> atan
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ atan(x.x),
+ atan(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> atan
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ atan(x.x),
+ atan(x.y),
+ atan(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> atan
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ atan(x.x),
+ atan(x.y),
+ atan(x.z),
+ atan(x.w));
+ }
+
+ // sinh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType sinh
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'sinh' only accept floating-point input");
+
+ return std::sinh(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> sinh
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ sinh(angle.x),
+ sinh(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> sinh
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ sinh(angle.x),
+ sinh(angle.y),
+ sinh(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> sinh
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ sinh(angle.x),
+ sinh(angle.y),
+ sinh(angle.z),
+ sinh(angle.w));
+ }
+
+ // cosh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType cosh
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'cosh' only accept floating-point input");
+
+ return std::cosh(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> cosh
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ cosh(angle.x),
+ cosh(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> cosh
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ cosh(angle.x),
+ cosh(angle.y),
+ cosh(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> cosh
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ cosh(angle.x),
+ cosh(angle.y),
+ cosh(angle.z),
+ cosh(angle.w));
+ }
+
+ // tanh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType tanh
+ (
+ genType const & angle
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'tanh' only accept floating-point input");
+
+ return std::tanh(angle);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> tanh
+ (
+ detail::tvec2<T> const & angle
+ )
+ {
+ return detail::tvec2<T>(
+ tanh(angle.x),
+ tanh(angle.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> tanh
+ (
+ detail::tvec3<T> const & angle
+ )
+ {
+ return detail::tvec3<T>(
+ tanh(angle.x),
+ tanh(angle.y),
+ tanh(angle.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> tanh
+ (
+ detail::tvec4<T> const & angle
+ )
+ {
+ return detail::tvec4<T>(
+ tanh(angle.x),
+ tanh(angle.y),
+ tanh(angle.z),
+ tanh(angle.w));
+ }
+
+ // asinh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType asinh
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'asinh' only accept floating-point input");
+
+ return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> asinh
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ asinh(x.x),
+ asinh(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> asinh
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ asinh(x.x),
+ asinh(x.y),
+ asinh(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> asinh
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ asinh(x.x),
+ asinh(x.y),
+ asinh(x.z),
+ asinh(x.w));
+ }
+
+ // acosh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType acosh
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'acosh' only accept floating-point input");
+
+ if(x < genType(1))
+ return genType(0);
+ return log(x + sqrt(x * x - genType(1)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> acosh
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ acosh(x.x),
+ acosh(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> acosh
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ acosh(x.x),
+ acosh(x.y),
+ acosh(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> acosh
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ acosh(x.x),
+ acosh(x.y),
+ acosh(x.z),
+ acosh(x.w));
+ }
+
+ // atanh
+ template <typename genType>
+ GLM_FUNC_QUALIFIER genType atanh
+ (
+ genType const & x
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'atanh' only accept floating-point input");
+
+ if(abs(x) >= genType(1))
+ return 0;
+ return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec2<T> atanh
+ (
+ detail::tvec2<T> const & x
+ )
+ {
+ return detail::tvec2<T>(
+ atanh(x.x),
+ atanh(x.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> atanh
+ (
+ detail::tvec3<T> const & x
+ )
+ {
+ return detail::tvec3<T>(
+ atanh(x.x),
+ atanh(x.y),
+ atanh(x.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> atanh
+ (
+ detail::tvec4<T> const & x
+ )
+ {
+ return detail::tvec4<T>(
+ atanh(x.x),
+ atanh(x.y),
+ atanh(x.z),
+ atanh(x.w));
+ }
+
+ }//namespace trigonometric
+ }//namespace function
+ }//namespace core
+}//namespace glm
diff --git a/src/glm/core/func_vector_relational.hpp b/src/glm/core/func_vector_relational.hpp
new file mode 100644
index 0000000..e8d9677
--- /dev/null
+++ b/src/glm/core/func_vector_relational.hpp
@@ -0,0 +1,215 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2008-09-09
+// Licence : This source is under MIT License
+// File : glm/core/func_vector_relational.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_vector_relational
+#define glm_core_func_vector_relational
+
+#include "_detail.hpp"
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ //! Define vector relational functions from Section 8.6 of GLSL 1.30.8 specification.
+ //! Included in glm namespace.
+ namespace vector_relational
+ {
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns the component-wise comparison result of x < y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThan
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'lessThan', GLM vector types required");
+ GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
+ "Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] < y[i];
+
+ return Result;
+ }
+
+ //! Returns the component-wise comparison of result x <= y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'lessThanEqual', GLM vector types required");
+ GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
+ "Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] <= y[i];
+ return Result;
+ }
+
+ //! Returns the component-wise comparison of result x > y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'greaterThan', GLM vector types required");
+ GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
+ "Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] > y[i];
+ return Result;
+ }
+
+ //! Returns the component-wise comparison of result x >= y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThanEqual
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'greaterThanEqual', GLM vector types required");
+ GLM_STATIC_ASSERT(detail::is_bool<T>::_NO,
+ "Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] >= y[i];
+ return Result;
+ }
+
+ //! Returns the component-wise comparison of result x == y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'equal', GLM vector types required");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] == y[i];
+ return Result;
+ }
+
+ //! Returns the component-wise comparison of result x != y.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <typename T, template <typename> class vecType>
+ GLM_FUNC_QUALIFIER typename vecType<T>::bool_type notEqual
+ (
+ vecType<T> const & x,
+ vecType<T> const & y
+ )
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<T> >::_YES,
+ "Invalid template instantiation of 'notEqual', GLM vector types required");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = x[i] != y[i];
+ return Result;
+ }
+
+ //! Returns true if any component of x is true.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <template <typename> class vecType>
+ GLM_FUNC_QUALIFIER bool any(vecType<bool> const & v)
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
+ "Invalid template instantiation of 'any', GLM boolean vector types required");
+
+ bool Result = false;
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result = Result || v[i];
+ return Result;
+ }
+
+ //! Returns true if all components of x are true.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <template <typename> class vecType>
+ GLM_FUNC_QUALIFIER bool all(vecType<bool> const & v)
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
+ "Invalid template instantiation of 'all', GLM boolean vector types required");
+
+ bool Result = true;
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result = Result && v[i];
+ return Result;
+ }
+
+ //! Returns the component-wise logical complement of x.
+ //! /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.6
+ template <template <typename> class vecType>
+ GLM_FUNC_QUALIFIER vecType<bool> not_(vecType<bool> const & v)
+ {
+ GLM_STATIC_ASSERT(detail::is_vector<vecType<bool> >::_YES,
+ "Invalid template instantiation of 'not_', GLM vector types required");
+
+ typename vecType<bool>::bool_type Result(vecType<bool>::null);
+ for(typename vecType<bool>::size_type i = 0; i < vecType<bool>::value_size(); ++i)
+ Result[i] = !v[i];
+ return Result;
+ }
+
+ ///@}
+
+ }//namespace vector_relational
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::vector_relational;
+}//namespace glm
+
+#include "func_vector_relational.inl"
+
+#endif//glm_core_func_vector_relational
diff --git a/src/glm/core/func_vector_relational.inl b/src/glm/core/func_vector_relational.inl
new file mode 100644
index 0000000..35fc30e
--- /dev/null
+++ b/src/glm/core/func_vector_relational.inl
@@ -0,0 +1,20 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-03
+// Updated : 2008-09-14
+// Licence : This source is under MIT License
+// File : glm/core/func_vector_relational.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ namespace vector_relational{
+
+ }//namespace vector_relational
+ }//namespace function
+ }//namespace core
+}//namespace glm
+
diff --git a/src/glm/core/hint.hpp b/src/glm/core/hint.hpp
new file mode 100644
index 0000000..ae75a79
--- /dev/null
+++ b/src/glm/core/hint.hpp
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-14
+// Updated : 2008-08-14
+// Licence : This source is under MIT License
+// File : glm/core/hint.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type
+#define glm_core_type
+
+namespace glm
+{
+ // Use dont_care, nicest and fastest to optimize implementations.
+ class dont_care {};
+ class nicest {};
+ class fastest {};
+};
+
+#endif//glm_core_type
diff --git a/src/glm/core/intrinsic_common.hpp b/src/glm/core/intrinsic_common.hpp
new file mode 100644
index 0000000..455464b
--- /dev/null
+++ b/src/glm/core/intrinsic_common.hpp
@@ -0,0 +1,70 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-11
+// Updated : 2009-05-11
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_common.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_common
+#define glm_detail_intrinsic_common
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+ __m128 sse_abs_ps(__m128 x);
+
+ __m128 sse_sgn_ps(__m128 x);
+
+ //floor
+ __m128 sse_flr_ps(__m128 v);
+
+ //trunc
+ __m128 sse_trc_ps(__m128 v);
+
+ //round
+ __m128 sse_nd_ps(__m128 v);
+
+ //roundEven
+ __m128 sse_rde_ps(__m128 v);
+
+ __m128 sse_rnd_ps(__m128 x);
+
+ __m128 sse_ceil_ps(__m128 v);
+
+ __m128 sse_frc_ps(__m128 x);
+
+ __m128 sse_mod_ps(__m128 x, __m128 y);
+
+ __m128 sse_modf_ps(__m128 x, __m128i & i);
+
+ //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
+
+ //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
+
+ __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
+
+ __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
+
+ __m128 sse_stp_ps(__m128 edge, __m128 x);
+
+ __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
+
+ __m128 sse_nan_ps(__m128 x);
+
+ __m128 sse_inf_ps(__m128 x);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_common.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_common
diff --git a/src/glm/core/intrinsic_common.inl b/src/glm/core/intrinsic_common.inl
new file mode 100644
index 0000000..b7792aa
--- /dev/null
+++ b/src/glm/core/intrinsic_common.inl
@@ -0,0 +1,283 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-08
+// Updated : 2009-05-08
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_common.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+ union ieee754_QNAN
+ {
+ const float f;
+ struct i
+ {
+ const unsigned int mantissa:23, exp:8, sign:1;
+ };
+
+ ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
+ };
+
+ static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
+ static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
+ static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
+ static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
+ static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
+ static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+ static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
+ static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
+ static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
+
+ static const ieee754_QNAN absMask;
+ static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
+
+ static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ //static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
+ //static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+ //static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
+ //static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
+ static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
+ static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
+ static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
+ static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
+ static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
+ static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
+ static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
+ static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
+ static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
+ static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
+ static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
+ //static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
+ //static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+
+ static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
+ static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
+ static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
+ static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
+ static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
+ static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
+ static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
+ static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
+ static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
+
+ static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
+ static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
+
+ static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+ static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
+ static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
+ static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
+ static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
+ static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
+
+ static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
+ static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
+ static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
+ static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
+ static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
+ static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
+ static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
+ static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
+ static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
+ static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
+ static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
+ static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
+ static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
+
+ static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
+ static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
+ static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
+ static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
+ static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
+ static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
+ static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
+ static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
+ static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
+ static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
+ static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
+ static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
+ static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
+ static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
+ static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
+ static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
+ static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
+ static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
+ static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
+ static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
+ static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
+ static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
+ static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
+ static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
+
+GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x)
+{
+ return _mm_and_ps(glm::detail::abs4Mask, x);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x)
+{
+ __m128 Neg = _mm_set1_ps(-1.0f);
+ __m128 Pos = _mm_set1_ps(1.0f);
+
+ __m128 Cmp0 = _mm_cmplt_ps(x, zero);
+ __m128 Cmp1 = _mm_cmpgt_ps(x, zero);
+
+ __m128 And0 = _mm_and_ps(Cmp0, Neg);
+ __m128 And1 = _mm_and_ps(Cmp1, Pos);
+
+ return _mm_or_ps(And0, And1);
+}
+
+//floor
+GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x)
+{
+ __m128 rnd0 = sse_rnd_ps(x);
+ __m128 cmp0 = _mm_cmplt_ps(x, rnd0);
+ __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+ __m128 sub0 = _mm_sub_ps(rnd0, and0);
+ return sub0;
+}
+
+//trunc
+/*
+GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v)
+{
+ return __m128();
+}
+*/
+//round
+GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x)
+{
+ __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+ __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+ __m128 add0 = _mm_add_ps(x, or0);
+ __m128 sub0 = _mm_sub_ps(add0, or0);
+ return sub0;
+}
+
+//roundEven
+GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x)
+{
+ __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+ __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+ __m128 add0 = _mm_add_ps(x, or0);
+ __m128 sub0 = _mm_sub_ps(add0, or0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x)
+{
+ __m128 rnd0 = sse_rnd_ps(x);
+ __m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
+ __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+ __m128 add0 = _mm_add_ps(rnd0, and0);
+ return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x)
+{
+ __m128 flr0 = sse_flr_ps(x);
+ __m128 sub0 = _mm_sub_ps(x, flr0);
+ return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
+{
+ __m128 div0 = _mm_div_ps(x, y);
+ __m128 flr0 = sse_flr_ps(div0);
+ __m128 mul0 = _mm_mul_ps(y, flr0);
+ __m128 sub0 = _mm_sub_ps(x, mul0);
+ return sub0;
+}
+
+/// TODO
+GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
+{
+ __m128 empty;
+ return empty;
+}
+
+//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
+
+//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y)
+
+GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
+{
+ __m128 min0 = _mm_min_ps(v, maxVal);
+ __m128 max0 = _mm_max_ps(min0, minVal);
+ return max0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
+{
+ __m128 sub0 = _mm_sub_ps(glm::detail::one, a);
+ __m128 mul0 = _mm_mul_ps(v1, sub0);
+ __m128 mul1 = _mm_mul_ps(v2, a);
+ __m128 add0 = _mm_add_ps(mul0, mul1);
+ return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x)
+{
+ __m128 cmp = _mm_cmple_ps(x, edge);
+ if(_mm_movemask_ps(cmp) == 0)
+ return glm::detail::one;
+ else
+ return glm::detail::zero;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
+{
+ __m128 sub0 = _mm_sub_ps(x, edge0);
+ __m128 sub1 = _mm_sub_ps(edge1, edge0);
+ __m128 div0 = _mm_sub_ps(sub0, sub1);
+ __m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
+ __m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
+ __m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
+ __m128 mul1 = _mm_mul_ps(clp0, clp0);
+ __m128 mul2 = _mm_mul_ps(mul1, sub2);
+ return mul2;
+}
+
+/// \todo
+GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x)
+{
+ __m128 empty;
+ return empty;
+}
+
+/// \todo
+GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x)
+{
+ __m128 empty;
+ return empty;
+}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x)
+{
+ __m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
+ const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
+ const static __m128 half = {0.5,0.5,0.5,0.5};
+ __m128 halfrecip = _mm_mul_ss(half, recip);
+ __m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
+ return _mm_mul_ss( halfrecip, threeminus_xrr);
+}
+
+}//namespace detail
+}//namespace glms
diff --git a/src/glm/core/intrinsic_exponential.hpp b/src/glm/core/intrinsic_exponential.hpp
new file mode 100644
index 0000000..1e105ca
--- /dev/null
+++ b/src/glm/core/intrinsic_exponential.hpp
@@ -0,0 +1,60 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-11
+// Updated : 2009-05-11
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_exponential.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_exponential
+#define glm_detail_intrinsic_exponential
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+/*
+GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
+{
+ __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
+ const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
+ const static __m128 half = { 0.5,0.5,0.5,0.5 };
+ __m128 halfrecip = _mm_mul_ss( half, recip );
+ __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
+ return _mm_mul_ss( halfrecip, threeminus_xrr );
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
+{
+ __m128 x = _mm_load_ss(&vIn[0]);
+ __m128 y = _mm_load_ss(&vIn[1]);
+ __m128 z = _mm_load_ss(&vIn[2]);
+
+ const __m128 l = // compute x*x + y*y + z*z
+ _mm_add_ss(
+ _mm_add_ss( _mm_mul_ss(x,x),
+ _mm_mul_ss(y,y)
+ ),
+ _mm_mul_ss( z, z )
+ );
+
+
+ const __m128 rsqt = _mm_rsqrt_nr_ss( l );
+ _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
+ _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
+ _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
+
+ return _mm_mul_ss( l , rsqt );
+}
+*/
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_exponential
diff --git a/src/glm/core/intrinsic_exponential.inl b/src/glm/core/intrinsic_exponential.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/glm/core/intrinsic_exponential.inl
diff --git a/src/glm/core/intrinsic_geometric.hpp b/src/glm/core/intrinsic_geometric.hpp
new file mode 100644
index 0000000..cb6e45d
--- /dev/null
+++ b/src/glm/core/intrinsic_geometric.hpp
@@ -0,0 +1,57 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-08
+// Updated : 2009-05-08
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_geometric.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_intrinsic_geometric
+#define glm_core_intrinsic_geometric
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_common.hpp"
+
+namespace glm{
+namespace detail
+{
+ //length
+ __m128 sse_len_ps(__m128 x);
+
+ //distance
+ __m128 sse_dst_ps(__m128 p0, __m128 p1);
+
+ //dot
+ __m128 sse_dot_ps(__m128 v1, __m128 v2);
+
+ // SSE1
+ __m128 sse_dot_ss(__m128 v1, __m128 v2);
+
+ //cross
+ __m128 sse_xpd_ps(__m128 v1, __m128 v2);
+
+ //normalize
+ __m128 sse_nrm_ps(__m128 v);
+
+ //faceforward
+ __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
+
+ //reflect
+ __m128 sse_rfe_ps(__m128 I, __m128 N);
+
+ //refract
+ __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_geometric.inl"
+
+#endif//GLM_ARCH
+#endif//glm_core_intrinsic_geometric
diff --git a/src/glm/core/intrinsic_geometric.inl b/src/glm/core/intrinsic_geometric.inl
new file mode 100644
index 0000000..06f0ee7
--- /dev/null
+++ b/src/glm/core/intrinsic_geometric.inl
@@ -0,0 +1,123 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-08
+// Updated : 2009-05-08
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_geometric.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+//length
+GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
+{
+ __m128 dot0 = sse_dot_ps(x, x);
+ __m128 sqt0 = _mm_sqrt_ps(dot0);
+ return sqt0;
+}
+
+//distance
+GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
+{
+ __m128 sub0 = _mm_sub_ps(p0, p1);
+ __m128 len0 = sse_len_ps(sub0);
+ return len0;
+}
+
+//dot
+GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
+{
+ __m128 mul0 = _mm_mul_ps(v1, v2);
+ __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128 add0 = _mm_add_ps(mul0, swp0);
+ __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+ __m128 add1 = _mm_add_ps(add0, swp1);
+ return add1;
+}
+
+// SSE1
+GLM_FUNC_QUALIFIER __m128 sse_dot_ss(__m128 v1, __m128 v2)
+{
+ __m128 mul0 = _mm_mul_ps(v1, v2);
+ __m128 mov0 = _mm_movehl_ps(mul0, mul0);
+ __m128 add0 = _mm_add_ps(mov0, mul0);
+ __m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
+ __m128 add1 = _mm_add_ss(add0, swp1);
+ return add1;
+}
+
+//cross
+GLM_FUNC_QUALIFIER __m128 sse_xpd_ps(__m128 v1, __m128 v2)
+{
+ __m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
+ __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
+ __m128 mul0 = _mm_mul_ps(swp0, swp3);
+ __m128 mul1 = _mm_mul_ps(swp1, swp2);
+ __m128 sub0 = _mm_sub_ps(mul0, mul1);
+ return sub0;
+}
+
+//normalize
+GLM_FUNC_QUALIFIER __m128 sse_nrm_ps(__m128 v)
+{
+ __m128 dot0 = sse_dot_ps(v, v);
+ __m128 isr0 = _mm_rsqrt_ps(dot0);
+ __m128 mul0 = _mm_mul_ps(v, isr0);
+ return mul0;
+}
+
+//faceforward
+GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
+{
+ //__m128 dot0 = _mm_dot_ps(v, v);
+ //__m128 neg0 = _mm_neg_ps(N);
+ //__m128 sgn0 = _mm_sgn_ps(dot0);
+ //__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
+ //return mix0;
+
+ __m128 dot0 = sse_dot_ps(Nref, I);
+ __m128 sgn0 = sse_sgn_ps(dot0);
+ __m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
+ __m128 mul1 = _mm_mul_ps(N, mul0);
+ return mul1;
+}
+
+//reflect
+GLM_FUNC_QUALIFIER __m128 sse_rfe_ps(__m128 I, __m128 N)
+{
+ __m128 dot0 = sse_dot_ps(N, I);
+ __m128 mul0 = _mm_mul_ps(N, dot0);
+ __m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
+ __m128 sub0 = _mm_sub_ps(I, mul1);
+ return sub0;
+}
+
+//refract
+GLM_FUNC_QUALIFIER __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
+{
+ __m128 dot0 = sse_dot_ps(N, I);
+ __m128 mul0 = _mm_mul_ps(eta, eta);
+ __m128 mul1 = _mm_mul_ps(dot0, dot0);
+ __m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
+ __m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
+ __m128 mul2 = _mm_mul_ps(sub0, sub1);
+
+ if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
+ return glm::detail::zero;
+
+ __m128 sqt0 = _mm_sqrt_ps(mul2);
+ __m128 mul3 = _mm_mul_ps(eta, dot0);
+ __m128 add0 = _mm_add_ps(mul3, sqt0);
+ __m128 mul4 = _mm_mul_ps(add0, N);
+ __m128 mul5 = _mm_mul_ps(eta, I);
+ __m128 sub2 = _mm_sub_ps(mul5, mul4);
+
+ return sub2;
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/intrinsic_matrix.hpp b/src/glm/core/intrinsic_matrix.hpp
new file mode 100644
index 0000000..2744318
--- /dev/null
+++ b/src/glm/core/intrinsic_matrix.hpp
@@ -0,0 +1,50 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-06-05
+// Updated : 2009-06-05
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_common.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_matrix
+#define glm_detail_intrinsic_matrix
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_geometric.hpp"
+
+namespace glm{
+namespace detail
+{
+ void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+ void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+ __m128 sse_mul_ps(__m128 m[4], __m128 v);
+
+ __m128 sse_mul_ps(__m128 v, __m128 m[4]);
+
+ void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
+
+ void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
+
+ void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
+
+ void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
+
+ __m128 sse_det_ps(__m128 const m[4]);
+
+ __m128 sse_slow_det_ps(__m128 const m[4]);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_matrix.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_matrix
diff --git a/src/glm/core/intrinsic_matrix.inl b/src/glm/core/intrinsic_matrix.inl
new file mode 100644
index 0000000..b3c1d6d
--- /dev/null
+++ b/src/glm/core/intrinsic_matrix.inl
@@ -0,0 +1,1051 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-06-05
+// Updated : 2009-06-05
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_common.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+static const __m128 GLM_VAR_USED _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f);
+static const __m128 GLM_VAR_USED _m128_deg_ps = _mm_set_ps1(180.f / 3.141592653589793238462643383279f);
+
+template <typename matType>
+GLM_FUNC_QUALIFIER matType sse_comp_mul_ps
+(
+ __m128 const in1[4],
+ __m128 const in2[4],
+ __m128 out[4]
+)
+{
+ out[0] = _mm_mul_ps(in1[0], in2[0]);
+ out[1] = _mm_mul_ps(in1[1], in2[1]);
+ out[2] = _mm_mul_ps(in1[2], in2[2]);
+ out[3] = _mm_mul_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4])
+{
+ {
+ out[0] = _mm_add_ps(in1[0], in2[0]);
+ out[1] = _mm_add_ps(in1[1], in2[1]);
+ out[2] = _mm_add_ps(in1[2], in2[2]);
+ out[3] = _mm_add_ps(in1[3], in2[3]);
+ }
+}
+
+GLM_FUNC_QUALIFIER void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4])
+{
+ {
+ out[0] = _mm_sub_ps(in1[0], in2[0]);
+ out[1] = _mm_sub_ps(in1[1], in2[1]);
+ out[2] = _mm_sub_ps(in1[2], in2[2]);
+ out[3] = _mm_sub_ps(in1[3], in2[3]);
+ }
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 m[4], __m128 v)
+{
+ __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(m[0], v0);
+ __m128 m1 = _mm_mul_ps(m[1], v1);
+ __m128 m2 = _mm_mul_ps(m[2], v2);
+ __m128 m3 = _mm_mul_ps(m[3], v3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ return a2;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 v, __m128 m[4])
+{
+ __m128 i0 = m[0];
+ __m128 i1 = m[1];
+ __m128 i2 = m[2];
+ __m128 i3 = m[3];
+
+ __m128 m0 = _mm_mul_ps(v, i0);
+ __m128 m1 = _mm_mul_ps(v, i1);
+ __m128 m2 = _mm_mul_ps(v, i2);
+ __m128 m3 = _mm_mul_ps(v, i3);
+
+ __m128 u0 = _mm_unpacklo_ps(m0, m1);
+ __m128 u1 = _mm_unpackhi_ps(m0, m1);
+ __m128 a0 = _mm_add_ps(u0, u1);
+
+ __m128 u2 = _mm_unpacklo_ps(m2, m3);
+ __m128 u3 = _mm_unpackhi_ps(m2, m3);
+ __m128 a1 = _mm_add_ps(u2, u3);
+
+ __m128 f0 = _mm_movelh_ps(a0, a1);
+ __m128 f1 = _mm_movehl_ps(a1, a0);
+ __m128 f2 = _mm_add_ps(f0, f1);
+
+ return f2;
+}
+
+GLM_FUNC_QUALIFIER void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[0] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[1] = a2;
+ }
+
+ {
+ __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[2] = a2;
+ }
+
+ {
+ //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
+ __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 m0 = _mm_mul_ps(in1[0], e0);
+ __m128 m1 = _mm_mul_ps(in1[1], e1);
+ __m128 m2 = _mm_mul_ps(in1[2], e2);
+ __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+ __m128 a0 = _mm_add_ps(m0, m1);
+ __m128 a1 = _mm_add_ps(m2, m3);
+ __m128 a2 = _mm_add_ps(a0, a1);
+
+ out[3] = a2;
+ }
+}
+
+GLM_FUNC_QUALIFIER void sse_transpose_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
+ __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
+ __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
+ __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
+
+ out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
+ out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
+ out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
+ out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_slow_det_ps(__m128 const in[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ return Det0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_detd_ps
+(
+ __m128 const m[4]
+)
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
+ __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
+ __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //detail::tvec4<T> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
+ __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
+ __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_det_ps
+(
+ __m128 const m[4]
+)
+{
+ // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
+
+ //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+ // First 2 columns
+ __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+ // Second 2 columns
+ __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
+ __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
+ __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+ // Columns subtraction
+ __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+ // Last 2 rows
+ __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
+ __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
+ __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+ __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+ //detail::tvec4<T> DetCof(
+ // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+ // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+ // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+ __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
+ __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
+ __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+ __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+ __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
+ __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
+ __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+ __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+ __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+ __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
+ __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
+ __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+ __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+ __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+ //return m[0][0] * DetCof[0]
+ // + m[0][1] * DetCof[1]
+ // + m[0][2] * DetCof[2]
+ // + m[0][3] * DetCof[3];
+
+ return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ __m128 Rcp0 = _mm_div_ps(one, Det0);
+ //__m128 Rcp0 = _mm_rcp_ps(Det0);
+
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
+{
+ __m128 Fac0;
+ {
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+ // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+ // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac0 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac1;
+ {
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+ // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+ // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac1 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+
+ __m128 Fac2;
+ {
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+ // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+ // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac2 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac3;
+ {
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+ // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+ // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac3 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac4;
+ {
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+ // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+ // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac4 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 Fac5;
+ {
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+ // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+ // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+ __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+ __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+ __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+ __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+ Fac5 = _mm_sub_ps(Mul00, Mul01);
+ }
+
+ __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+ __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+ // m[1][0]
+ // m[0][0]
+ // m[0][0]
+ // m[0][0]
+ __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][1]
+ // m[0][1]
+ // m[0][1]
+ // m[0][1]
+ __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][2]
+ // m[0][2]
+ // m[0][2]
+ // m[0][2]
+ __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // m[1][3]
+ // m[0][3]
+ // m[0][3]
+ // m[0][3]
+ __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+ __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+ // col0
+ // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+ // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+ // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+ // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+ __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+ __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+ __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+ __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+ __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+ __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+ // col1
+ // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+ // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+ // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+ // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+ __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+ __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+ __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+ __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+ __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+ __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+ // col2
+ // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+ // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+ // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+ // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+ __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+ __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+ __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+ __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+ __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+ __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+ // col3
+ // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+ // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+ // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+ // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+ __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+ __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+ __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+ __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+ __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+ __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+ __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+ // valType Determinant = m[0][0] * Inverse[0][0]
+ // + m[0][1] * Inverse[1][0]
+ // + m[0][2] * Inverse[2][0]
+ // + m[0][3] * Inverse[3][0];
+ __m128 Det0 = sse_dot_ps(in[0], Row2);
+ __m128 Rcp0 = _mm_rcp_ps(Det0);
+ //__m128 Rcp0 = _mm_div_ps(one, Det0);
+ // Inverse /= Determinant;
+ out[0] = _mm_mul_ps(Inv0, Rcp0);
+ out[1] = _mm_mul_ps(Inv1, Rcp0);
+ out[2] = _mm_mul_ps(Inv2, Rcp0);
+ out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+/*
+GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
+{
+ float a = glm::radians(Angle);
+ float c = cos(a);
+ float s = sin(a);
+
+ glm::vec4 AxisA(v[0], v[1], v[2], float(0));
+ __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
+ __m128 AxisC = detail::sse_nrm_ps(AxisB);
+
+ __m128 Cos0 = _mm_set_ss(c);
+ __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 Sin0 = _mm_set_ss(s);
+ __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ // detail::tvec3<valType> temp = (valType(1) - c) * axis;
+ __m128 Temp0 = _mm_sub_ps(one, CosA);
+ __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
+
+ //Rotate[0][0] = c + temp[0] * axis[0];
+ //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+ //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+ __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
+ __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
+ __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
+ __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
+ __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
+ __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
+ __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
+ __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
+
+ //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+ //Rotate[1][1] = c + temp[1] * axis[1];
+ //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+ __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
+ __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
+ __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
+ __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
+ __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
+ __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
+ __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
+
+ //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+ //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+ //Rotate[2][2] = c + temp[2] * axis[2];
+ __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
+ __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
+ __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
+ __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
+ __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
+ __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
+ __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
+ __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
+
+ __m128 Result[4];
+ Result[0] = TmpA4;
+ Result[1] = TmpB4;
+ Result[2] = TmpC4;
+ Result[3] = _mm_set_ps(1, 0, 0, 0);
+
+ //detail::tmat4x4<valType> Result(detail::tmat4x4<valType>::null);
+ //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+ //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+ //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+ //Result[3] = m[3];
+ //return Result;
+ sse_mul_ps(in, Result, out);
+}
+*/
+GLM_FUNC_QUALIFIER void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
+{
+ out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
+ out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
+ out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
+ out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/intrinsic_trigonometric.hpp b/src/glm/core/intrinsic_trigonometric.hpp
new file mode 100644
index 0000000..9b69bf7
--- /dev/null
+++ b/src/glm/core/intrinsic_trigonometric.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-06-09
+// Updated : 2009-06-09
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_trigonometric.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_trigonometric
+#define glm_detail_intrinsic_trigonometric
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_trigonometric.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_trigonometric
diff --git a/src/glm/core/intrinsic_trigonometric.inl b/src/glm/core/intrinsic_trigonometric.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/glm/core/intrinsic_trigonometric.inl
diff --git a/src/glm/core/intrinsic_vector_relational.hpp b/src/glm/core/intrinsic_vector_relational.hpp
new file mode 100644
index 0000000..f064995
--- /dev/null
+++ b/src/glm/core/intrinsic_vector_relational.hpp
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-06-09
+// Updated : 2009-06-09
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_vector_relational.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_vector_relational
+#define glm_detail_intrinsic_vector_relational
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_vector_relational.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_vector_relational
diff --git a/src/glm/core/intrinsic_vector_relational.inl b/src/glm/core/intrinsic_vector_relational.inl
new file mode 100644
index 0000000..0b8dc9d
--- /dev/null
+++ b/src/glm/core/intrinsic_vector_relational.inl
@@ -0,0 +1,347 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-06-09
+// Updated : 2009-06-09
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_vector_relational.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+//
+//// lessThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThan
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThan
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThan
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
+//}
+//
+//// lessThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThanEqual
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThanEqual
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThanEqual
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
+//}
+//
+//// greaterThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThan
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThan
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThan
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
+//}
+//
+//// greaterThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThanEqual
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThanEqual
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThanEqual
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint);
+//
+// return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
+//}
+//
+//// equal
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type equal
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type equal
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type equal
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
+//}
+//
+//// notEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type notEqual
+//(
+// detail::tvec2<valType> const & x,
+// detail::tvec2<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type notEqual
+//(
+// detail::tvec3<valType> const & x,
+// detail::tvec3<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type notEqual
+//(
+// detail::tvec4<valType> const & x,
+// detail::tvec4<valType> const & y
+//)
+//{
+// GLM_STATIC_ASSERT(
+// detail::type<valType>::is_float ||
+// detail::type<valType>::is_int ||
+// detail::type<valType>::is_uint ||
+// detail::type<valType>::is_bool);
+//
+// return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
+//}
+//
+//// any
+//GLM_FUNC_QUALIFIER bool any(detail::tvec2<bool> const & x)
+//{
+// return x.x || x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(detail::tvec3<bool> const & x)
+//{
+// return x.x || x.y || x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(detail::tvec4<bool> const & x)
+//{
+// return x.x || x.y || x.z || x.w;
+//}
+//
+//// all
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec2<bool>& x)
+//{
+// return x.x && x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec3<bool>& x)
+//{
+// return x.x && x.y && x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec4<bool>& x)
+//{
+// return x.x && x.y && x.z && x.w;
+//}
+//
+//// not
+//GLM_FUNC_QUALIFIER detail::tvec2<bool>::bool_type not_
+//(
+// detail::tvec2<bool> const & v
+//)
+//{
+// return detail::tvec2<bool>::bool_type(!v.x, !v.y);
+//}
+//
+//GLM_FUNC_QUALIFIER detail::tvec3<bool>::bool_type not_
+//(
+// detail::tvec3<bool> const & v
+//)
+//{
+// return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
+//}
+//
+//GLM_FUNC_QUALIFIER detail::tvec4<bool>::bool_type not_
+//(
+// detail::tvec4<bool> const & v
+//)
+//{
+// return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
+//} \ No newline at end of file
diff --git a/src/glm/core/setup.hpp b/src/glm/core/setup.hpp
new file mode 100644
index 0000000..05f68d4
--- /dev/null
+++ b/src/glm/core/setup.hpp
@@ -0,0 +1,480 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-11-13
+// Updated : 2011-01-26
+// Licence : This source is under MIT License
+// File : glm/setup.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_setup
+#define glm_setup
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Version
+
+#define GLM_VERSION 92
+#define GLM_VERSION_MAJOR 0
+#define GLM_VERSION_MINOR 9
+#define GLM_VERSION_PATCH 2
+#define GLM_VERSION_REVISION 3
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Compiler
+
+// User defines: GLM_FORCE_COMPILER_UNKNOWN
+// TODO ? __llvm__
+
+#define GLM_COMPILER_UNKNOWN 0x00000000
+
+// Visual C++ defines
+#define GLM_COMPILER_VC 0x01000000
+#define GLM_COMPILER_VC2 0x01000010
+#define GLM_COMPILER_VC4 0x01000020
+#define GLM_COMPILER_VC5 0x01000030
+#define GLM_COMPILER_VC6 0x01000040
+#define GLM_COMPILER_VC2002 0x01000050
+#define GLM_COMPILER_VC2003 0x01000060
+#define GLM_COMPILER_VC2005 0x01000070
+#define GLM_COMPILER_VC2008 0x01000080
+#define GLM_COMPILER_VC2010 0x01000090
+#define GLM_COMPILER_VC2011 0x010000A0
+
+// GCC defines
+#define GLM_COMPILER_GCC 0x02000000
+#define GLM_COMPILER_GCC_LLVM 0x02000001
+#define GLM_COMPILER_GCC_CLANG 0x02000002
+#define GLM_COMPILER_GCC30 0x02000010
+#define GLM_COMPILER_GCC31 0x02000020
+#define GLM_COMPILER_GCC32 0x02000030
+#define GLM_COMPILER_GCC33 0x02000040
+#define GLM_COMPILER_GCC34 0x02000050
+#define GLM_COMPILER_GCC35 0x02000060
+#define GLM_COMPILER_GCC40 0x02000070
+#define GLM_COMPILER_GCC41 0x02000080
+#define GLM_COMPILER_GCC42 0x02000090
+#define GLM_COMPILER_GCC43 0x020000A0
+#define GLM_COMPILER_GCC44 0x020000B0
+#define GLM_COMPILER_GCC45 0x020000C0
+#define GLM_COMPILER_GCC46 0x020000D0
+#define GLM_COMPILER_GCC47 0x020000E0
+#define GLM_COMPILER_GCC48 0x020000F0
+#define GLM_COMPILER_GCC49 0x02000100
+#define GLM_COMPILER_GCC50 0x02000200
+
+// G++ command line to display defined
+// echo "" | g++ -E -dM -x c++ - | sort
+
+// Borland C++ defines. How to identify BC?
+#define GLM_COMPILER_BC 0x04000000
+#define GLM_COMPILER_BCB4 0x04000100
+#define GLM_COMPILER_BCB5 0x04000200
+#define GLM_COMPILER_BCB6 0x04000300
+//#define GLM_COMPILER_BCBX 0x04000400 // What's the version value?
+#define GLM_COMPILER_BCB2009 0x04000500
+
+// CodeWarrior
+#define GLM_COMPILER_CODEWARRIOR 0x08000000
+
+// CUDA
+#define GLM_COMPILER_CUDA 0x10000000
+#define GLM_COMPILER_CUDA30 0x10000010
+#define GLM_COMPILER_CUDA31 0x10000020
+#define GLM_COMPILER_CUDA32 0x10000030
+#define GLM_COMPILER_CUDA40 0x10000040
+
+// Clang
+#define GLM_COMPILER_CLANG 0x20000000
+#define GLM_COMPILER_CLANG26 0x20000010
+#define GLM_COMPILER_CLANG27 0x20000020
+#define GLM_COMPILER_CLANG28 0x20000030
+#define GLM_COMPILER_CLANG29 0x20000040
+
+// LLVM GCC
+#define GLM_COMPILER_LLVM_GCC 0x40000000
+
+// Build model
+#define GLM_MODEL_32 0x00000010
+#define GLM_MODEL_64 0x00000020
+
+// Force generic C++ compiler
+#ifdef GLM_FORCE_COMPILER_UNKNOWN
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+
+// CUDA
+#elif defined(__CUDACC__)
+# define GLM_COMPILER GLM_COMPILER_CUDA
+
+// Visual C++
+#elif defined(_MSC_VER)
+# if _MSC_VER == 900
+# define GLM_COMPILER GLM_COMPILER_VC2
+# elif _MSC_VER == 1000
+# define GLM_COMPILER GLM_COMPILER_VC4
+# elif _MSC_VER == 1100
+# define GLM_COMPILER GLM_COMPILER_VC5
+# elif _MSC_VER == 1200
+# define GLM_COMPILER GLM_COMPILER_VC6
+# elif _MSC_VER == 1300
+# define GLM_COMPILER GLM_COMPILER_VC2002
+# elif _MSC_VER == 1310
+# define GLM_COMPILER GLM_COMPILER_VC2003
+# elif _MSC_VER == 1400
+# define GLM_COMPILER GLM_COMPILER_VC2005
+# elif _MSC_VER == 1500
+# define GLM_COMPILER GLM_COMPILER_VC2008
+# elif _MSC_VER == 1600
+# define GLM_COMPILER GLM_COMPILER_VC2010
+# elif _MSC_VER == 1700
+# define GLM_COMPILER GLM_COMPILER_VC2011
+# else//_MSC_VER
+# define GLM_COMPILER GLM_COMPILER_VC
+# endif//_MSC_VER
+
+// G++
+#elif defined(__GNUC__) || defined(__llvm__) || defined(__clang__)
+# if defined (__llvm__)
+# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_LLVM
+# elif defined (__clang__)
+# define GLM_COMPILER_GCC_EXTRA GLM_COMPILER_GCC_CLANG
+# else
+# define GLM_COMPILER_GCC_EXTRA 0
+# endif
+#
+# if (__GNUC__ == 3) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER GLM_COMPILER_GCC32
+# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 3)
+# define GLM_COMPILER GLM_COMPILER_GCC33
+# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 4)
+# define GLM_COMPILER GLM_COMPILER_GCC34
+# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 5)
+# define GLM_COMPILER GLM_COMPILER_GCC35
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 0)
+# define GLM_COMPILER (GLM_COMPILER_GCC40 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 1)
+# define GLM_COMPILER (GLM_COMPILER_GCC41 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+# define GLM_COMPILER (GLM_COMPILER_GCC42 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
+# define GLM_COMPILER (GLM_COMPILER_GCC43 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
+# define GLM_COMPILER (GLM_COMPILER_GCC44 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
+# define GLM_COMPILER (GLM_COMPILER_GCC45 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
+# define GLM_COMPILER (GLM_COMPILER_GCC46 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
+# define GLM_COMPILER (GLM_COMPILER_GCC47 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
+# define GLM_COMPILER (GLM_COMPILER_GCC48 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 9)
+# define GLM_COMPILER (GLM_COMPILER_GCC49 | GLM_COMPILER_GCC_EXTRA)
+# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 0)
+# define GLM_COMPILER (GLM_COMPILER_GCC50 | GLM_COMPILER_GCC_EXTRA)
+# else
+# define GLM_COMPILER (GLM_COMPILER_GCC | GLM_COMPILER_GCC_EXTRA)
+# endif
+
+// Borland C++
+#elif defined(_BORLANDC_)
+# if defined(VER125)
+# define GLM_COMPILER GLM_COMPILER_BCB4
+# elif defined(VER130)
+# define GLM_COMPILER GLM_COMPILER_BCB5
+# elif defined(VER140)
+# define GLM_COMPILER GLM_COMPILER_BCB6
+# elif defined(VER200)
+# define GLM_COMPILER GLM_COMPILER_BCB2009
+# else
+# define GLM_COMPILER GLM_COMPILER_BC
+# endif
+
+// Codewarrior
+#elif defined(__MWERKS__)
+# define GLM_COMPILER GLM_COMPILER_CODEWARRIOR
+
+#else
+# define GLM_COMPILER GLM_COMPILER_UNKNOWN
+#endif
+
+#ifndef GLM_COMPILER
+#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
+#endif//GLM_COMPILER
+
+// Report compiler detection
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
+# define GLM_MESSAGE_COMPILER_DISPLAYED
+# if(GLM_COMPILER & GLM_COMPILER_CUDA)
+# pragma message("GLM: CUDA compiler detected")
+# elif(GLM_COMPILER & GLM_COMPILER_VC)
+# pragma message("GLM: Visual C++ compiler detected")
+# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+# pragma message("GLM: Clang compiler detected")
+# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
+# pragma message("GLM: LLVM GCC compiler detected")
+# elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
+# pragma message("GLM: LLVM GCC compiler detected")
+# elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
+# pragma message("GLM: CLANG compiler detected")
+# else
+# pragma message("GLM: GCC compiler detected")
+# endif
+# elif(GLM_COMPILER & GLM_COMPILER_BC)
+# pragma message("GLM: Borland compiler detected but not supported")
+# elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
+# pragma message("GLM: Codewarrior compiler detected but not supported")
+# else
+# pragma message("GLM: Compiler not detected")
+# endif
+#endif//GLM_MESSAGE
+
+/////////////////
+// Build model //
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+# if defined(_M_X64)
+# define GLM_MODEL GLM_MODEL_64
+# else
+# define GLM_MODEL GLM_MODEL_32
+# endif//_M_X64
+#elif(GLM_COMPILER & GLM_COMPILER_GCC)
+# if(defined(__WORDSIZE) && (__WORDSIZE == 64)) || defined(__arch64__) || defined(__LP64__) || defined(__x86_64__)
+# define GLM_MODEL GLM_MODEL_64
+# else
+# define GLM_MODEL GLM_MODEL_32
+# endif//
+#else
+# define GLM_MODEL GLM_MODEL_32
+#endif//
+
+#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
+#error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+#endif//GLM_MODEL
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED))
+# define GLM_MESSAGE_MODEL_DISPLAYED
+# if(GLM_MODEL == GLM_MODEL_64)
+# pragma message("GLM: 64 bits model")
+# elif(GLM_MODEL == GLM_MODEL_32)
+# pragma message("GLM: 32 bits model")
+# endif//GLM_MODEL
+#endif//GLM_MESSAGE
+
+/////////////////
+// C++ Version //
+
+// User defines: GLM_FORCE_CXX98
+
+#define GLM_LANG_CXX 0
+#define GLM_LANG_CXX98 1
+#define GLM_LANG_CXX0X 2
+#define GLM_LANG_CXXMS 3
+#define GLM_LANG_CXXGNU 4
+
+#if(defined(GLM_FORCE_CXX98))
+# define GLM_LANG GLM_LANG_CXX98
+#elif(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__GXX_EXPERIMENTAL_CXX0X__)) // -std=c++0x or -std=gnu++0x
+# define GLM_LANG GLM_LANG_CXX0X
+#elif(GLM_COMPILER == GLM_COMPILER_VC2010) //_MSC_EXTENSIONS for MS language extensions
+# define GLM_LANG GLM_LANG_CXX0X
+#elif(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__STRICT_ANSI__))
+# define GLM_LANG GLM_LANG_CXX98
+#elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && !defined(_MSC_EXTENSIONS))
+# define GLM_LANG GLM_LANG_CXX98
+#else
+# define GLM_LANG GLM_LANG_CXX
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
+# define GLM_MESSAGE_LANG_DISPLAYED
+# if(GLM_LANG == GLM_LANG_CXX98)
+# pragma message("GLM: C++98")
+# elif(GLM_LANG == GLM_LANG_CXX0X)
+# pragma message("GLM: C++0x")
+# endif//GLM_MODEL
+#endif//GLM_MESSAGE
+
+/////////////////
+// Platform
+
+// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX
+
+#define GLM_ARCH_PURE 0x0000 //(0x0000)
+#define GLM_ARCH_SSE2 0x0001 //(0x0001)
+#define GLM_ARCH_SSE3 0x0003 //(0x0002 | GLM_ARCH_SSE2)
+#define GLM_ARCH_AVX 0x0007 //(0x0004 | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+
+#if(defined(GLM_FORCE_PURE))
+# define GLM_ARCH GLM_ARCH_PURE
+#elif(defined(GLM_FORCE_AVX))
+# define GLM_ARCH GLM_ARCH_AVX
+#elif(defined(GLM_FORCE_SSE3))
+# define GLM_ARCH GLM_ARCH_SSE3
+#elif(defined(GLM_FORCE_SSE2))
+# define GLM_ARCH GLM_ARCH_SSE2
+#elif((GLM_COMPILER & GLM_COMPILER_VC) && (defined(_M_IX86) || defined(_M_X64)))
+# if(defined(_M_CEE_PURE))
+# define GLM_ARCH GLM_ARCH_PURE
+# elif(GLM_COMPILER >= GLM_COMPILER_VC2010)
+# if(_MSC_FULL_VER >= 160031118) //160031118: VC2010 SP1 beta full version
+# define GLM_ARCH GLM_ARCH_AVX //GLM_ARCH_AVX (Require SP1)
+# else
+# define GLM_ARCH GLM_ARCH_SSE3
+# endif
+# elif(GLM_COMPILER >= GLM_COMPILER_VC2008)
+# define GLM_ARCH GLM_ARCH_SSE3
+# elif(GLM_COMPILER >= GLM_COMPILER_VC2005)
+# define GLM_ARCH GLM_ARCH_SSE2
+# else
+# define GLM_ARCH GLM_ARCH_PURE
+# endif
+#elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
+# if(defined(__AVX__))
+# define GLM_ARCH GLM_ARCH_AVX
+# elif(defined(__SSE3__))
+# define GLM_ARCH GLM_ARCH_SSE3
+# elif(defined(__SSE2__))
+# define GLM_ARCH GLM_ARCH_SSE2
+# else
+# define GLM_ARCH GLM_ARCH_PURE
+# endif
+#elif((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__)))
+# if(defined(__AVX__))
+# define GLM_ARCH GLM_ARCH_AVX
+# elif(defined(__SSE3__))
+# define GLM_ARCH GLM_ARCH_SSE3
+# elif(defined(__SSE2__))
+# define GLM_ARCH GLM_ARCH_SSE2
+# else
+# define GLM_ARCH GLM_ARCH_PURE
+# endif
+#else
+# define GLM_ARCH GLM_ARCH_PURE
+#endif
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+#if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
+# include <immintrin.h>
+#endif//GLM_ARCH
+#if((GLM_ARCH & GLM_ARCH_SSE3) == GLM_ARCH_SSE3)
+# include <pmmintrin.h>
+#endif//GLM_ARCH
+#if((GLM_ARCH & GLM_ARCH_SSE2) == GLM_ARCH_SSE2)
+# include <emmintrin.h>
+#endif//GLM_ARCH
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED))
+# define GLM_MESSAGE_ARCH_DISPLAYED
+# if(GLM_ARCH == GLM_ARCH_PURE)
+# pragma message("GLM: Platform independent")
+# elif(GLM_ARCH == GLM_ARCH_SSE2)
+# pragma message("GLM: SSE2 build platform")
+# elif(GLM_ARCH == GLM_ARCH_SSE3)
+# pragma message("GLM: SSE3 build platform")
+# elif(GLM_ARCH == GLM_ARCH_AVX)
+# pragma message("GLM: AVX build platform")
+# endif//GLM_ARCH
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Components
+
+//#define GLM_FORCE_ONLY_XYZW
+#define GLM_COMPONENT_GLSL_NAMES 0
+#define GLM_COMPONENT_ONLY_XYZW 1 // To disable multiple vector component names access.
+#define GLM_COMPONENT_MS_EXT 2 // To use anonymous union to provide multiple component names access for class valType. Visual C++ only.
+
+#ifndef GLM_FORCE_ONLY_XYZW
+# if((GLM_COMPILER & GLM_COMPILER_VC) && defined(_MSC_EXTENSIONS))
+# define GLM_COMPONENT GLM_COMPONENT_MS_EXT
+# else
+# define GLM_COMPONENT GLM_COMPONENT_GLSL_NAMES
+# endif
+#else
+# define GLM_COMPONENT GLM_COMPONENT_ONLY_XYZW
+#endif
+
+#if((GLM_COMPONENT == GLM_COMPONENT_MS_EXT) && !(GLM_COMPILER & GLM_COMPILER_VC))
+# error "GLM_COMPONENT value is GLM_COMPONENT_MS_EXT but this is not allowed with the current compiler."
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPONENT_DISPLAYED))
+# define GLM_MESSAGE_COMPONENT_DISPLAYED
+# if(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
+# pragma message("GLM: GLSL multiple vector component names")
+# elif(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
+# pragma message("GLM: x,y,z,w vector component names only")
+# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
+# pragma message("GLM: Multiple vector component names through Visual C++ language extensions")
+# else
+# error "GLM_COMPONENT value unknown"
+# endif//GLM_MESSAGE_COMPONENT_DISPLAYED
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Static assert
+
+#if(GLM_LANG == GLM_LANG_CXX0X)
+# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+#elif(defined(BOOST_STATIC_ASSERT))
+# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
+#elif(GLM_COMPILER & GLM_COMPILER_VC)
+# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+#else
+# define GLM_STATIC_ASSERT(x, message)
+# define GLM_STATIC_ASSERT_NULL
+#endif//GLM_LANG
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA
+
+#if(defined(GLM_FORCE_CUDA) || (GLM_COMPILER & GLM_COMPILER_CUDA))
+# define GLM_CUDA_FUNC_DEF __device__ __host__
+# define GLM_CUDA_FUNC_DECL __device__ __host__
+#else
+# define GLM_CUDA_FUNC_DEF
+# define GLM_CUDA_FUNC_DECL
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_GCC
+#define GLM_VAR_USED __attribute__ ((unused))
+#else
+#define GLM_VAR_USED
+#endif
+
+#if(defined(GLM_FORCE_INLINE))
+# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
+# define GLM_INLINE __forceinline
+# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC34))
+# define GLM_INLINE __attribute__((always_inline))
+# else
+# define GLM_INLINE inline
+# endif//GLM_COMPILER
+#else
+# define GLM_INLINE inline
+#endif//defined(GLM_FORCE_INLINE)
+
+#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Swizzle operators
+
+// User defines: GLM_SWIZZLE_XYZW GLM_SWIZZLE_RGBA GLM_SWIZZLE_STQP GLM_SWIZZLE
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
+# define GLM_MESSAGE_SWIZZLE_DISPLAYED
+# if(defined(GLM_SWIZZLE))
+# pragma message("GLM: Full swizzling operator enabled")
+# elif(!defined(GLM_SWIZZLE_XYZW) && !defined(GLM_SWIZZLE_RGBA) && !defined(GLM_SWIZZLE_STQP) && !defined(GLM_SWIZZLE))
+# pragma message("GLM: No swizzling operator enabled")
+# else
+# pragma message("GLM: Partial swizzling operator enabled")
+# endif
+#endif//GLM_MESSAGE
+
+#endif//glm_setup
diff --git a/src/glm/core/type.hpp b/src/glm/core/type.hpp
new file mode 100644
index 0000000..25585cb
--- /dev/null
+++ b/src/glm/core/type.hpp
@@ -0,0 +1,322 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-01-08
+// Updated : 2008-01-08
+// Licence : This source is under MIT License
+// File : glm/core/type.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type
+#define glm_core_type
+
+#include "type_half.hpp"
+#include "type_float.hpp"
+#include "type_int.hpp"
+
+#include "type_gentype.hpp"
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+
+#include "type_mat2x2.hpp"
+#include "type_mat2x3.hpp"
+#include "type_mat2x4.hpp"
+#include "type_mat3x2.hpp"
+#include "type_mat3x3.hpp"
+#include "type_mat3x4.hpp"
+#include "type_mat4x2.hpp"
+#include "type_mat4x3.hpp"
+#include "type_mat4x4.hpp"
+
+namespace glm{
+namespace core{
+namespace type
+{
+ //////////////////////////
+ // Float definition
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT))
+ typedef precision::highp_vec2 vec2;
+ typedef precision::highp_vec3 vec3;
+ typedef precision::highp_vec4 vec4;
+ typedef precision::highp_mat2x2 mat2x2;
+ typedef precision::highp_mat2x3 mat2x3;
+ typedef precision::highp_mat2x4 mat2x4;
+ typedef precision::highp_mat3x2 mat3x2;
+ typedef precision::highp_mat3x3 mat3x3;
+ typedef precision::highp_mat3x4 mat3x4;
+ typedef precision::highp_mat4x2 mat4x2;
+ typedef precision::highp_mat4x3 mat4x3;
+ typedef precision::highp_mat4x4 mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+ typedef precision::mediump_vec2 vec2;
+ typedef precision::mediump_vec3 vec3;
+ typedef precision::mediump_vec4 vec4;
+ typedef precision::mediump_mat2x2 mat2x2;
+ typedef precision::mediump_mat2x3 mat2x3;
+ typedef precision::mediump_mat2x4 mat2x4;
+ typedef precision::mediump_mat3x2 mat3x2;
+ typedef precision::mediump_mat3x3 mat3x3;
+ typedef precision::mediump_mat3x4 mat3x4;
+ typedef precision::mediump_mat4x2 mat4x2;
+ typedef precision::mediump_mat4x3 mat4x3;
+ typedef precision::mediump_mat4x4 mat4x4;
+#elif(defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef precision::lowp_vec2 vec2;
+ typedef precision::lowp_vec3 vec3;
+ typedef precision::lowp_vec4 vec4;
+ typedef precision::lowp_mat2x2 mat2x2;
+ typedef precision::lowp_mat2x3 mat2x3;
+ typedef precision::lowp_mat2x4 mat2x4;
+ typedef precision::lowp_mat3x2 mat3x2;
+ typedef precision::lowp_mat3x3 mat3x3;
+ typedef precision::lowp_mat3x4 mat3x4;
+ typedef precision::lowp_mat4x2 mat4x2;
+ typedef precision::lowp_mat4x3 mat4x3;
+ typedef precision::lowp_mat4x4 mat4x4;
+#else
+ //! 2 components vector of floating-point numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_vec2 vec2;
+
+ //! 3 components vector of floating-point numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_vec3 vec3;
+
+ //! 4 components vector of floating-point numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_vec4 vec4;
+
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat2x2 mat2x2;
+
+ //! 2 columns of 3 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat2x3 mat2x3;
+
+ //! 2 columns of 4 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat2x4 mat2x4;
+
+ //! 3 columns of 2 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat3x2 mat3x2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat3x3 mat3x3;
+
+ //! 3 columns of 4 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat3x4 mat3x4;
+
+ //! 4 columns of 2 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat4x2 mat4x2;
+
+ //! 4 columns of 3 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat4x3 mat4x3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef precision::mediump_mat4x4 mat4x4;
+
+#endif//GLM_PRECISION
+
+ //! 2 columns of 2 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef mat2x2 mat2;
+
+ //! 3 columns of 3 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef mat3x3 mat3;
+
+ //! 4 columns of 4 components matrix of floating-point numbers.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
+ //! \ingroup core_types
+ typedef mat4x4 mat4;
+
+ //////////////////////////
+ // Signed integer definition
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+ typedef precision::highp_ivec2 ivec2;
+ typedef precision::highp_ivec3 ivec3;
+ typedef precision::highp_ivec4 ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+ typedef precision::mediump_ivec2 ivec2;
+ typedef precision::mediump_ivec3 ivec3;
+ typedef precision::mediump_ivec4 ivec4;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+ typedef precision::lowp_ivec2 ivec2;
+ typedef precision::lowp_ivec3 ivec3;
+ typedef precision::lowp_ivec4 ivec4;
+#else
+ //! 2 components vector of signed integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_ivec2 ivec2;
+
+ //! 3 components vector of signed integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_ivec3 ivec3;
+
+ //! 4 components vector of signed integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_ivec4 ivec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Unsigned integer definition
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+ typedef precision::highp_uvec2 uvec2;
+ typedef precision::highp_uvec3 uvec3;
+ typedef precision::highp_uvec4 uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+ typedef precision::mediump_uvec2 uvec2;
+ typedef precision::mediump_uvec3 uvec3;
+ typedef precision::mediump_uvec4 uvec4;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+ typedef precision::lowp_uvec2 uvec2;
+ typedef precision::lowp_uvec3 uvec3;
+ typedef precision::lowp_uvec4 uvec4;
+#else
+ //! 2 components vector of unsigned integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_uvec2 uvec2;
+
+ //! 3 components vector of unsigned integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_uvec3 uvec3;
+
+ //! 4 components vector of unsigned integer numbers.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef precision::mediump_uvec4 uvec4;
+#endif//GLM_PRECISION
+
+ //////////////////////////
+ // Boolean definition
+
+ //! 2 components vector of boolean.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef detail::tvec2<bool> bvec2;
+
+ //! 3 components vector of boolean.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef detail::tvec3<bool> bvec3;
+
+ //! 4 components vector of boolean.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
+ //! \ingroup core_types
+ typedef detail::tvec4<bool> bvec4;
+
+ //////////////////////////
+ // Double definition
+
+ //! Vector of 2 double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tvec2<double> dvec2;
+
+ //! Vector of 3 double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tvec3<double> dvec3;
+
+ //! Vector of 4 double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tvec4<double> dvec4;
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat2x2<double> dmat2;
+
+ //! 3 * 3 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat3x3<double> dmat3;
+
+ //! 4 * 4 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat4x4<double> dmat4;
+
+ //! 2 * 2 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat2x2<double> dmat2x2;
+
+ //! 2 * 3 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat2x3<double> dmat2x3;
+
+ //! 2 * 4 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat2x4<double> dmat2x4;
+
+ //! 3 * 2 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat3x2<double> dmat3x2;
+
+ //! 3 * 3 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat3x3<double> dmat3x3;
+
+ //! 3 * 4 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat3x4<double> dmat3x4;
+
+ //! 4 * 2 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat4x2<double> dmat4x2;
+
+ //! 4 * 3 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat4x3<double> dmat4x3;
+
+ //! 4 * 4 matrix of double-precision floating-point numbers.
+ //! From GLSL 4.00.8 specification, section 4.1 Basic Types.
+ //! \ingroup core_types
+ typedef detail::tmat4x4<double> dmat4x4;
+
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#endif//glm_core_type
diff --git a/src/glm/core/type_float.hpp b/src/glm/core/type_float.hpp
new file mode 100644
index 0000000..1d96eae
--- /dev/null
+++ b/src/glm/core/type_float.hpp
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-22
+// Updated : 2010-02-08
+// Licence : This source is under MIT License
+// File : glm/core/type_float.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_float
+#define glm_core_type_float
+
+#include "type_half.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+ namespace detail
+ {
+ GLM_DETAIL_IS_FLOAT(detail::thalf);
+ GLM_DETAIL_IS_FLOAT(float);
+ GLM_DETAIL_IS_FLOAT(double);
+ GLM_DETAIL_IS_FLOAT(long double);
+ }
+ //namespace detail
+
+ namespace core{
+ namespace type{
+
+ namespace precision
+ {
+#ifdef GLM_USE_HALF_SCALAR
+ typedef detail::thalf lowp_float_t;
+#else//GLM_USE_HALF_SCALAR
+ typedef float lowp_float_t;
+#endif//GLM_USE_HALF_SCALAR
+ typedef float mediump_float_t;
+ typedef double highp_float_t;
+
+ //! Low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification
+ //! \ingroup core_precision
+ typedef lowp_float_t lowp_float;
+ //! Medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification
+ //! \ingroup core_precision
+ typedef mediump_float_t mediump_float;
+ //! High precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification
+ //! \ingroup core_precision
+ typedef highp_float_t highp_float;
+ }
+ //namespace precision
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef precision::mediump_float float_t;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef precision::highp_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef precision::mediump_float float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+ typedef precision::lowp_float float_t;
+#else
+# error "GLM error: multiple default precision requested for floating-point types"
+#endif
+
+ }//namespace type
+ }//namespace core
+}//namespace glm
+
+#endif//glm_core_type_float
diff --git a/src/glm/core/type_gentype.hpp b/src/glm/core/type_gentype.hpp
new file mode 100644
index 0000000..3b59b2c
--- /dev/null
+++ b/src/glm/core/type_gentype.hpp
@@ -0,0 +1,150 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-05
+// Updated : 2010-01-26
+// Licence : This source is under MIT License
+// File : glm/core/type_gentype.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype
+#define glm_core_type_gentype
+
+#include "type_size.hpp"
+
+namespace glm
+{
+ enum profile
+ {
+ nice,
+ fast,
+ simd
+ };
+
+namespace detail
+{
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ struct genType
+ {
+ public:
+ enum ctor{null};
+
+ typedef VALTYPE value_type;
+ typedef VALTYPE & value_reference;
+ typedef VALTYPE * value_pointer;
+ typedef VALTYPE const * value_const_pointer;
+ typedef TYPE<bool> bool_type;
+
+ typedef sizeType size_type;
+ static bool is_vector();
+ static bool is_matrix();
+
+ typedef TYPE<VALTYPE> type;
+ typedef TYPE<VALTYPE> * pointer;
+ typedef TYPE<VALTYPE> const * const_pointer;
+ typedef TYPE<VALTYPE> const * const const_pointer_const;
+ typedef TYPE<VALTYPE> * const pointer_const;
+ typedef TYPE<VALTYPE> & reference;
+ typedef TYPE<VALTYPE> const & const_reference;
+ typedef TYPE<VALTYPE> const & param_type;
+
+ //////////////////////////////////////
+ // Address (Implementation details)
+
+ value_const_pointer value_address() const{return value_pointer(this);}
+ value_pointer value_address(){return value_pointer(this);}
+
+ //protected:
+ // enum kind
+ // {
+ // GEN_TYPE,
+ // VEC_TYPE,
+ // MAT_TYPE
+ // };
+
+ // typedef typename TYPE::kind kind;
+ };
+
+ template
+ <
+ typename VALTYPE,
+ template <typename> class TYPE
+ >
+ bool genType<VALTYPE, TYPE>::is_vector()
+ {
+ return true;
+ }
+/*
+ template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+ class base
+ {
+ public:
+ //////////////////////////////////////
+ // Traits
+
+ typedef sizeType size_type;
+ typedef valTypeT value_type;
+
+ typedef base<value_type, colT, rowT> class_type;
+
+ typedef base<bool, colT, rowT> bool_type;
+ typedef base<value_type, rowT, 1> col_type;
+ typedef base<value_type, colT, 1> row_type;
+ typedef base<value_type, rowT, colT> transpose_type;
+
+ static size_type col_size();
+ static size_type row_size();
+ static size_type value_size();
+ static bool is_scalar();
+ static bool is_vector();
+ static bool is_matrix();
+
+ private:
+ // Data
+ col_type value[colT];
+
+ public:
+ //////////////////////////////////////
+ // Constructors
+ base();
+ base(class_type const & m);
+
+ explicit base(value_type const & x);
+ explicit base(value_type const * const x);
+ explicit base(col_type const * const x);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename vU, uint cU, uint rU, profile pU>
+ explicit base(base<vU, cU, rU, pU> const & m);
+
+ //////////////////////////////////////
+ // Accesses
+ col_type& operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Unary updatable operators
+ class_type& operator= (class_type const & x);
+ class_type& operator+= (value_type const & x);
+ class_type& operator+= (class_type const & x);
+ class_type& operator-= (value_type const & x);
+ class_type& operator-= (class_type const & x);
+ class_type& operator*= (value_type const & x);
+ class_type& operator*= (class_type const & x);
+ class_type& operator/= (value_type const & x);
+ class_type& operator/= (class_type const & x);
+ class_type& operator++ ();
+ class_type& operator-- ();
+ };
+*/
+ }//namespace detail
+}//namespace glm
+
+//#include "type_gentype.inl"
+
+#endif//glm_core_type_gentype
diff --git a/src/glm/core/type_gentype.inl b/src/glm/core/type_gentype.inl
new file mode 100644
index 0000000..ab2e18f
--- /dev/null
+++ b/src/glm/core/type_gentype.inl
@@ -0,0 +1,347 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-05
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File : glm/core/type_gentype.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+/////////////////////////////////
+// Static functions
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
+{
+ return cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
+{
+ return rT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
+{
+ return rT * cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_scalar()
+{
+ return rT == 1 && cT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_vector()
+{
+ return rT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_matrix()
+{
+ return rT != 1;
+}
+
+/////////////////////////////////
+// Constructor
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base()
+{
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::class_type const & m
+)
+{
+ for
+ (
+ typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = m[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::value_type const & x
+)
+{
+ if(rT == 1) // vector
+ {
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i][rT] = x;
+ }
+ }
+ else // matrix
+ {
+ memset(&this->value, 0, cT * rT * sizeof(vT));
+
+ typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
+
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < stop;
+ ++i
+ )
+ {
+ this->value[i][i] = x;
+ }
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::value_type const * const x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+ typename base<vT, cT, rT, pT>::col_type const * const x
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = x[i];
+ }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+template <typename vU, uint cU, uint rU, profile pU>
+base<vT, cT, rT, pT>::base
+(
+ base<vU, cU, rU, pU> const & m
+)
+{
+ for
+ (
+ typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+ i < base<vT, cT, rT, pT>::col_size();
+ ++i
+ )
+ {
+ this->value[i] = base<vT, cT, rT, pT>(m[i]);
+ }
+}
+
+//////////////////////////////////////
+// Accesses
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+)
+{
+ return this->value[i];
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
+(
+ typename base<vT, cT, rT, pT>::size_type i
+) const
+{
+ return this->value[i];
+}
+
+//////////////////////////////////////
+// Unary updatable operators
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::value_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] += x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::value_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] -= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::value_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] *= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::value_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x;
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
+(
+ typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ this->value[j][i] /= x[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ ++this->value[j][i];
+
+ return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
+{
+ typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+ typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+ for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+ for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+ --this->value[j][i];
+
+ return *this;
+}
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_half.hpp b/src/glm/core/type_half.hpp
new file mode 100644
index 0000000..b6bcd48
--- /dev/null
+++ b/src/glm/core/type_half.hpp
@@ -0,0 +1,78 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-17
+// Updated : 2010-02-17
+// Licence : This source is under MIT License
+// File : glm/core/type_half.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_half
+#define glm_core_type_half
+
+#include <cstdlib>
+
+namespace glm{
+namespace detail
+{
+ typedef short hdata;
+
+ float toFloat32(hdata value);
+ hdata toFloat16(float const & value);
+
+ ///16-bit floating point type.
+ /// \ingroup gtc_half_float
+ class thalf
+ {
+ public:
+ // Constructors
+ GLM_FUNC_DECL thalf();
+ GLM_FUNC_DECL thalf(thalf const & s);
+
+ template <typename U>
+ GLM_FUNC_DECL explicit thalf(U const & s);
+
+ // Cast
+ //operator float();
+ GLM_FUNC_DECL operator float() const;
+ //operator double();
+ //operator double() const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL thalf& operator= (thalf const & s);
+ GLM_FUNC_DECL thalf& operator+=(thalf const & s);
+ GLM_FUNC_DECL thalf& operator-=(thalf const & s);
+ GLM_FUNC_DECL thalf& operator*=(thalf const & s);
+ GLM_FUNC_DECL thalf& operator/=(thalf const & s);
+ GLM_FUNC_DECL thalf& operator++();
+ GLM_FUNC_DECL thalf& operator--();
+
+ GLM_FUNC_DECL float toFloat() const{return toFloat32(data);}
+
+ GLM_FUNC_DECL hdata _data() const{return data;}
+
+ private:
+ hdata data;
+ };
+
+ thalf operator+ (thalf const & s1, thalf const & s2);
+
+ thalf operator- (thalf const & s1, thalf const & s2);
+
+ thalf operator* (thalf const & s1, thalf const & s2);
+
+ thalf operator/ (thalf const & s1, thalf const & s2);
+
+ // Unary constant operators
+ thalf operator- (thalf const & s);
+
+ thalf operator-- (thalf const & s, int);
+
+ thalf operator++ (thalf const & s, int);
+
+}//namespace detail
+}//namespace glm
+
+#include "type_half.inl"
+
+#endif//glm_core_type_half
diff --git a/src/glm/core/type_half.inl b/src/glm/core/type_half.inl
new file mode 100644
index 0000000..c98cd5b
--- /dev/null
+++ b/src/glm/core/type_half.inl
@@ -0,0 +1,357 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-17
+// Updated : 2009-11-12
+// Licence : This source is under MIT License
+// File : glm/core/type_half.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright:
+// This half implementation is based on OpenEXR which is Copyright (c) 2002,
+// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "_detail.hpp"
+
+namespace glm{
+namespace detail
+{
+ GLM_FUNC_QUALIFIER float overflow()
+ {
+ volatile float f = 1e10;
+
+ for(int i = 0; i < 10; ++i)
+ f *= f; // this will overflow before
+ // the for­loop terminates
+ return f;
+ }
+
+ GLM_FUNC_QUALIFIER float toFloat32(hdata value)
+ {
+ int s = (value >> 15) & 0x00000001;
+ int e = (value >> 10) & 0x0000001f;
+ int m = value & 0x000003ff;
+
+ if(e == 0)
+ {
+ if(m == 0)
+ {
+ //
+ // Plus or minus zero
+ //
+
+ detail::uif result;
+ result.i = s << 31;
+ return result.f;
+ }
+ else
+ {
+ //
+ // Denormalized number -- renormalize it
+ //
+
+ while(!(m & 0x00000400))
+ {
+ m <<= 1;
+ e -= 1;
+ }
+
+ e += 1;
+ m &= ~0x00000400;
+ }
+ }
+ else if(e == 31)
+ {
+ if(m == 0)
+ {
+ //
+ // Positive or negative infinity
+ //
+
+ uif result;
+ result.i = (s << 31) | 0x7f800000;
+ return result.f;
+ }
+ else
+ {
+ //
+ // Nan -- preserve sign and significand bits
+ //
+
+ uif result;
+ result.i = (s << 31) | 0x7f800000 | (m << 13);
+ return result.f;
+ }
+ }
+
+ //
+ // Normalized number
+ //
+
+ e = e + (127 - 15);
+ m = m << 13;
+
+ //
+ // Assemble s, e and m.
+ //
+
+ uif Result;
+ Result.i = (s << 31) | (e << 23) | m;
+ return Result.f;
+ }
+
+ GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
+ {
+ uif Entry;
+ Entry.f = f;
+ int i = Entry.i;
+
+ //
+ // Our floating point number, f, is represented by the bit
+ // pattern in integer i. Disassemble that bit pattern into
+ // the sign, s, the exponent, e, and the significand, m.
+ // Shift s into the position where it will go in in the
+ // resulting half number.
+ // Adjust e, accounting for the different exponent bias
+ // of float and half (127 versus 15).
+ //
+
+ register int s = (i >> 16) & 0x00008000;
+ register int e = ((i >> 23) & 0x000000ff) - (127 - 15);
+ register int m = i & 0x007fffff;
+
+ //
+ // Now reassemble s, e and m into a half:
+ //
+
+ if(e <= 0)
+ {
+ if(e < -10)
+ {
+ //
+ // E is less than -10. The absolute value of f is
+ // less than half_MIN (f may be a small normalized
+ // float, a denormalized float or a zero).
+ //
+ // We convert f to a _halfGTX zero.
+ //
+
+ return 0;
+ }
+
+ //
+ // E is between -10 and 0. F is a normalized float,
+ // whose magnitude is less than __half_NRM_MIN.
+ //
+ // We convert f to a denormalized _halfGTX.
+ //
+
+ m = (m | 0x00800000) >> (1 - e);
+
+ //
+ // Round to nearest, round "0.5" up.
+ //
+ // Rounding may cause the significand to overflow and make
+ // our number normalized. Because of the way a half's bits
+ // are laid out, we don't have to treat this case separately;
+ // the code below will handle it correctly.
+ //
+
+ if(m & 0x00001000)
+ m += 0x00002000;
+
+ //
+ // Assemble the _halfGTX from s, e (zero) and m.
+ //
+
+ return hdata(s | (m >> 13));
+ }
+ else if(e == 0xff - (127 - 15))
+ {
+ if(m == 0)
+ {
+ //
+ // F is an infinity; convert f to a half
+ // infinity with the same sign as f.
+ //
+
+ return hdata(s | 0x7c00);
+ }
+ else
+ {
+ //
+ // F is a NAN; we produce a half NAN that preserves
+ // the sign bit and the 10 leftmost bits of the
+ // significand of f, with one exception: If the 10
+ // leftmost bits are all zero, the NAN would turn
+ // into an infinity, so we have to set at least one
+ // bit in the significand.
+ //
+
+ m >>= 13;
+
+ return hdata(s | 0x7c00 | m | (m == 0));
+ }
+ }
+ else
+ {
+ //
+ // E is greater than zero. F is a normalized float.
+ // We try to convert f to a normalized half.
+ //
+
+ //
+ // Round to nearest, round "0.5" up
+ //
+
+ if(m & 0x00001000)
+ {
+ m += 0x00002000;
+
+ if(m & 0x00800000)
+ {
+ m = 0; // overflow in significand,
+ e += 1; // adjust exponent
+ }
+ }
+
+ //
+ // Handle exponent overflow
+ //
+
+ if (e > 30)
+ {
+ overflow(); // Cause a hardware floating point overflow;
+
+ return hdata(s | 0x7c00);
+ // if this returns, the half becomes an
+ } // infinity with the same sign as f.
+
+ //
+ // Assemble the half from s, e and m.
+ //
+
+ return hdata(s | (e << 10) | (m >> 13));
+ }
+ }
+
+ GLM_FUNC_QUALIFIER thalf::thalf() :
+ data(0)
+ {}
+
+ GLM_FUNC_QUALIFIER thalf::thalf(thalf const & s) :
+ data(s.data)
+ {}
+
+ template <typename U>
+ GLM_FUNC_QUALIFIER thalf::thalf(U const & s) :
+ data(toFloat16(float(s)))
+ {}
+
+ // Cast
+ //GLM_FUNC_QUALIFIER half::operator float()
+ //{
+ // return toFloat();
+ //}
+
+ GLM_FUNC_QUALIFIER thalf::operator float() const
+ {
+ return toFloat32(this->data);
+ }
+
+ //GLM_FUNC_QUALIFIER half::operator double()
+ //{
+ // return double(toFloat());
+ //}
+
+ //GLM_FUNC_QUALIFIER half::operator double() const
+ //{
+ // return double(toFloat());
+ //}
+
+ // Unary updatable operators
+ GLM_FUNC_QUALIFIER thalf& thalf::operator= (thalf const & s)
+ {
+ data = s.data;
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator+=(thalf const & s)
+ {
+ data = toFloat16(toFloat32(data) + toFloat32(s.data));
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator-=(thalf const & s)
+ {
+ data = toFloat16(toFloat32(data) - toFloat32(s.data));
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator*=(thalf const & s)
+ {
+ data = toFloat16(toFloat32(data) * toFloat32(s.data));
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator/=(thalf const & s)
+ {
+ data = toFloat16(toFloat32(data) / toFloat32(s.data));
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator++()
+ {
+ float Casted = toFloat32(data);
+ data = toFloat16(++Casted);
+ return *this;
+ }
+
+ GLM_FUNC_QUALIFIER thalf& thalf::operator--()
+ {
+ float Casted = toFloat32(data);
+ data = toFloat16(--Casted);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ GLM_FUNC_QUALIFIER detail::thalf operator+ (detail::thalf const & s1, detail::thalf const & s2)
+ {
+ return detail::thalf(float(s1) + float(s2));
+ }
+
+ GLM_FUNC_QUALIFIER detail::thalf operator- (detail::thalf const & s1, detail::thalf const & s2)
+ {
+ return detail::thalf(float(s1) - float(s2));
+ }
+
+ GLM_FUNC_QUALIFIER detail::thalf operator* (detail::thalf const & s1, detail::thalf const & s2)
+ {
+ return detail::thalf(float(s1) * float(s2));
+ }
+
+ GLM_FUNC_QUALIFIER detail::thalf operator/ (detail::thalf const & s1, detail::thalf const & s2)
+ {
+ return detail::thalf(float(s1) / float(s2));
+ }
+
+ // Unary constant operators
+ GLM_FUNC_QUALIFIER detail::thalf operator- (detail::thalf const & s)
+ {
+ return detail::thalf(-float(s));
+ }
+
+ GLM_FUNC_QUALIFIER detail::thalf operator-- (detail::thalf const & s, int)
+ {
+ return detail::thalf(float(s) - 1.0f);
+ }
+
+ GLM_FUNC_QUALIFIER detail::thalf operator++ (detail::thalf const & s, int)
+ {
+ return detail::thalf(float(s) + 1.0f);
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/type_int.hpp b/src/glm/core/type_int.hpp
new file mode 100644
index 0000000..eda4bed
--- /dev/null
+++ b/src/glm/core/type_int.hpp
@@ -0,0 +1,109 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-22
+// Updated : 2008-09-17
+// Licence : This source is under MIT License
+// File : glm/core/type_int.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_int
+#define glm_core_type_int
+
+#include "setup.hpp"
+#include "_detail.hpp"
+
+namespace glm{
+namespace detail
+{
+ typedef signed short lowp_int_t;
+ typedef signed int mediump_int_t;
+ typedef sint64 highp_int_t;
+
+ typedef unsigned short lowp_uint_t;
+ typedef unsigned int mediump_uint_t;
+ typedef uint64 highp_uint_t;
+
+ GLM_DETAIL_IS_INT(signed char);
+ GLM_DETAIL_IS_INT(signed short);
+ GLM_DETAIL_IS_INT(signed int);
+ GLM_DETAIL_IS_INT(signed long);
+ GLM_DETAIL_IS_INT(highp_int_t);
+
+ GLM_DETAIL_IS_UINT(unsigned char);
+ GLM_DETAIL_IS_UINT(unsigned short);
+ GLM_DETAIL_IS_UINT(unsigned int);
+ GLM_DETAIL_IS_UINT(unsigned long);
+ GLM_DETAIL_IS_UINT(highp_uint_t);
+}//namespace detail
+
+namespace core{
+namespace type{
+namespace precision //!< Namespace for precision stuff.
+{
+ //! Low precision signed integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::lowp_int_t lowp_int;
+ //! Medium precision signed integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::mediump_int_t mediump_int;
+ //! High precision signed integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::highp_int_t highp_int;
+
+ //! Low precision unsigned integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::lowp_uint_t lowp_uint;
+ //! Medium precision unsigned integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::mediump_uint_t mediump_uint;
+ //! High precision unsigned integer.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification.
+ //! \ingroup core_precision
+ typedef detail::highp_uint_t highp_uint;
+}//namespace precision
+
+#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef precision::mediump_int int_t;
+#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef precision::highp_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+ typedef precision::mediump_int int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+ typedef precision::lowp_int int_t;
+#else
+# error "GLM error: multiple default precision requested for signed interger types"
+#endif
+
+#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef precision::mediump_uint uint_t;
+#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef precision::highp_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+ typedef precision::mediump_uint uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+ typedef precision::lowp_uint uint_t;
+#else
+# error "GLM error: multiple default precision requested for unsigned interger types"
+#endif
+
+ //! Unsigned integer.
+ //! From GLSL 1.30.8 specification section 4.1.3 Integers.
+ typedef uint_t uint;
+
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#endif//glm_core_type_int
diff --git a/src/glm/core/type_mat.hpp b/src/glm/core/type_mat.hpp
new file mode 100644
index 0000000..027e0eb
--- /dev/null
+++ b/src/glm/core/type_mat.hpp
@@ -0,0 +1,56 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-01-26
+// Updated : 2010-01-26
+// Licence : This source is under MIT License
+// File : glm/core/type_mat.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat
+#define glm_core_type_mat
+
+#include "type_gentype.hpp"
+
+namespace glm{
+namespace detail
+{
+ //template
+ //<
+ // typename T,
+ // template <typename> class C,
+ // template <typename> class R
+ //>
+ //struct matType
+ //{
+ // enum ctor{null};
+ // typedef T value_type;
+ // typedef std::size_t size_type;
+ // typedef C<T> col_type;
+ // typedef R<T> row_type;
+ // static size_type const col_size;
+ // static size_type const row_size;
+ //};
+
+ //template
+ //<
+ // typename T,
+ // template <typename> class C,
+ // template <typename> class R
+ //>
+ //typename matType<T, C, R>::size_type const
+ //matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
+
+ //template
+ //<
+ // typename T,
+ // template <typename> class C,
+ // template <typename> class R
+ //>
+ //typename matType<T, C, R>::size_type const
+ //matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
+
+}//namespace detail
+}//namespace glm
+
+#endif//glm_core_type_mat
diff --git a/src/glm/core/type_mat.inl b/src/glm/core/type_mat.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/glm/core/type_mat.inl
diff --git a/src/glm/core/type_mat2x2.hpp b/src/glm/core/type_mat2x2.hpp
new file mode 100644
index 0000000..74f5295
--- /dev/null
+++ b/src/glm/core/type_mat2x2.hpp
@@ -0,0 +1,281 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-27
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x2
+#define glm_core_type_mat2x2
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 2 * 2 matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat2x2
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec2<T> col_type;
+ typedef tvec2<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat2x2<T> type;
+ typedef tmat2x2<T> transpose_type;
+
+ public:
+ // Implementation detail
+ GLM_FUNC_DECL tmat2x2<T> _inverse() const;
+
+ private:
+ //////////////////////////////////////
+ // Data
+ col_type value[2];
+
+ public:
+ //////////////////////////////////////
+ // Constructors
+ GLM_FUNC_DECL tmat2x2();
+ GLM_FUNC_DECL tmat2x2(
+ tmat2x2 const & m);
+
+ GLM_FUNC_DECL explicit tmat2x2(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat2x2(
+ value_type const & x);
+ GLM_FUNC_DECL explicit tmat2x2(
+ value_type const & x1, value_type const & y1,
+ value_type const & x2, value_type const & y2);
+ GLM_FUNC_DECL explicit tmat2x2(
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x2(
+ U const & x);
+
+ template <typename U, typename V, typename M, typename N>
+ GLM_FUNC_DECL explicit tmat2x2(
+ U const & x1, V const & y1,
+ M const & x2, N const & y2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tmat2x2(
+ tvec2<U> const & v1,
+ tvec2<V> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x2(tmat4x3<T> const & x);
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat2x2<T> & operator=(tmat2x2<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator=(tmat2x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator+=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator+=(tmat2x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator-=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator-=(tmat2x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator*=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator*=(tmat2x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator/=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T> & operator/=(tmat2x2<U> const & m);
+ GLM_FUNC_DECL tmat2x2<T> & operator++();
+ GLM_FUNC_DECL tmat2x2<T> & operator--();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat2x2<T> operator+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x2<T> operator+ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2);
+
+ template <typename T>
+ tmat2x2<T> operator- (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x2<T> operator- (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator- (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2);
+
+ template <typename T>
+ tmat2x2<T> operator* (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x2<T> operator* (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ typename tmat2x2<T>::col_type operator* (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat2x2<T>::row_type operator* (
+ typename tmat2x2<T>::col_type const & v,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator* (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2);
+
+ template <typename T>
+ tmat2x2<T> operator/ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x2<T> operator/ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ typename tmat2x2<T>::col_type operator/ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat2x2<T>::row_type operator/ (
+ typename tmat2x2<T>::col_type const & v,
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator/ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2);
+
+ // Unary constant operators
+ template <typename T>
+ tmat2x2<T> const operator- (
+ tmat2x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> const operator-- (
+ tmat2x2<T> const & m,
+ int);
+
+ template <typename T>
+ tmat2x2<T> const operator++ (
+ tmat2x2<T> const & m,
+ int);
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 2 columns of 2 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<lowp_float> lowp_mat2;
+
+ //! 2 columns of 2 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<mediump_float> mediump_mat2;
+
+ //! 2 columns of 2 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<highp_float> highp_mat2;
+
+ //! 2 columns of 2 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
+
+ //! 2 columns of 2 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
+
+ //! 2 columns of 2 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat2x2<highp_float> highp_mat2x2;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x2.inl"
+#endif
+
+#endif //glm_core_type_mat2x2
diff --git a/src/glm/core/type_mat2x2.inl b/src/glm/core/type_mat2x2.inl
new file mode 100644
index 0000000..bdb663d
--- /dev/null
+++ b/src/glm/core/type_mat2x2.inl
@@ -0,0 +1,648 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-16
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::size_type tmat2x2<T>::col_size()
+ {
+ return 2;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::size_type tmat2x2<T>::row_size()
+ {
+ return 2;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::col_type &
+ tmat2x2<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::col_type const &
+ tmat2x2<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2()
+ {
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero);
+ this->value[1] = col_type(Zero, s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ value_type const & x0, value_type const & y0,
+ value_type const & x1, value_type const & y1
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ col_type const & v0,
+ col_type const & v1
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat2x2<T>::tmat2x2
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec2<T>(value_type(s), Zero);
+ this->value[1] = tvec2<T>(Zero, value_type(s));
+ }
+
+ template <typename T>
+ template <typename X1, typename Y1, typename X2, typename Y2>
+ GLM_FUNC_DECL tmat2x2<T>::tmat2x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1));
+ this->value[1] = col_type(value_type(x2), value_type(y2));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2>
+ GLM_FUNC_DECL tmat2x2<T>::tmat2x2
+ (
+ tvec2<V1> const & v1,
+ tvec2<V2> const & v2
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // mat2x2 matrix conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>::tmat2x2
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> tmat2x2<T>::_inverse() const
+ {
+ typename tmat2x2<T>::value_type Determinant = this->value[0][0] * this->value[1][1] - this->value[1][0] * this->value[0][1];
+
+ tmat2x2<T> Inverse(
+ + this->value[1][1] / Determinant,
+ - this->value[1][0] / Determinant,
+ - this->value[0][1] / Determinant,
+ + this->value[0][0] / Determinant);
+ return Inverse;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // mat2x2 operators
+
+ // This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator=
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator=
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+=
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-=
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*=
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/=
+ (
+ tmat2x2<U> const & m
+ )
+ {
+ return (*this = *this / m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator+
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s
+ )
+ {
+ return tmat2x2<T>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator+
+ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m
+ )
+ {
+ return tmat2x2<T>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator+
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return tmat2x2<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator-
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s
+ )
+ {
+ return tmat2x2<T>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator-
+ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m
+ )
+ {
+ return tmat2x2<T>(
+ s - m[0],
+ s - m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator-
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return tmat2x2<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator*
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s
+ )
+ {
+ return tmat2x2<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ // X
+ // X
+ // X X
+ // X X
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator*
+ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m
+ )
+ {
+ return tmat2x2<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::col_type operator*
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::row_type const & v
+ )
+ {
+ return detail::tvec2<T>(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y);
+ }
+
+ // X X
+ // X X
+ // X X
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::row_type operator*
+ (
+ typename tmat2x2<T>::col_type const & v,
+ tmat2x2<T> const & m
+ )
+ {
+ return detail::tvec2<T>(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator*
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return tmat2x2<T>(
+ m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+ m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+ m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+ m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator/
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::value_type const & s
+ )
+ {
+ return tmat2x2<T>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator/
+ (
+ typename tmat2x2<T>::value_type const & s,
+ tmat2x2<T> const & m
+ )
+ {
+ return tmat2x2<T>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::col_type operator/
+ (
+ tmat2x2<T> const & m,
+ typename tmat2x2<T>::row_type & v
+ )
+ {
+ return m._inverse() * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x2<T>::row_type operator/
+ (
+ typename tmat2x2<T>::col_type const & v,
+ tmat2x2<T> const & m
+ )
+ {
+ return v * m._inverse();
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator/
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return m1 * m2._inverse();
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> const operator-
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ return tmat2x2<T>(
+ -m[0],
+ -m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> const operator++
+ (
+ tmat2x2<T> const & m,
+ int
+ )
+ {
+ return tmat2x2<T>(
+ m[0] + T(1),
+ m[1] + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> const operator--
+ (
+ tmat2x2<T> const & m,
+ int
+ )
+ {
+ return tmat2x2<T>(
+ m[0] - T(1),
+ m[1] - T(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat2x2<T> const & m1,
+ tmat2x2<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat2x3.hpp b/src/glm/core/type_mat2x3.hpp
new file mode 100644
index 0000000..63d1d0e
--- /dev/null
+++ b/src/glm/core/type_mat2x3.hpp
@@ -0,0 +1,227 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-10-01
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x3.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x3
+#define glm_core_type_mat2x3
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 2 columns and 3 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat2x3
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec3<T> col_type;
+ typedef tvec2<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat2x3<T> type;
+ typedef tmat3x2<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[2];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat2x3();
+ GLM_FUNC_DECL tmat2x3(tmat2x3 const & m);
+
+ GLM_FUNC_DECL explicit tmat2x3(
+ ctor);
+ GLM_FUNC_DECL explicit tmat2x3(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat2x3(
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1);
+ GLM_FUNC_DECL explicit tmat2x3(
+ col_type const & v0,
+ col_type const & v1);
+
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x3(
+ U const & x);
+
+ template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+ GLM_FUNC_DECL explicit tmat2x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tmat2x3(
+ tvec3<U> const & v1,
+ tvec3<V> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversion
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T> const & x);
+
+ // Accesses
+ col_type & operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator+= (tmat2x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator-= (tmat2x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator*= (tmat2x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T> & operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat2x3<T> & operator++ ();
+ GLM_FUNC_DECL tmat2x3<T> & operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat2x3<T> operator+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x3<T> operator+ (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2);
+
+ template <typename T>
+ tmat2x3<T> operator- (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x3<T> operator- (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2);
+
+ template <typename T>
+ tmat2x3<T> operator* (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x3<T> operator* (
+ typename tmat2x3<T>::value_type const & s,
+ tmat2x3<T> const & m);
+
+ template <typename T>
+ typename tmat2x3<T>::col_type operator* (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat2x3<T>::row_type operator* (
+ typename tmat2x3<T>::col_type const & v,
+ tmat2x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator* (
+ tmat2x3<T> const & m1,
+ tmat3x2<T> const & m2);
+
+ template <typename T>
+ tmat2x3<T> operator/ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x3<T> operator/ (
+ typename tmat2x3<T>::value_type const & s,
+ tmat2x3<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat2x3<T> const operator- (
+ tmat2x3<T> const & m);
+
+ template <typename T>
+ tmat2x3<T> const operator-- (
+ tmat2x3<T> const & m,
+ int);
+
+ template <typename T>
+ tmat2x3<T> const operator++ (
+ tmat2x3<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 2 columns of 3 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat2x3<lowp_float> lowp_mat2x3;
+ //! 2 columns of 3 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat2x3<mediump_float> mediump_mat2x3;
+ //! 2 columns of 3 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat2x3<highp_float> highp_mat2x3;
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x3.inl"
+#endif
+
+#endif //glm_core_type_mat2x3
diff --git a/src/glm/core/type_mat2x3.inl b/src/glm/core/type_mat2x3.inl
new file mode 100644
index 0000000..7b987e0
--- /dev/null
+++ b/src/glm/core/type_mat2x3.inl
@@ -0,0 +1,583 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x3.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::size_type tmat2x3<T>::col_size()
+ {
+ return 3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::size_type tmat2x3<T>::row_size()
+ {
+ return 2;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::col_type &
+ tmat2x3<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::col_type const &
+ tmat2x3<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3()
+ {
+ this->value[0] = col_type(T(1), T(0), T(0));
+ this->value[1] = col_type(T(0), T(1), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ value_type const & s
+ )
+ {
+ this->value[0] = col_type(s, T(0), T(0));
+ this->value[1] = col_type(T(0), s, T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ col_type const & v0,
+ col_type const & v1
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat2x3<T>::tmat2x3
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec3<T>(value_type(s), Zero, Zero);
+ this->value[1] = tvec3<T>(Zero, value_type(s), Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2>
+ GLM_FUNC_DECL tmat2x3<T>::tmat2x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2>
+ GLM_FUNC_DECL tmat2x3<T>::tmat2x3
+ (
+ tvec3<V1> const & v1,
+ tvec3<V2> const & v2
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat2x3<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>::tmat2x3
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator=
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator=
+ (
+ tmat2x3<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator+=
+ (
+ tmat2x3<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-=
+ (
+ tmat2x3<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator*=
+ (
+ tmat2x3<U> const & m
+ )
+ {
+ return (*this = tmat2x3<U>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator+
+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s
+ )
+ {
+ return tmat2x3<T>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator+
+ (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2
+ )
+ {
+ return tmat2x3<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator-
+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s
+ )
+ {
+ return tmat2x3<T>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator-
+ (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2
+ )
+ {
+ return tmat2x3<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator*
+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s
+ )
+ {
+ return tmat2x3<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator*
+ (
+ typename tmat2x3<T>::value_type const & s,
+ tmat2x3<T> const & m
+ )
+ {
+ return tmat2x3<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::col_type operator*
+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::row_type const & v)
+ {
+ return typename tmat2x3<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x3<T>::row_type operator*
+ (
+ typename tmat2x3<T>::col_type const & v,
+ tmat2x3<T> const & m)
+ {
+ return typename tmat2x3<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator*
+ (
+ tmat2x3<T> const & m1,
+ tmat3x2<T> const & m2
+ )
+ {
+ typename tmat2x3<T>::value_type SrcA00 = m1[0][0];
+ typename tmat2x3<T>::value_type SrcA01 = m1[0][1];
+ typename tmat2x3<T>::value_type SrcA02 = m1[0][2];
+ typename tmat2x3<T>::value_type SrcA10 = m1[1][0];
+ typename tmat2x3<T>::value_type SrcA11 = m1[1][1];
+ typename tmat2x3<T>::value_type SrcA12 = m1[1][2];
+
+ typename tmat2x3<T>::value_type SrcB00 = m2[0][0];
+ typename tmat2x3<T>::value_type SrcB01 = m2[0][1];
+ typename tmat2x3<T>::value_type SrcB10 = m2[1][0];
+ typename tmat2x3<T>::value_type SrcB11 = m2[1][1];
+ typename tmat2x3<T>::value_type SrcB20 = m2[2][0];
+ typename tmat2x3<T>::value_type SrcB21 = m2[2][1];
+
+ tmat3x3<T> Result(tmat3x3<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator/
+ (
+ tmat2x3<T> const & m,
+ typename tmat2x3<T>::value_type const & s
+ )
+ {
+ return tmat2x3<T>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> operator/
+ (
+ typename tmat2x3<T>::value_type const & s,
+ tmat2x3<T> const & m
+ )
+ {
+ return tmat2x3<T>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> const operator-
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ return tmat2x3<T>(
+ -m[0],
+ -m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> const operator++
+ (
+ tmat2x3<T> const & m,
+ int
+ )
+ {
+ return tmat2x3<T>(
+ m[0] + typename tmat2x3<T>::value_type(1),
+ m[1] + typename tmat2x3<T>::value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x3<T> const operator--
+ (
+ tmat2x3<T> const & m,
+ int
+ )
+ {
+ return tmat2x3<T>(
+ m[0] - typename tmat2x3<T>::value_type(1),
+ m[1] - typename tmat2x3<T>::value_type(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat2x3<T> const & m1,
+ tmat2x3<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat2x4.hpp b/src/glm/core/type_mat2x4.hpp
new file mode 100644
index 0000000..0016ed4
--- /dev/null
+++ b/src/glm/core/type_mat2x4.hpp
@@ -0,0 +1,225 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x4
+#define glm_core_type_mat2x4
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! Template for 2 columns and 4 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat2x4
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec4<T> col_type;
+ typedef tvec2<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat2x4<T> type;
+ typedef tmat4x2<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[2];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat2x4();
+ GLM_FUNC_DECL tmat2x4(tmat2x4 const & m);
+
+ GLM_FUNC_DECL explicit tmat2x4(
+ ctor);
+ GLM_FUNC_DECL explicit tmat2x4(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat2x4(
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1);
+ GLM_FUNC_DECL explicit tmat2x4(
+ col_type const & v0,
+ col_type const & v1);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x4(
+ U const & x);
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL explicit tmat2x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tmat2x4(
+ tvec4<U> const & v1,
+ tvec4<V> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator+= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator-= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator*= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat2x4<T>& operator++ ();
+ GLM_FUNC_DECL tmat2x4<T>& operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat2x4<T> operator+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator- (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator- (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ typename tmat2x4<T>::col_type operator* (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat2x4<T>::row_type operator* (
+ typename tmat2x4<T>::col_type const & v,
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator/ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator/ (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat2x4<T> const operator- (
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ tmat2x4<T> const operator-- (
+ tmat2x4<T> const & m,
+ int);
+
+ template <typename T>
+ tmat2x4<T> const operator++ (
+ tmat2x4<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 2 columns of 4 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<lowp_float> lowp_mat2x4;
+ //! 2 columns of 4 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<mediump_float> mediump_mat2x4;
+ //! 2 columns of 4 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<highp_float> highp_mat2x4;
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
+
+#endif //glm_core_type_mat2x4
diff --git a/src/glm/core/type_mat2x4.inl b/src/glm/core/type_mat2x4.inl
new file mode 100644
index 0000000..94e9852
--- /dev/null
+++ b/src/glm/core/type_mat2x4.inl
@@ -0,0 +1,611 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::size_type tmat2x4<T>::col_size()
+ {
+ return 4;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::size_type tmat2x4<T>::row_size()
+ {
+ return 2;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::col_type &
+ tmat2x4<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::col_type const &
+ tmat2x4<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4()
+ {
+ value_type const Zero(0);
+ value_type const One(1);
+ this->value[0] = col_type(One, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, One, Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, Zero, Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ col_type const & v0,
+ col_type const & v1
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>::tmat2x4
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec4<T>(value_type(s), Zero, Zero, Zero);
+ this->value[1] = tvec4<T>(Zero, value_type(s), Zero, Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL tmat2x4<T>::tmat2x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2), value_type(w2));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2>
+ GLM_FUNC_DECL tmat2x4<T>::tmat2x4
+ (
+ tvec4<V1> const & v1,
+ tvec4<V2> const & v2
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ }
+
+ //////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat2x4<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>::tmat2x4
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator=
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator=
+ (
+ tmat2x4<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+=
+ (
+ tmat2x4<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-=
+ (
+ tmat2x4<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*=
+ (
+ tmat2x4<U> const & m
+ )
+ {
+ return (*this = tmat2x4<T>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat2x4<T> & tmat2x4<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator+
+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s
+ )
+ {
+ return tmat2x4<T>(
+ m[0] + s,
+ m[1] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator+
+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2
+ )
+ {
+ return tmat2x4<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator-
+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s
+ )
+ {
+ return tmat2x4<T>(
+ m[0] - s,
+ m[1] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator-
+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2
+ )
+ {
+ return tmat2x4<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator*
+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s
+ )
+ {
+ return tmat2x4<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator*
+ (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m
+ )
+ {
+ return tmat2x4<T>(
+ m[0] * s,
+ m[1] * s);
+ }
+
+ // X
+ // X
+ // X X
+ // X X
+ // X X
+ // X X
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::col_type operator*
+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::row_type const & v
+ )
+ {
+ return typename tmat2x4<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y,
+ m[0][1] * v.x + m[1][1] * v.y,
+ m[0][2] * v.x + m[1][2] * v.y,
+ m[0][3] * v.x + m[1][3] * v.y);
+ }
+
+ // X X
+ // X X
+ // X X
+ // X X
+ // X X X X
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat2x4<T>::row_type operator*
+ (
+ typename tmat2x4<T>::col_type const & v,
+ tmat2x4<T> const & m
+ )
+ {
+ return typename tmat2x4<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator*
+ (
+ tmat2x4<T> const & m1,
+ tmat4x2<T> const & m2
+ )
+ {
+ typename tmat2x4<T>::value_type SrcA00 = m1[0][0];
+ typename tmat2x4<T>::value_type SrcA01 = m1[0][1];
+ typename tmat2x4<T>::value_type SrcA02 = m1[0][2];
+ typename tmat2x4<T>::value_type SrcA03 = m1[0][3];
+ typename tmat2x4<T>::value_type SrcA10 = m1[1][0];
+ typename tmat2x4<T>::value_type SrcA11 = m1[1][1];
+ typename tmat2x4<T>::value_type SrcA12 = m1[1][2];
+ typename tmat2x4<T>::value_type SrcA13 = m1[1][3];
+
+ typename tmat2x4<T>::value_type SrcB00 = m2[0][0];
+ typename tmat2x4<T>::value_type SrcB01 = m2[0][1];
+ typename tmat2x4<T>::value_type SrcB10 = m2[1][0];
+ typename tmat2x4<T>::value_type SrcB11 = m2[1][1];
+ typename tmat2x4<T>::value_type SrcB20 = m2[2][0];
+ typename tmat2x4<T>::value_type SrcB21 = m2[2][1];
+ typename tmat2x4<T>::value_type SrcB30 = m2[3][0];
+ typename tmat2x4<T>::value_type SrcB31 = m2[3][1];
+
+ tmat4x4<T> Result(tmat4x4<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator/
+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s
+ )
+ {
+ return tmat2x4<T>(
+ m[0] / s,
+ m[1] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> operator/
+ (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m
+ )
+ {
+ return tmat2x4<T>(
+ s / m[0],
+ s / m[1]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> const operator-
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ return tmat2x4<T>(
+ -m[0],
+ -m[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> const operator++
+ (
+ tmat2x4<T> const & m,
+ int
+ )
+ {
+ return tmat2x4<T>(
+ m[0] + typename tmat2x4<T>::value_type(1),
+ m[1] + typename tmat2x4<T>::value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x4<T> const operator--
+ (
+ tmat2x4<T> const & m,
+ int
+ )
+ {
+ return tmat2x4<T>(
+ m[0] - typename tmat2x4<T>::value_type(1),
+ m[1] - typename tmat2x4<T>::value_type(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat3x2.hpp b/src/glm/core/type_mat3x2.hpp
new file mode 100644
index 0000000..1a89835
--- /dev/null
+++ b/src/glm/core/type_mat3x2.hpp
@@ -0,0 +1,231 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-05
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x2
+#define glm_core_type_mat3x2
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 3 columns and 2 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat3x2
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec2<T> col_type;
+ typedef tvec3<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat3x2<T> type;
+ typedef tmat2x3<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[3];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x2();
+ GLM_FUNC_DECL tmat3x2(tmat3x2 const & m);
+
+ GLM_FUNC_DECL explicit tmat3x2(
+ ctor);
+ GLM_FUNC_DECL explicit tmat3x2(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat3x2(
+ value_type const & x0, value_type const & y0,
+ value_type const & x1, value_type const & y1,
+ value_type const & x2, value_type const & y2);
+ GLM_FUNC_DECL explicit tmat3x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x2(
+ U const & x);
+
+ template
+ <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3
+ >
+ GLM_FUNC_DECL explicit tmat3x2(
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL explicit tmat3x2(
+ tvec2<V1> const & v1,
+ tvec2<V2> const & v2,
+ tvec2<V3> const & v3);
+
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat3x2<T> & operator= (tmat3x2<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator= (tmat3x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator+= (tmat3x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator-= (tmat3x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator*= (tmat3x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T> & operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat3x2<T> & operator++ ();
+ GLM_FUNC_DECL tmat3x2<T> & operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat3x2<T> operator+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x2<T> operator+ (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2);
+
+ template <typename T>
+ tmat3x2<T> operator- (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x2<T> operator- (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2);
+
+ template <typename T>
+ tmat3x2<T> operator* (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x2<T> operator* (
+ typename tmat3x2<T>::value_type const & s,
+ tmat3x2<T> const & m);
+
+ template <typename T>
+ typename tmat3x2<T>::col_type operator* (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat3x2<T>::row_type operator* (
+ typename tmat3x2<T>::col_type const & v,
+ tmat3x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator* (
+ tmat3x2<T> const & m1,
+ tmat2x3<T> const & m2);
+
+ template <typename T>
+ tmat3x2<T> operator/ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x2<T> operator/ (
+ typename tmat3x2<T>::value_type const & s,
+ tmat3x2<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat3x2<T> const operator- (
+ tmat3x2<T> const & m);
+
+ template <typename T>
+ tmat3x2<T> const operator-- (
+ tmat3x2<T> const & m,
+ int);
+
+ template <typename T>
+ tmat3x2<T> const operator++ (
+ tmat3x2<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 3 columns of 2 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x2<lowp_float> lowp_mat3x2;
+ //! 3 columns of 2 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x2<mediump_float> mediump_mat3x2;
+ //! 3 columns of 2 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x2<highp_float> highp_mat3x2;
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x2.inl"
+#endif
+
+#endif //glm_core_type_mat3x2
diff --git a/src/glm/core/type_mat3x2.inl b/src/glm/core/type_mat3x2.inl
new file mode 100644
index 0000000..51e56a4
--- /dev/null
+++ b/src/glm/core/type_mat3x2.inl
@@ -0,0 +1,623 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-01-05
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::size_type tmat3x2<T>::col_size()
+ {
+ return 2;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::size_type tmat3x2<T>::row_size()
+ {
+ return 3;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::col_type &
+ tmat3x2<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::col_type const &
+ tmat3x2<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2()
+ {
+ this->value[0] = col_type(1, 0);
+ this->value[1] = col_type(0, 1);
+ this->value[2] = col_type(0, 0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ value_type const & s
+ )
+ {
+ this->value[0] = col_type(s, 0);
+ this->value[1] = col_type(0, s);
+ this->value[2] = col_type(0, 0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ value_type const & x0, value_type const & y0,
+ value_type const & x1, value_type const & y1,
+ value_type const & x2, value_type const & y2
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat3x2<T>::tmat3x2
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec2<T>(value_type(s), Zero);
+ this->value[1] = tvec2<T>(Zero, value_type(s));
+ this->value[2] = tvec2<T>(Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3>
+ GLM_FUNC_DECL tmat3x2<T>::tmat3x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1));
+ this->value[1] = col_type(value_type(x2), value_type(y2));
+ this->value[2] = col_type(value_type(x3), value_type(y3));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x2<T>::tmat3x2
+ (
+ tvec2<V1> const & v1,
+ tvec2<V2> const & v2,
+ tvec2<V3> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // mat3x2 matrix conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat3x2<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>::tmat3x2
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator=
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator=
+ (
+ tmat3x2<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+=
+ (
+ tmat3x2<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-=
+ (
+ tmat3x2<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*=
+ (
+ tmat3x2<U> const & m
+ )
+ {
+ return (*this = tmat3x2<T>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x2<T> & tmat3x2<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator+
+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s
+ )
+ {
+ return tmat3x2<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator+
+ (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2
+ )
+ {
+ return tmat3x2<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator-
+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s
+ )
+ {
+ return tmat3x2<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator-
+ (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2
+ )
+ {
+ return tmat3x2<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator*
+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s
+ )
+ {
+ return tmat3x2<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator*
+ (
+ typename tmat3x2<T>::value_type const & s,
+ tmat3x2<T> const & m
+ )
+ {
+ return tmat3x2<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::col_type operator*
+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::row_type const & v)
+ {
+ return typename tmat3x2<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x2<T>::row_type operator*
+ (
+ typename tmat3x2<T>::col_type const & v,
+ tmat3x2<T> const & m)
+ {
+ return typename tmat3x2<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator*
+ (
+ tmat3x2<T> const & m1,
+ tmat2x3<T> const & m2
+ )
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+
+ tmat2x2<T> Result(tmat2x2<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator/
+ (
+ tmat3x2<T> const & m,
+ typename tmat3x2<T>::value_type const & s
+ )
+ {
+ return tmat3x2<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> operator/
+ (
+ typename tmat3x2<T>::value_type const & s,
+ tmat3x2<T> const & m
+ )
+ {
+ return tmat3x2<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> const operator-
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ return tmat3x2<T>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> const operator++
+ (
+ tmat3x2<T> const & m,
+ int
+ )
+ {
+ typename tmat3x2<T>::value_type One(1);
+ return tmat3x2<T>(
+ m[0] + One,
+ m[1] + One,
+ m[2] + One);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x2<T> const operator--
+ (
+ tmat3x2<T> const & m,
+ int
+ )
+ {
+ typename tmat3x2<T>::value_type One(1);
+ return tmat3x2<T>(
+ m[0] - One,
+ m[1] - One,
+ m[2] - One);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat3x2<T> const & m1,
+ tmat3x2<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat3x3.hpp b/src/glm/core/type_mat3x3.hpp
new file mode 100644
index 0000000..36a695f
--- /dev/null
+++ b/src/glm/core/type_mat3x3.hpp
@@ -0,0 +1,283 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-27
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x3.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x3
+#define glm_core_type_mat3x3
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 3 * 3 matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat3x3
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec3<T> col_type;
+ typedef tvec3<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat3x3<T> type;
+ typedef tmat3x3<T> transpose_type;
+
+ public:
+ // Implementation detail
+ GLM_FUNC_DECL tmat3x3<T> _inverse() const;
+
+ private:
+ // Data
+ col_type value[3];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x3();
+ GLM_FUNC_DECL tmat3x3(tmat3x3 const & m);
+
+ GLM_FUNC_DECL explicit tmat3x3(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat3x3(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat3x3(
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1,
+ value_type const & x2, value_type const & y2, value_type const & z2);
+ GLM_FUNC_DECL explicit tmat3x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x3(
+ U const & x);
+
+ template
+ <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3
+ >
+ GLM_FUNC_DECL explicit tmat3x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL explicit tmat3x3(
+ tvec3<V1> const & v1,
+ tvec3<V2> const & v2,
+ tvec3<V3> const & v3);
+
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x3(tmat4x3<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat3x3<T>& operator= (tmat3x3<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator= (tmat3x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator+= (tmat3x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator-= (tmat3x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator*= (tmat3x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator/= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>& operator/= (tmat3x3<U> const & m);
+ GLM_FUNC_DECL tmat3x3<T>& operator++ ();
+ GLM_FUNC_DECL tmat3x3<T>& operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat3x3<T> operator+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x3<T> operator+ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2);
+
+ template <typename T>
+ tmat3x3<T> operator- (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x3<T> operator- (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator- (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2);
+
+ template <typename T>
+ tmat3x3<T> operator* (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x3<T> operator* (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ typename tmat3x3<T>::col_type operator* (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat3x3<T>::row_type operator* (
+ typename tmat3x3<T>::col_type const & v,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator* (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2);
+
+ template <typename T>
+ tmat3x3<T> operator/ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x3<T> operator/ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ typename tmat3x3<T>::col_type operator/ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat3x3<T>::row_type operator/ (
+ typename tmat3x3<T>::col_type const & v,
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator/ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2);
+
+ // Unary constant operators
+ template <typename T>
+ tmat3x3<T> const operator- (
+ tmat3x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> const operator-- (
+ tmat3x3<T> const & m,
+ int);
+
+ template <typename T>
+ tmat3x3<T> const operator++ (
+ tmat3x3<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 3 columns of 3 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<lowp_float> lowp_mat3;
+ //! 3 columns of 3 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<mediump_float> mediump_mat3;
+ //! 3 columns of 3 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<highp_float> highp_mat3;
+
+ //! 3 columns of 3 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
+
+ //! 3 columns of 3 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
+
+ //! 3 columns of 3 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat3x3<highp_float> highp_mat3x3;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x3.inl"
+#endif
+
+#endif //glm_core_type_mat3x3
diff --git a/src/glm/core/type_mat3x3.inl b/src/glm/core/type_mat3x3.inl
new file mode 100644
index 0000000..a9fdfcc
--- /dev/null
+++ b/src/glm/core/type_mat3x3.inl
@@ -0,0 +1,750 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-27
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x3.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::size_type tmat3x3<T>::col_size()
+ {
+ return 3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::size_type tmat3x3<T>::row_size()
+ {
+ return 3;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::col_type &
+ tmat3x3<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::col_type const &
+ tmat3x3<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3()
+ {
+ value_type const Zero(0);
+ value_type const One(1);
+ this->value[0] = col_type(One, Zero, Zero);
+ this->value[1] = col_type(Zero, One, Zero);
+ this->value[2] = col_type(Zero, Zero, One);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero);
+ this->value[2] = col_type(Zero, Zero, s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1,
+ value_type const & x2, value_type const & y2, value_type const & z2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat3x3<T>::tmat3x3
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec3<T>(value_type(s), Zero, Zero);
+ this->value[1] = tvec3<T>(Zero, value_type(s), Zero);
+ this->value[2] = tvec3<T>(Zero, Zero, value_type(s));
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3>
+ GLM_FUNC_DECL tmat3x3<T>::tmat3x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(value_type(x3), value_type(y3), value_type(z3));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x3<T>::tmat3x3
+ (
+ tvec3<V1> const & v1,
+ tvec3<V2> const & v2,
+ tvec3<V3> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(detail::tvec2<T>(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T>::tmat3x3
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator=
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator=
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+=
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-=
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*=
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/=
+ (
+ tmat3x3<U> const & m
+ )
+ {
+ return (*this = *this / m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> tmat3x3<T>::_inverse() const
+ {
+ T S00 = value[0][0];
+ T S01 = value[0][1];
+ T S02 = value[0][2];
+
+ T S10 = value[1][0];
+ T S11 = value[1][1];
+ T S12 = value[1][2];
+
+ T S20 = value[2][0];
+ T S21 = value[2][1];
+ T S22 = value[2][2];
+/*
+ tmat3x3<T> Inverse(
+ + (S11 * S22 - S21 * S12),
+ - (S10 * S22 - S20 * S12),
+ + (S10 * S21 - S20 * S11),
+ - (S01 * S22 - S21 * S02),
+ + (S00 * S22 - S20 * S02),
+ - (S00 * S21 - S20 * S01),
+ + (S01 * S12 - S11 * S02),
+ - (S00 * S12 - S10 * S02),
+ + (S00 * S11 - S10 * S01));
+*/
+ tmat3x3<T> Inverse(
+ S11 * S22 - S21 * S12,
+ S12 * S20 - S22 * S10,
+ S10 * S21 - S20 * S11,
+ S02 * S21 - S01 * S22,
+ S00 * S22 - S02 * S20,
+ S01 * S20 - S00 * S21,
+ S12 * S01 - S11 * S02,
+ S10 * S02 - S12 * S00,
+ S11 * S00 - S10 * S01);
+
+ T Determinant = S00 * (S11 * S22 - S21 * S12)
+ - S10 * (S01 * S22 - S21 * S02)
+ + S20 * (S01 * S12 - S11 * S02);
+
+ Inverse /= Determinant;
+ return Inverse;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator+
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s
+ )
+ {
+ return tmat3x3<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator+
+ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m
+ )
+ {
+ return tmat3x3<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator+
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ return tmat3x3<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator-
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s
+ )
+ {
+ return tmat3x3<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator-
+ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m
+ )
+ {
+ return tmat3x3<T>(
+ s - m[0],
+ s - m[1],
+ s - m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator-
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ return tmat3x3<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator*
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s
+ )
+ {
+ return tmat3x3<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator*
+ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m
+ )
+ {
+ return tmat3x3<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::col_type operator*
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::row_type const & v
+ )
+ {
+ return typename tmat3x3<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::row_type operator*
+ (
+ typename tmat3x3<T>::col_type const & v,
+ tmat3x3<T> const & m
+ )
+ {
+ return typename tmat3x3<T>::row_type(
+ m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
+ m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
+ m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator*
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ typename tmat3x3<T>::value_type const SrcA00 = m1[0][0];
+ typename tmat3x3<T>::value_type const SrcA01 = m1[0][1];
+ typename tmat3x3<T>::value_type const SrcA02 = m1[0][2];
+ typename tmat3x3<T>::value_type const SrcA10 = m1[1][0];
+ typename tmat3x3<T>::value_type const SrcA11 = m1[1][1];
+ typename tmat3x3<T>::value_type const SrcA12 = m1[1][2];
+ typename tmat3x3<T>::value_type const SrcA20 = m1[2][0];
+ typename tmat3x3<T>::value_type const SrcA21 = m1[2][1];
+ typename tmat3x3<T>::value_type const SrcA22 = m1[2][2];
+
+ typename tmat3x3<T>::value_type const SrcB00 = m2[0][0];
+ typename tmat3x3<T>::value_type const SrcB01 = m2[0][1];
+ typename tmat3x3<T>::value_type const SrcB02 = m2[0][2];
+ typename tmat3x3<T>::value_type const SrcB10 = m2[1][0];
+ typename tmat3x3<T>::value_type const SrcB11 = m2[1][1];
+ typename tmat3x3<T>::value_type const SrcB12 = m2[1][2];
+ typename tmat3x3<T>::value_type const SrcB20 = m2[2][0];
+ typename tmat3x3<T>::value_type const SrcB21 = m2[2][1];
+ typename tmat3x3<T>::value_type const SrcB22 = m2[2][2];
+
+ tmat3x3<T> Result(tmat3x3<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ return Result;
+ }
+
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator/
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::value_type const & s
+ )
+ {
+ return tmat3x3<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator/
+ (
+ typename tmat3x3<T>::value_type const & s,
+ tmat3x3<T> const & m
+ )
+ {
+ return tmat3x3<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::col_type operator/
+ (
+ tmat3x3<T> const & m,
+ typename tmat3x3<T>::row_type const & v
+ )
+ {
+ return m._inverse() * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x3<T>::row_type operator/
+ (
+ typename tmat3x3<T>::col_type const & v,
+ tmat3x3<T> const & m
+ )
+ {
+ return v * m._inverse();
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator/
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ return m1 * m2._inverse();
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> const operator-
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ return tmat3x3<T>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> const operator++
+ (
+ tmat3x3<T> const & m,
+ int
+ )
+ {
+ return tmat3x3<T>(
+ m[0] + T(1),
+ m[1] + T(1),
+ m[2] + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> const operator--
+ (
+ tmat3x3<T> const & m,
+ int
+ )
+ {
+ return tmat3x3<T>(
+ m[0] - T(1),
+ m[1] - T(1),
+ m[2] - T(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat3x3<T> const & m1,
+ tmat3x3<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat3x4.hpp b/src/glm/core/type_mat3x4.hpp
new file mode 100644
index 0000000..26e6d29
--- /dev/null
+++ b/src/glm/core/type_mat3x4.hpp
@@ -0,0 +1,232 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-05
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x4
+#define glm_core_type_mat3x4
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 3 columns and 4 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat3x4
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec4<T> col_type;
+ typedef tvec3<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat3x4<T> type;
+ typedef tmat4x3<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[3];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat3x4();
+ GLM_FUNC_DECL tmat3x4(tmat3x4 const & m);
+
+ GLM_FUNC_DECL explicit tmat3x4(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat3x4(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat3x4(
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+ value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2);
+ GLM_FUNC_DECL explicit tmat3x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x4(
+ U const & x);
+
+ template
+ <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3
+ >
+ GLM_FUNC_DECL explicit tmat3x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);
+
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL explicit tmat3x4(
+ tvec4<V1> const & v1,
+ tvec4<V2> const & v2,
+ tvec4<V3> const & v3);
+
+ // Matrix conversion
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T> const & x);
+
+ // Accesses
+ col_type & operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator+= (tmat3x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator-= (tmat3x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator*= (tmat3x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T> & operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat3x4<T> & operator++ ();
+ GLM_FUNC_DECL tmat3x4<T> & operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat3x4<T> operator+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x4<T> operator+ (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2);
+
+ template <typename T>
+ tmat3x4<T> operator- (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x4<T> operator- (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2);
+
+ template <typename T>
+ tmat3x4<T> operator* (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x4<T> operator* (
+ typename tmat3x4<T>::value_type const & s,
+ tmat3x4<T> const & m);
+
+ template <typename T>
+ typename tmat3x4<T>::col_type operator* (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat3x4<T>::row_type operator* (
+ typename tmat3x4<T>::col_type const & v,
+ tmat3x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> operator* (
+ tmat3x4<T> const & m1,
+ tmat4x3<T> const & m2);
+
+ template <typename T>
+ tmat3x4<T> operator/ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat3x4<T> operator/ (
+ typename tmat3x4<T>::value_type const & s,
+ tmat3x4<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat3x4<T> const operator- (
+ tmat3x4<T> const & m);
+
+ template <typename T>
+ tmat3x4<T> const operator-- (
+ tmat3x4<T> const & m,
+ int);
+
+ template <typename T>
+ tmat3x4<T> const operator++ (
+ tmat3x4<T> const & m,
+ int);
+
+}//namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 3 columns of 4 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x4<lowp_float> lowp_mat3x4;
+ //! 3 columns of 4 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x4<mediump_float> mediump_mat3x4;
+ //! 3 columns of 4 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat3x4<highp_float> highp_mat3x4;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x4.inl"
+#endif
+
+#endif //glm_core_type_mat3x4
diff --git a/src/glm/core/type_mat3x4.inl b/src/glm/core/type_mat3x4.inl
new file mode 100644
index 0000000..542bfaa
--- /dev/null
+++ b/src/glm/core/type_mat3x4.inl
@@ -0,0 +1,653 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-05
+// Licence : This source is under MIT License
+// File : glm/core/type_mat3x4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::size_type tmat3x4<T>::col_size()
+ {
+ return 4;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::size_type tmat3x4<T>::row_size()
+ {
+ return 3;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::col_type &
+ tmat3x4<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::col_type const &
+ tmat3x4<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4()
+ {
+ this->value[0] = col_type(1, 0, 0, 0);
+ this->value[1] = col_type(0, 1, 0, 0);
+ this->value[2] = col_type(0, 0, 1, 0);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero, Zero);
+ this->value[2] = col_type(Zero, Zero, s, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+ value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat3x4<T>::tmat3x4
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec4<T>(value_type(s), Zero, Zero, Zero);
+ this->value[1] = tvec4<T>(Zero, value_type(s), Zero, Zero);
+ this->value[2] = tvec4<T>(Zero, Zero, value_type(s), Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3>
+ GLM_FUNC_DECL tmat3x4<T>::tmat3x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(value_type(x3), value_type(y3), value_type(z3), value_type(w3));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3>
+ GLM_FUNC_DECL tmat3x4<T>::tmat3x4
+ (
+ tvec4<V1> const & v1,
+ tvec4<V2> const & v2,
+ tvec4<V3> const & v3
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ }
+
+ // Conversion
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat3x4<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ this->value[2] = col_type(T(0), T(0), T(1), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ this->value[2] = col_type(m[2], T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ this->value[2] = col_type(T(0), T(0), T(1), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ this->value[2] = col_type(m[2], T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(T(0), T(0), T(1), T(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(T(0)));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(T(0)));
+ this->value[2] = col_type(m[2], detail::tvec2<T>(T(1), T(0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ this->value[2] = col_type(m[2], T(0));
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator=
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator=
+ (
+ tmat3x4<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+=
+ (
+ tmat3x4<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-=
+ (
+ tmat3x4<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*=
+ (
+ tmat3x4<U> const & m
+ )
+ {
+ return (*this = tmat3x4<T>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat3x4<T> & tmat3x4<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator+
+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s
+ )
+ {
+ return tmat3x4<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator+
+ (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2
+ )
+ {
+ return tmat3x4<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator-
+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s
+ )
+ {
+ return tmat3x4<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator-
+ (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2
+ )
+ {
+ return tmat3x4<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator*
+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s
+ )
+ {
+ return tmat3x4<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator*
+ (
+ typename tmat3x4<T>::value_type const & s,
+ tmat3x4<T> const & m
+ )
+ {
+ return tmat3x4<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::col_type operator*
+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::row_type const & v
+ )
+ {
+ return typename tmat3x4<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
+ m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
+ }
+
+ // X X X
+ // X X X
+ // X X X
+ // X X X
+ // X X X X
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat3x4<T>::row_type operator*
+ (
+ typename tmat3x4<T>::col_type const & v,
+ tmat3x4<T> const & m
+ )
+ {
+ return typename tmat3x4<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator*
+ (
+ tmat3x4<T> const & m1,
+ tmat4x3<T> const & m2
+ )
+ {
+ const T SrcA00 = m1[0][0];
+ const T SrcA01 = m1[0][1];
+ const T SrcA02 = m1[0][2];
+ const T SrcA03 = m1[0][3];
+ const T SrcA10 = m1[1][0];
+ const T SrcA11 = m1[1][1];
+ const T SrcA12 = m1[1][2];
+ const T SrcA13 = m1[1][3];
+ const T SrcA20 = m1[2][0];
+ const T SrcA21 = m1[2][1];
+ const T SrcA22 = m1[2][2];
+ const T SrcA23 = m1[2][3];
+
+ const T SrcB00 = m2[0][0];
+ const T SrcB01 = m2[0][1];
+ const T SrcB02 = m2[0][2];
+ const T SrcB10 = m2[1][0];
+ const T SrcB11 = m2[1][1];
+ const T SrcB12 = m2[1][2];
+ const T SrcB20 = m2[2][0];
+ const T SrcB21 = m2[2][1];
+ const T SrcB22 = m2[2][2];
+ const T SrcB30 = m2[3][0];
+ const T SrcB31 = m2[3][1];
+ const T SrcB32 = m2[3][2];
+
+ tmat4x4<T> Result(tmat4x4<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+ Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+ Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+ Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
+ Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
+ Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
+ Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
+ Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator/
+ (
+ tmat3x4<T> const & m,
+ typename tmat3x4<T>::value_type const & s
+ )
+ {
+ return tmat3x4<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> operator/
+ (
+ typename tmat3x4<T>::value_type const & s,
+ tmat3x4<T> const & m
+ )
+ {
+ return tmat3x4<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> const operator-
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ return tmat3x4<T>(
+ -m[0],
+ -m[1],
+ -m[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> const operator++
+ (
+ tmat3x4<T> const & m,
+ int
+ )
+ {
+ return tmat3x4<T>(
+ m[0] + T(1),
+ m[1] + T(1),
+ m[2] + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x4<T> const operator--
+ (
+ tmat3x4<T> const & m,
+ int
+ )
+ {
+ return tmat3x4<T>(
+ m[0] - T(1),
+ m[1] - T(1),
+ m[2] - T(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat3x4<T> const & m1,
+ tmat3x4<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat4x2.hpp b/src/glm/core/type_mat4x2.hpp
new file mode 100644
index 0000000..35388bc
--- /dev/null
+++ b/src/glm/core/type_mat4x2.hpp
@@ -0,0 +1,242 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-10-01
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x2
+#define glm_core_type_mat4x2
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 4 columns and 2 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat4x2
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec2<T> col_type;
+ typedef tvec4<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat4x2<T> type;
+ typedef tmat2x4<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[4];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x2();
+ GLM_FUNC_DECL tmat4x2(tmat4x2 const & m);
+
+ GLM_FUNC_DECL explicit tmat4x2(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat4x2(
+ value_type const & x);
+ GLM_FUNC_DECL explicit tmat4x2(
+ value_type const & x0, value_type const & y0,
+ value_type const & x1, value_type const & y1,
+ value_type const & x2, value_type const & y2,
+ value_type const & x3, value_type const & y3);
+ GLM_FUNC_DECL explicit tmat4x2(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x2(
+ U const & x);
+
+ template
+ <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4
+ >
+ GLM_FUNC_DECL explicit tmat4x2(
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3,
+ X4 const & x4, Y4 const & y4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL explicit tmat4x2(
+ tvec2<V1> const & v1,
+ tvec2<V2> const & v2,
+ tvec2<V3> const & v3,
+ tvec2<V4> const & v4);
+
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator+= (tmat4x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator-= (tmat4x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator*= (tmat4x2<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>& operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat4x2<T>& operator++ ();
+ GLM_FUNC_DECL tmat4x2<T>& operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat4x2<T> operator+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x2<T> operator+ (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2);
+
+ template <typename T>
+ tmat4x2<T> operator- (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x2<T> operator- (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2);
+
+ template <typename T>
+ tmat4x2<T> operator* (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x2<T> operator* (
+ typename tmat4x2<T>::value_type const & s,
+ tmat4x2<T> const & m);
+
+ template <typename T>
+ typename tmat4x2<T>::col_type operator* (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat4x2<T>::row_type operator* (
+ typename tmat4x2<T>::col_type const & v,
+ tmat4x2<T> const & m);
+
+ template <typename T>
+ tmat2x2<T> operator* (
+ tmat4x2<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat4x2<T> operator/ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x2<T> operator/ (
+ typename tmat4x2<T>::value_type const & s,
+ tmat4x2<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat4x2<T> const operator- (
+ tmat4x2<T> const & m);
+
+ template <typename T>
+ tmat4x2<T> const operator-- (
+ tmat4x2<T> const & m,
+ int);
+
+ template <typename T>
+ tmat4x2<T> const operator++ (
+ tmat4x2<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 4 columns of 2 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x2<lowp_float> lowp_mat4x2;
+
+ //! 4 columns of 2 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x2<mediump_float> mediump_mat4x2;
+
+ //! 4 columns of 2 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x2<highp_float> highp_mat4x2;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x2.inl"
+#endif
+
+#endif //glm_core_type_mat4x2
diff --git a/src/glm/core/type_mat4x2.inl b/src/glm/core/type_mat4x2.inl
new file mode 100644
index 0000000..9f01899
--- /dev/null
+++ b/src/glm/core/type_mat4x2.inl
@@ -0,0 +1,670 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-10-01
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::size_type tmat4x2<T>::col_size()
+ {
+ return 2;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::size_type tmat4x2<T>::row_size()
+ {
+ return 4;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::col_type &
+ tmat4x2<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::col_type const &
+ tmat4x2<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2()
+ {
+ value_type const Zero(0);
+ value_type const One(1);
+ this->value[0] = col_type(One, Zero);
+ this->value[1] = col_type(Zero, One);
+ this->value[2] = col_type(Zero, Zero);
+ this->value[3] = col_type(Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero);
+ this->value[1] = col_type(Zero, s);
+ this->value[2] = col_type(Zero, Zero);
+ this->value[3] = col_type(Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ value_type const & x0, value_type const & y0,
+ value_type const & x1, value_type const & y1,
+ value_type const & x2, value_type const & y2,
+ value_type const & x3, value_type const & y3
+ )
+ {
+ this->value[0] = col_type(x0, y0);
+ this->value[1] = col_type(x1, y1);
+ this->value[2] = col_type(x2, y2);
+ this->value[3] = col_type(x3, y3);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat4x2<T>::tmat4x2
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec2<T>(value_type(s), Zero);
+ this->value[1] = tvec2<T>(Zero, value_type(s));
+ this->value[2] = tvec2<T>(Zero, Zero);
+ this->value[3] = tvec2<T>(Zero, Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1,
+ typename X2, typename Y2,
+ typename X3, typename Y3,
+ typename X4, typename Y4>
+ GLM_FUNC_DECL tmat4x2<T>::tmat4x2
+ (
+ X1 const & x1, Y1 const & y1,
+ X2 const & x2, Y2 const & y2,
+ X3 const & x3, Y3 const & y3,
+ X4 const & x4, Y4 const & y4
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1));
+ this->value[1] = col_type(value_type(x2), value_type(y2));
+ this->value[2] = col_type(value_type(x3), value_type(y3));
+ this->value[3] = col_type(value_type(x4), value_type(y4));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x2<T>::tmat4x2
+ (
+ tvec2<V1> const & v1,
+ tvec2<V2> const & v2,
+ tvec2<V3> const & v3,
+ tvec2<V4> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ // Conversion
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat4x2<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(value_type(0));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(value_type(0));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(value_type(0));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>::tmat4x2
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(value_type(0));
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T>& tmat4x2<T>::operator=
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T>& tmat4x2<T>::operator=
+ (
+ tmat4x2<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+=
+ (
+ tmat4x2<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-=
+ (
+ tmat4x2<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*=
+ (
+ tmat4x2<U> const & m
+ )
+ {
+ return (*this = tmat4x2<T>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator+
+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s
+ )
+ {
+ return tmat4x2<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator+
+ (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2
+ )
+ {
+ return tmat4x2<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator-
+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s
+ )
+ {
+ return tmat4x2<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator-
+ (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2
+ )
+ {
+ return tmat4x2<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator*
+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s
+ )
+ {
+ return tmat4x2<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator*
+ (
+ typename tmat4x2<T>::value_type const & s,
+ tmat4x2<T> const & m
+ )
+ {
+ return tmat4x2<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::col_type operator*
+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::row_type const & v)
+ {
+ return typename tmat4x2<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x2<T>::row_type operator*
+ (
+ typename tmat4x2<T>::col_type const & v,
+ tmat4x2<T> const & m)
+ {
+ return typename tmat4x2<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1],
+ v.x * m[1][0] + v.y * m[1][1],
+ v.x * m[2][0] + v.y * m[2][1],
+ v.x * m[3][0] + v.y * m[3][1]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat2x2<T> operator*
+ (
+ tmat4x2<T> const & m1,
+ tmat2x4<T> const & m2
+ )
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+
+ tmat2x2<T> Result(tmat2x2<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator/
+ (
+ tmat4x2<T> const & m,
+ typename tmat4x2<T>::value_type const & s
+ )
+ {
+ return tmat4x2<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> operator/
+ (
+ typename tmat4x2<T>::value_type const & s,
+ tmat4x2<T> const & m
+ )
+ {
+ return tmat4x2<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> const operator-
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ return tmat4x2<T>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> const operator++
+ (
+ tmat4x2<T> const & m,
+ int
+ )
+ {
+ return tmat4x2<T>(
+ m[0] + typename tmat4x2<T>::value_type(1),
+ m[1] + typename tmat4x2<T>::value_type(1),
+ m[2] + typename tmat4x2<T>::value_type(1),
+ m[3] + typename tmat4x2<T>::value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x2<T> const operator--
+ (
+ tmat4x2<T> const & m,
+ int
+ )
+ {
+ return tmat4x2<T>(
+ m[0] - typename tmat4x2<T>::value_type(1),
+ m[1] - typename tmat4x2<T>::value_type(1),
+ m[2] - typename tmat4x2<T>::value_type(1),
+ m[3] - typename tmat4x2<T>::value_type(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat4x2<T> const & m1,
+ tmat4x2<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_mat4x3.hpp b/src/glm/core/type_mat4x3.hpp
new file mode 100644
index 0000000..bd1ad9f
--- /dev/null
+++ b/src/glm/core/type_mat4x3.hpp
@@ -0,0 +1,240 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-04
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x3.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x3
+#define glm_core_type_mat4x3
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 4 columns and 3 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat4x3
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec3<T> col_type;
+ typedef tvec4<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat4x3<T> type;
+ typedef tmat3x4<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[4];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x3();
+ GLM_FUNC_DECL tmat4x3(tmat4x3 const & m);
+
+ GLM_FUNC_DECL explicit tmat4x3(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat4x3(
+ value_type const & x);
+ GLM_FUNC_DECL explicit tmat4x3(
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1,
+ value_type const & x2, value_type const & y2, value_type const & z2,
+ value_type const & x3, value_type const & y3, value_type const & z3);
+ GLM_FUNC_DECL explicit tmat4x3(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x3(
+ U const & x);
+
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_DECL explicit tmat4x3(
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL explicit tmat4x3(
+ tvec3<V1> const & v1,
+ tvec3<V2> const & v2,
+ tvec3<V3> const & v3,
+ tvec3<V4> const & v4);
+
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T> const & x);
+
+ // Accesses
+ col_type & operator[](size_type i);
+ col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator+= (tmat4x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator-= (tmat4x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator*= (tmat4x3<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T> & operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat4x3<T> & operator++ ();
+ GLM_FUNC_DECL tmat4x3<T> & operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat4x3<T> operator+ (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x3<T> operator+ (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2);
+
+ template <typename T>
+ tmat4x3<T> operator- (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x3<T> operator- (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2);
+
+ template <typename T>
+ tmat4x3<T> operator* (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x3<T> operator* (
+ typename tmat4x3<T>::value_type const & s,
+ tmat4x3<T> const & m);
+
+ template <typename T>
+ typename tmat4x3<T>::col_type operator* (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat4x3<T>::row_type operator* (
+ typename tmat4x3<T>::col_type const & v,
+ tmat4x3<T> const & m);
+
+ template <typename T>
+ tmat3x3<T> operator* (
+ tmat4x3<T> const & m1,
+ tmat3x4<T> const & m2);
+
+ template <typename T>
+ tmat4x3<T> operator/ (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x3<T> operator/ (
+ typename tmat4x3<T>::value_type const & s,
+ tmat4x3<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat4x3<T> const operator- (
+ tmat4x3<T> const & m);
+
+ template <typename T>
+ tmat4x3<T> const operator-- (
+ tmat4x3<T> const & m,
+ int);
+
+ template <typename T>
+ tmat4x3<T> const operator++ (
+ tmat4x3<T> const & m,
+ int);
+
+}//namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 4 columns of 3 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x3<lowp_float> lowp_mat4x3;
+
+ //! 4 columns of 3 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x3<mediump_float> mediump_mat4x3;
+
+ //! 4 columns of 3 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ //! \ingroup core_precision
+ typedef detail::tmat4x3<highp_float> highp_mat4x3;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x3.inl"
+#endif //GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_mat4x3
diff --git a/src/glm/core/type_mat4x3.inl b/src/glm/core/type_mat4x3.inl
new file mode 100644
index 0000000..b07c078
--- /dev/null
+++ b/src/glm/core/type_mat4x3.inl
@@ -0,0 +1,675 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-17
+// Updated : 2010-02-02
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x3.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::size_type tmat4x3<T>::col_size()
+ {
+ return 3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::size_type tmat4x3<T>::row_size()
+ {
+ return 4;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::col_type &
+ tmat4x3<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::col_type const &
+ tmat4x3<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3()
+ {
+ value_type const Zero(0);
+ value_type const One(1);
+ this->value[0] = col_type(One, Zero, Zero);
+ this->value[1] = col_type(Zero, One, Zero);
+ this->value[2] = col_type(Zero, Zero, One);
+ this->value[3] = col_type(Zero, Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero);
+ this->value[2] = col_type(Zero, Zero, s);
+ this->value[3] = col_type(Zero, Zero, Zero);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0,
+ value_type const & x1, value_type const & y1, value_type const & z1,
+ value_type const & x2, value_type const & y2, value_type const & z2,
+ value_type const & x3, value_type const & y3, value_type const & z3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0);
+ this->value[1] = col_type(x1, y1, z1);
+ this->value[2] = col_type(x2, y2, z2);
+ this->value[3] = col_type(x3, y3, z3);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat4x3<T>::tmat4x3
+ (
+ U const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = tvec3<T>(value_type(s), Zero, Zero);
+ this->value[1] = tvec3<T>(Zero, value_type(s), Zero);
+ this->value[2] = tvec3<T>(Zero, Zero, value_type(s));
+ this->value[3] = tvec3<T>(Zero, Zero, Zero);
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1,
+ typename X2, typename Y2, typename Z2,
+ typename X3, typename Y3, typename Z3,
+ typename X4, typename Y4, typename Z4>
+ GLM_FUNC_DECL tmat4x3<T>::tmat4x3
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4
+ )
+ {
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2));
+ this->value[2] = col_type(value_type(x3), value_type(y3), value_type(z3));
+ this->value[3] = col_type(value_type(x4), value_type(y4), value_type(z4));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x3<T>::tmat4x3
+ (
+ tvec3<V1> const & v1,
+ tvec3<V2> const & v2,
+ tvec3<V3> const & v3,
+ tvec3<V4> const & v4
+ )
+ {
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Matrix conversions
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat4x3<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(1));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(value_type(0), value_type(0), value_type(1));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(1));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(value_type(0), value_type(0), value_type(1));
+ this->value[3] = col_type(value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(1));
+ this->value[3] = col_type(m[3], value_type(0));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>::tmat4x3
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(value_type(0));
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Unary updatable operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T>& tmat4x3<T>::operator=
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T>& tmat4x3<T>::operator=
+ (
+ tmat4x3<U> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+=
+ (
+ tmat4x3<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-=
+ (
+ tmat4x3<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*=
+ (
+ tmat4x3<U> const & m
+ )
+ {
+ return (*this = tmat4x3<T>(*this * m));
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Binary operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator+ (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s)
+ {
+ return tmat4x3<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator+ (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2)
+ {
+ return tmat4x3<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator- (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s)
+ {
+ return tmat4x3<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator- (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2)
+ {
+ return tmat4x3<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator* (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s)
+ {
+ return tmat4x3<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator* (
+ typename tmat4x3<T>::value_type const & s,
+ tmat4x3<T> const & m)
+ {
+ return tmat4x3<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::col_type operator*
+ (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::row_type const & v)
+ {
+ return typename tmat4x3<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x3<T>::row_type operator*
+ (
+ typename tmat4x3<T>::col_type const & v,
+ tmat4x3<T> const & m)
+ {
+ return typename tmat4x3<T>::row_type(
+ v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+ v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
+ v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
+ v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat3x3<T> operator*
+ (
+ tmat4x3<T> const & m1,
+ tmat3x4<T> const & m2
+ )
+ {
+ T const SrcA00 = m1[0][0];
+ T const SrcA01 = m1[0][1];
+ T const SrcA02 = m1[0][2];
+ T const SrcA10 = m1[1][0];
+ T const SrcA11 = m1[1][1];
+ T const SrcA12 = m1[1][2];
+ T const SrcA20 = m1[2][0];
+ T const SrcA21 = m1[2][1];
+ T const SrcA22 = m1[2][2];
+ T const SrcA30 = m1[3][0];
+ T const SrcA31 = m1[3][1];
+ T const SrcA32 = m1[3][2];
+
+ T const SrcB00 = m2[0][0];
+ T const SrcB01 = m2[0][1];
+ T const SrcB02 = m2[0][2];
+ T const SrcB03 = m2[0][3];
+ T const SrcB10 = m2[1][0];
+ T const SrcB11 = m2[1][1];
+ T const SrcB12 = m2[1][2];
+ T const SrcB13 = m2[1][3];
+ T const SrcB20 = m2[2][0];
+ T const SrcB21 = m2[2][1];
+ T const SrcB22 = m2[2][2];
+ T const SrcB23 = m2[2][3];
+
+ tmat3x3<T> Result(tmat3x3<T>::null);
+ Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+ Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+ Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
+ Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+ Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+ Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
+ Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
+ Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
+ Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator/
+ (
+ tmat4x3<T> const & m,
+ typename tmat4x3<T>::value_type const & s
+ )
+ {
+ return tmat4x3<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> operator/
+ (
+ typename tmat4x3<T>::value_type const & s,
+ tmat4x3<T> const & m
+ )
+ {
+ return tmat4x3<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> const operator-
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ return tmat4x3<T>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> const operator++
+ (
+ tmat4x3<T> const & m,
+ int
+ )
+ {
+ return tmat4x3<T>(
+ m[0] + T(1),
+ m[1] + T(1),
+ m[2] + T(1),
+ m[3] + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x3<T> const operator--
+ (
+ tmat4x3<T> const & m,
+ int
+ )
+ {
+ return tmat4x3<T>(
+ m[0] - T(1),
+ m[1] - T(1),
+ m[2] - T(1),
+ m[3] - T(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat4x3<T> const & m1,
+ tmat4x3<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+
+} //namespace detail
+} //namespace glm
+
diff --git a/src/glm/core/type_mat4x4.hpp b/src/glm/core/type_mat4x4.hpp
new file mode 100644
index 0000000..da93efd
--- /dev/null
+++ b/src/glm/core/type_mat4x4.hpp
@@ -0,0 +1,286 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-27
+// Updated : 2011-06-02
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x4
+#define glm_core_type_mat4x4
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! \brief Template for 4 * 4 matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat4x4
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec4<T> col_type;
+ typedef tvec4<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat4x4<T> type;
+ typedef tmat4x4<T> transpose_type;
+
+ public:
+ // Implementation detail
+ GLM_FUNC_DECL tmat4x4<T> _inverse() const;
+
+ private:
+ // Data
+ col_type value[4];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat4x4();
+ GLM_FUNC_DECL tmat4x4(tmat4x4 const & m);
+
+ GLM_FUNC_DECL explicit tmat4x4(
+ ctor Null);
+ GLM_FUNC_DECL explicit tmat4x4(
+ value_type const & x);
+ GLM_FUNC_DECL explicit tmat4x4(
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+ value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2,
+ value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3);
+ GLM_FUNC_DECL explicit tmat4x4(
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x4(
+ U const & x);
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_DECL explicit tmat4x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL explicit tmat4x4(
+ tvec4<V1> const & v1,
+ tvec4<V2> const & v2,
+ tvec4<V3> const & v3,
+ tvec4<V4> const & v4);
+
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator+= (tmat4x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator-= (tmat4x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator*= (tmat4x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator/= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T> & operator/= (tmat4x4<U> const & m);
+ GLM_FUNC_DECL tmat4x4<T> & operator++ ();
+ GLM_FUNC_DECL tmat4x4<T> & operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat4x4<T> operator+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x4<T> operator+ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> operator+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2);
+
+ template <typename T>
+ tmat4x4<T> operator- (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x4<T> operator- (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> operator- (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2);
+
+ template <typename T>
+ tmat4x4<T> operator* (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x4<T> operator* (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ typename tmat4x4<T>::col_type operator* (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat4x4<T>::row_type operator* (
+ typename tmat4x4<T>::col_type const & v,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> operator* (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2);
+
+ template <typename T>
+ tmat4x4<T> operator/ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat4x4<T> operator/ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ typename tmat4x4<T>::col_type operator/ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat4x4<T>::row_type operator/ (
+ typename tmat4x4<T>::col_type & v,
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> operator/ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2);
+
+ // Unary constant operators
+ template <typename T>
+ tmat4x4<T> const operator- (
+ tmat4x4<T> const & m);
+
+ template <typename T>
+ tmat4x4<T> const operator-- (
+ tmat4x4<T> const & m, int);
+
+ template <typename T>
+ tmat4x4<T> const operator++ (
+ tmat4x4<T> const & m, int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 4 columns of 4 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<lowp_float> lowp_mat4;
+
+ //! 4 columns of 4 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<mediump_float> mediump_mat4;
+
+ //! 4 columns of 4 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<highp_float> highp_mat4;
+
+ //! 4 columns of 4 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
+
+ //! 4 columns of 4 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
+
+ //! 4 columns of 4 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
+ //! \ingroup core_precision
+ typedef detail::tmat4x4<highp_float> highp_mat4x4;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_mat4x4
diff --git a/src/glm/core/type_mat4x4.inl b/src/glm/core/type_mat4x4.inl
new file mode 100644
index 0000000..b1322db
--- /dev/null
+++ b/src/glm/core/type_mat4x4.inl
@@ -0,0 +1,840 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-27
+// Updated : 2010-02-05
+// Licence : This source is under MIT License
+// File : glm/core/type_mat4x4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::size_type tmat4x4<T>::col_size()
+ {
+ return 4;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::size_type tmat4x4<T>::row_size()
+ {
+ return 4;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::col_type &
+ tmat4x4<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::col_type const &
+ tmat4x4<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < this->row_size());
+ return this->value[i];
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4()
+ {
+ value_type Zero(0);
+ value_type One(1);
+ this->value[0] = col_type(One, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, One, Zero, Zero);
+ this->value[2] = col_type(Zero, Zero, One, Zero);
+ this->value[3] = col_type(Zero, Zero, Zero, One);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ this->value[0] = m.value[0];
+ this->value[1] = m.value[1];
+ this->value[2] = m.value[2];
+ this->value[3] = m.value[3];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ value_type const & s
+ )
+ {
+ value_type const Zero(0);
+ this->value[0] = col_type(s, Zero, Zero, Zero);
+ this->value[1] = col_type(Zero, s, Zero, Zero);
+ this->value[2] = col_type(Zero, Zero, s, Zero);
+ this->value[3] = col_type(Zero, Zero, Zero, s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1,
+ value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2,
+ value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3
+ )
+ {
+ this->value[0] = col_type(x0, y0, z0, w0);
+ this->value[1] = col_type(x1, y1, z1, w1);
+ this->value[2] = col_type(x2, y2, z2, w2);
+ this->value[3] = col_type(x3, y3, z3, w3);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ col_type const & v0,
+ col_type const & v1,
+ col_type const & v2,
+ col_type const & v3
+ )
+ {
+ this->value[0] = v0;
+ this->value[1] = v1;
+ this->value[2] = v2;
+ this->value[3] = v3;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ this->value[0] = col_type(m[0]);
+ this->value[1] = col_type(m[1]);
+ this->value[2] = col_type(m[2]);
+ this->value[3] = col_type(m[3]);
+ }
+
+ //////////////////////////////////////
+ // Convertion constructors
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_DECL tmat4x4<T>::tmat4x4
+ (
+ U const & s
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<U>::is_float || std::numeric_limits<U>::is_integer, "*mat4x4 constructor only takes float and integer types");
+
+ value_type const Zero(0);
+ this->value[0] = tvec4<T>(value_type(s), Zero, Zero, Zero);
+ this->value[1] = tvec4<T>(Zero, value_type(s), Zero, Zero);
+ this->value[2] = tvec4<T>(Zero, Zero, value_type(s), Zero);
+ this->value[3] = tvec4<T>(Zero, Zero, Zero, value_type(s));
+ }
+
+ template <typename T>
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2,
+ typename X3, typename Y3, typename Z3, typename W3,
+ typename X4, typename Y4, typename Z4, typename W4>
+ GLM_FUNC_DECL tmat4x4<T>::tmat4x4
+ (
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+ X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+ X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<X1>::is_float || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Y1>::is_float || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Z1>::is_float || std::numeric_limits<Z1>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<W1>::is_float || std::numeric_limits<W1>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(detail::type<X2>::is_float || std::numeric_limits<X2>::is_integer, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Y2>::is_float || std::numeric_limits<Y2>::is_integer, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Z2>::is_float || std::numeric_limits<Z2>::is_integer, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<W2>::is_float || std::numeric_limits<W2>::is_integer, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(detail::type<X3>::is_float || std::numeric_limits<X3>::is_integer, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Y3>::is_float || std::numeric_limits<Y3>::is_integer, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Z3>::is_float || std::numeric_limits<Z3>::is_integer, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<W3>::is_float || std::numeric_limits<W3>::is_integer, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
+
+ GLM_STATIC_ASSERT(detail::type<X4>::is_float || std::numeric_limits<X4>::is_integer, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Y4>::is_float || std::numeric_limits<Y4>::is_integer, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<Z4>::is_float || std::numeric_limits<Z4>::is_integer, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<W4>::is_float || std::numeric_limits<W4>::is_integer, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
+
+ this->value[0] = col_type(value_type(x1), value_type(y1), value_type(z1), value_type(w1));
+ this->value[1] = col_type(value_type(x2), value_type(y2), value_type(z2), value_type(w2));
+ this->value[2] = col_type(value_type(x3), value_type(y3), value_type(z3), value_type(w3));
+ this->value[3] = col_type(value_type(x4), value_type(y4), value_type(z4), value_type(w4));
+ }
+
+ template <typename T>
+ template <typename V1, typename V2, typename V3, typename V4>
+ GLM_FUNC_DECL tmat4x4<T>::tmat4x4
+ (
+ tvec4<V1> const & v1,
+ tvec4<V2> const & v2,
+ tvec4<V3> const & v3,
+ tvec4<V4> const & v4
+ )
+ {
+ GLM_STATIC_ASSERT(detail::type<V1>::is_float || std::numeric_limits<V1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<V2>::is_float || std::numeric_limits<V2>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<V3>::is_float || std::numeric_limits<V3>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+ GLM_STATIC_ASSERT(detail::type<V4>::is_float || std::numeric_limits<V4>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+ this->value[0] = col_type(v1);
+ this->value[1] = col_type(v2);
+ this->value[2] = col_type(v3);
+ this->value[3] = col_type(v4);
+ }
+
+ //////////////////////////////////////
+ // Matrix convertion constructors
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat2x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ this->value[2] = col_type(value_type(0));
+ this->value[3] = col_type(value_type(0), value_type(0), value_type(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat3x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(m[2], value_type(0));
+ this->value[3] = col_type(value_type(0), value_type(0), value_type(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat2x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], value_type(0));
+ this->value[1] = col_type(m[1], value_type(0));
+ this->value[2] = col_type(value_type(0));
+ this->value[3] = col_type(value_type(0), value_type(0), value_type(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat3x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ this->value[2] = col_type(m[2], detail::tvec2<T>(0));
+ this->value[3] = col_type(value_type(0), value_type(0), value_type(0), value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat2x4<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = col_type(T(0));
+ this->value[3] = col_type(T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat4x2<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], detail::tvec2<T>(0));
+ this->value[1] = col_type(m[1], detail::tvec2<T>(0));
+ this->value[2] = col_type(T(0));
+ this->value[3] = col_type(T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat3x4<T> const & m
+ )
+ {
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = col_type(T(0), T(0), T(0), T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>::tmat4x4
+ (
+ tmat4x3<T> const & m
+ )
+ {
+ this->value[0] = col_type(m[0], T(0));
+ this->value[1] = col_type(m[1], T(0));
+ this->value[2] = col_type(m[2], T(0));
+ this->value[3] = col_type(m[3], T(1));
+ }
+
+ //////////////////////////////////////////////////////////////
+ // Operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator=
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator=
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ //memcpy could be faster
+ //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+ this->value[0] = m[0];
+ this->value[1] = m[1];
+ this->value[2] = m[2];
+ this->value[3] = m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->value[0] += s;
+ this->value[1] += s;
+ this->value[2] += s;
+ this->value[3] += s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+=
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ this->value[0] += m[0];
+ this->value[1] += m[1];
+ this->value[2] += m[2];
+ this->value[3] += m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->value[0] -= s;
+ this->value[1] -= s;
+ this->value[2] -= s;
+ this->value[3] -= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-=
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ this->value[0] -= m[0];
+ this->value[1] -= m[1];
+ this->value[2] -= m[2];
+ this->value[3] -= m[3];
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->value[0] *= s;
+ this->value[1] *= s;
+ this->value[2] *= s;
+ this->value[3] *= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*=
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ return (*this = *this * m);
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->value[0] /= s;
+ this->value[1] /= s;
+ this->value[2] /= s;
+ this->value[3] /= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/=
+ (
+ tmat4x4<U> const & m
+ )
+ {
+ return (*this = *this / m);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator++ ()
+ {
+ ++this->value[0];
+ ++this->value[1];
+ ++this->value[2];
+ ++this->value[3];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-- ()
+ {
+ --this->value[0];
+ --this->value[1];
+ --this->value[2];
+ --this->value[3];
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> tmat4x4<T>::_inverse() const
+ {
+ // Calculate all mat2 determinants
+ value_type SubFactor00 = this->value[2][2] * this->value[3][3] - this->value[3][2] * this->value[2][3];
+ value_type SubFactor01 = this->value[2][1] * this->value[3][3] - this->value[3][1] * this->value[2][3];
+ value_type SubFactor02 = this->value[2][1] * this->value[3][2] - this->value[3][1] * this->value[2][2];
+ value_type SubFactor03 = this->value[2][0] * this->value[3][3] - this->value[3][0] * this->value[2][3];
+ value_type SubFactor04 = this->value[2][0] * this->value[3][2] - this->value[3][0] * this->value[2][2];
+ value_type SubFactor05 = this->value[2][0] * this->value[3][1] - this->value[3][0] * this->value[2][1];
+ value_type SubFactor06 = this->value[1][2] * this->value[3][3] - this->value[3][2] * this->value[1][3];
+ value_type SubFactor07 = this->value[1][1] * this->value[3][3] - this->value[3][1] * this->value[1][3];
+ value_type SubFactor08 = this->value[1][1] * this->value[3][2] - this->value[3][1] * this->value[1][2];
+ value_type SubFactor09 = this->value[1][0] * this->value[3][3] - this->value[3][0] * this->value[1][3];
+ value_type SubFactor10 = this->value[1][0] * this->value[3][2] - this->value[3][0] * this->value[1][2];
+ value_type SubFactor11 = this->value[1][1] * this->value[3][3] - this->value[3][1] * this->value[1][3];
+ value_type SubFactor12 = this->value[1][0] * this->value[3][1] - this->value[3][0] * this->value[1][1];
+ value_type SubFactor13 = this->value[1][2] * this->value[2][3] - this->value[2][2] * this->value[1][3];
+ value_type SubFactor14 = this->value[1][1] * this->value[2][3] - this->value[2][1] * this->value[1][3];
+ value_type SubFactor15 = this->value[1][1] * this->value[2][2] - this->value[2][1] * this->value[1][2];
+ value_type SubFactor16 = this->value[1][0] * this->value[2][3] - this->value[2][0] * this->value[1][3];
+ value_type SubFactor17 = this->value[1][0] * this->value[2][2] - this->value[2][0] * this->value[1][2];
+ value_type SubFactor18 = this->value[1][0] * this->value[2][1] - this->value[2][0] * this->value[1][1];
+/*
+ tmat4x4<T> Inverse(
+ + (this->value[1][1] * SubFactor00 - this->value[1][2] * SubFactor01 + this->value[1][3] * SubFactor02),
+ - (this->value[1][0] * SubFactor00 - this->value[1][2] * SubFactor03 + this->value[1][3] * SubFactor04),
+ + (this->value[1][0] * SubFactor01 - this->value[1][1] * SubFactor03 + this->value[1][3] * SubFactor05),
+ - (this->value[1][0] * SubFactor02 - this->value[1][1] * SubFactor04 + this->value[1][2] * SubFactor05),
+
+ - (this->value[0][1] * SubFactor00 - this->value[0][2] * SubFactor01 + this->value[0][3] * SubFactor02),
+ + (this->value[0][0] * SubFactor00 - this->value[0][2] * SubFactor03 + this->value[0][3] * SubFactor04),
+ - (this->value[0][0] * SubFactor01 - this->value[0][1] * SubFactor03 + this->value[0][3] * SubFactor05),
+ + (this->value[0][0] * SubFactor02 - this->value[0][1] * SubFactor04 + this->value[0][2] * SubFactor05),
+
+ + (this->value[0][1] * SubFactor06 - this->value[0][2] * SubFactor07 + this->value[0][3] * SubFactor08),
+ - (this->value[0][0] * SubFactor06 - this->value[0][2] * SubFactor09 + this->value[0][3] * SubFactor10),
+ + (this->value[0][0] * SubFactor11 - this->value[0][1] * SubFactor09 + this->value[0][3] * SubFactor12),
+ - (this->value[0][0] * SubFactor08 - this->value[0][1] * SubFactor10 + this->value[0][2] * SubFactor12),
+
+ - (this->value[0][1] * SubFactor13 - this->value[0][2] * SubFactor14 + this->value[0][3] * SubFactor15),
+ + (this->value[0][0] * SubFactor13 - this->value[0][2] * SubFactor16 + this->value[0][3] * SubFactor17),
+ - (this->value[0][0] * SubFactor14 - this->value[0][1] * SubFactor16 + this->value[0][3] * SubFactor18),
+ + (this->value[0][0] * SubFactor15 - this->value[0][1] * SubFactor17 + this->value[0][2] * SubFactor18));
+*/
+ tmat4x4<T> Inverse(
+ + this->value[1][1] * SubFactor00 - this->value[1][2] * SubFactor01 + this->value[1][3] * SubFactor02,
+ - this->value[1][0] * SubFactor00 + this->value[1][2] * SubFactor03 - this->value[1][3] * SubFactor04,
+ + this->value[1][0] * SubFactor01 - this->value[1][1] * SubFactor03 + this->value[1][3] * SubFactor05,
+ - this->value[1][0] * SubFactor02 + this->value[1][1] * SubFactor04 - this->value[1][2] * SubFactor05,
+
+ - this->value[0][1] * SubFactor00 + this->value[0][2] * SubFactor01 - this->value[0][3] * SubFactor02,
+ + this->value[0][0] * SubFactor00 - this->value[0][2] * SubFactor03 + this->value[0][3] * SubFactor04,
+ - this->value[0][0] * SubFactor01 + this->value[0][1] * SubFactor03 - this->value[0][3] * SubFactor05,
+ + this->value[0][0] * SubFactor02 - this->value[0][1] * SubFactor04 + this->value[0][2] * SubFactor05,
+
+ + this->value[0][1] * SubFactor06 - this->value[0][2] * SubFactor07 + this->value[0][3] * SubFactor08,
+ - this->value[0][0] * SubFactor06 + this->value[0][2] * SubFactor09 - this->value[0][3] * SubFactor10,
+ + this->value[0][0] * SubFactor11 - this->value[0][1] * SubFactor09 + this->value[0][3] * SubFactor12,
+ - this->value[0][0] * SubFactor08 + this->value[0][1] * SubFactor10 - this->value[0][2] * SubFactor12,
+
+ - this->value[0][1] * SubFactor13 + this->value[0][2] * SubFactor14 - this->value[0][3] * SubFactor15,
+ + this->value[0][0] * SubFactor13 - this->value[0][2] * SubFactor16 + this->value[0][3] * SubFactor17,
+ - this->value[0][0] * SubFactor14 + this->value[0][1] * SubFactor16 - this->value[0][3] * SubFactor18,
+ + this->value[0][0] * SubFactor15 - this->value[0][1] * SubFactor17 + this->value[0][2] * SubFactor18);
+
+ value_type Determinant =
+ + this->value[0][0] * Inverse[0][0]
+ + this->value[0][1] * Inverse[1][0]
+ + this->value[0][2] * Inverse[2][0]
+ + this->value[0][3] * Inverse[3][0];
+
+ Inverse /= Determinant;
+ return Inverse;
+ }
+
+ // Binary operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator+
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s
+ )
+ {
+ return tmat4x4<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator+
+ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m
+ )
+ {
+ return tmat4x4<T>(
+ m[0] + s,
+ m[1] + s,
+ m[2] + s,
+ m[3] + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator+
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ return tmat4x4<T>(
+ m1[0] + m2[0],
+ m1[1] + m2[1],
+ m1[2] + m2[2],
+ m1[3] + m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator-
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s
+ )
+ {
+ return tmat4x4<T>(
+ m[0] - s,
+ m[1] - s,
+ m[2] - s,
+ m[3] - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator-
+ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m
+ )
+ {
+ return tmat4x4<T>(
+ s - m[0],
+ s - m[1],
+ s - m[2],
+ s - m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator-
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ return tmat4x4<T>(
+ m1[0] - m2[0],
+ m1[1] - m2[1],
+ m1[2] - m2[2],
+ m1[3] - m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator*
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s
+ )
+ {
+ return tmat4x4<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator*
+ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m
+ )
+ {
+ return tmat4x4<T>(
+ m[0] * s,
+ m[1] * s,
+ m[2] * s,
+ m[3] * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::col_type operator*
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::row_type const & v
+ )
+ {
+ return typename tmat4x4<T>::col_type(
+ m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+ m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+ m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w,
+ m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z + m[3][3] * v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::row_type operator*
+ (
+ typename tmat4x4<T>::col_type const & v,
+ tmat4x4<T> const & m
+ )
+ {
+ return typename tmat4x4<T>::row_type(
+ m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z + m[0][3] * v.w,
+ m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z + m[1][3] * v.w,
+ m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z + m[2][3] * v.w,
+ m[3][0] * v.x + m[3][1] * v.y + m[3][2] * v.z + m[3][3] * v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator*
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ typename tmat4x4<T>::col_type const SrcA0 = m1[0];
+ typename tmat4x4<T>::col_type const SrcA1 = m1[1];
+ typename tmat4x4<T>::col_type const SrcA2 = m1[2];
+ typename tmat4x4<T>::col_type const SrcA3 = m1[3];
+
+ typename tmat4x4<T>::col_type const SrcB0 = m2[0];
+ typename tmat4x4<T>::col_type const SrcB1 = m2[1];
+ typename tmat4x4<T>::col_type const SrcB2 = m2[2];
+ typename tmat4x4<T>::col_type const SrcB3 = m2[3];
+
+ tmat4x4<T> Result(tmat4x4<T>::null);
+ Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
+ Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
+ Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
+ Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
+ return Result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator/
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::value_type const & s
+ )
+ {
+ return tmat4x4<T>(
+ m[0] / s,
+ m[1] / s,
+ m[2] / s,
+ m[3] / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator/
+ (
+ typename tmat4x4<T>::value_type const & s,
+ tmat4x4<T> const & m
+ )
+ {
+ return tmat4x4<T>(
+ s / m[0],
+ s / m[1],
+ s / m[2],
+ s / m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::col_type operator/
+ (
+ tmat4x4<T> const & m,
+ typename tmat4x4<T>::row_type const & v
+ )
+ {
+ return m._inverse() * v;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tmat4x4<T>::row_type operator/
+ (
+ typename tmat4x4<T>::col_type const & v,
+ tmat4x4<T> const & m
+ )
+ {
+ return v * m._inverse();
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> operator/
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ return m1 * m2._inverse();
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> const operator-
+ (
+ tmat4x4<T> const & m
+ )
+ {
+ return tmat4x4<T>(
+ -m[0],
+ -m[1],
+ -m[2],
+ -m[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> const operator++
+ (
+ tmat4x4<T> const & m,
+ int
+ )
+ {
+ return tmat4x4<T>(
+ m[0] + typename tmat4x4<T>::value_type(1),
+ m[1] + typename tmat4x4<T>::value_type(1),
+ m[2] + typename tmat4x4<T>::value_type(1),
+ m[3] + typename tmat4x4<T>::value_type(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tmat4x4<T> const operator--
+ (
+ tmat4x4<T> const & m,
+ int
+ )
+ {
+ return tmat4x4<T>(
+ m[0] - typename tmat4x4<T>::value_type(1),
+ m[1] - typename tmat4x4<T>::value_type(1),
+ m[2] - typename tmat4x4<T>::value_type(1),
+ m[3] - typename tmat4x4<T>::value_type(1));
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tmat4x4<T> const & m1,
+ tmat4x4<T> const & m2
+ )
+ {
+ return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+ }
+
+} //namespace detail
+} //namespace glm
diff --git a/src/glm/core/type_size.hpp b/src/glm/core/type_size.hpp
new file mode 100644
index 0000000..a0b0815
--- /dev/null
+++ b/src/glm/core/type_size.hpp
@@ -0,0 +1,24 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-05
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File : glm/core/type_size.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_size
+#define glm_core_type_size
+
+#include <cstdlib>
+
+namespace glm{
+namespace detail
+{
+ //typedef std::size_t size_t;
+ typedef int sizeType;
+
+}//namespace detail
+}//namespace glm
+
+#endif//glm_core_type_size
diff --git a/src/glm/core/type_vec.hpp b/src/glm/core/type_vec.hpp
new file mode 100644
index 0000000..06569b0
--- /dev/null
+++ b/src/glm/core/type_vec.hpp
@@ -0,0 +1,22 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2010-01-26
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/type_vec.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_vec
+#define glm_core_type_vec
+
+#include "type_gentype.hpp"
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#endif//glm_core_type_vec
diff --git a/src/glm/core/type_vec.inl b/src/glm/core/type_vec.inl
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/glm/core/type_vec.inl
diff --git a/src/glm/core/type_vec1.hpp b/src/glm/core/type_vec1.hpp
new file mode 100644
index 0000000..3059196
--- /dev/null
+++ b/src/glm/core/type_vec1.hpp
@@ -0,0 +1,172 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-25
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/type_vec1.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype1
+#define glm_core_type_gentype1
+
+#include "type_vec.hpp"
+#include "type_float.hpp"
+#include "type_int.hpp"
+#include "type_size.hpp"
+#include "_swizzle.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tref1;
+ template <typename T> struct tref2;
+ template <typename T> struct tref3;
+ template <typename T> struct tref4;
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+
+ template <typename T>
+ struct tvec1
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec1<T> type;
+ typedef tvec1<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
+ value_type x;
+# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
+ union {value_type x, r, s;};
+# endif//GLM_COMPONENT
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL value_type & operator[](size_type i);
+ GLM_FUNC_DECL value_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec1();
+ GLM_FUNC_DECL tvec1(tvec1<T> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec1(
+ ctor);
+ GLM_FUNC_DECL explicit tvec1(
+ value_type const & s);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec1(tref1<T> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec1(U const & s);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec1(tvec2<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec1(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec1(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec1<T> & operator= (tvec1<T> const & v);
+
+ GLM_FUNC_DECL tvec1<T> & operator+=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator+=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator-=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator-=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator*=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator*=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator/=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator/=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator++();
+ GLM_FUNC_DECL tvec1<T> & operator--();
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ GLM_FUNC_DECL tvec1<T> & operator%=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator%=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator&=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator&=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator|=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator|=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator^=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator^=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator<<=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator<<=(tvec1<T> const & v);
+ GLM_FUNC_DECL tvec1<T> & operator>>=(value_type const & s);
+ GLM_FUNC_DECL tvec1<T> & operator>>=(tvec1<T> const & v);
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL value_type swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref1<T> swizzle(comp X);
+ };
+
+ template <typename T>
+ struct tref1
+ {
+ GLM_FUNC_DECL tref1(T & x);
+ GLM_FUNC_DECL tref1(tref1<T> const & r);
+ GLM_FUNC_DECL tref1(tvec1<T> const & v);
+
+ GLM_FUNC_DECL tref1<T> & operator= (tref1<T> const & r);
+ GLM_FUNC_DECL tref1<T> & operator= (tvec1<T> const & v);
+
+ T& x;
+ };
+
+ GLM_DETAIL_IS_VECTOR(tvec1);
+
+ typedef detail::tvec1<core::type::precision::highp_float> highp_vec1_t;
+ typedef detail::tvec1<core::type::precision::mediump_float> mediump_vec1_t;
+ typedef detail::tvec1<core::type::precision::lowp_float> lowp_vec1_t;
+ typedef detail::tvec1<core::type::precision::highp_int> highp_ivec1_t;
+ typedef detail::tvec1<core::type::precision::mediump_int> mediump_ivec1_t;
+ typedef detail::tvec1<core::type::precision::lowp_int> lowp_ivec1_t;
+ typedef detail::tvec1<core::type::precision::highp_uint> highp_uvec1_t;
+ typedef detail::tvec1<core::type::precision::mediump_uint> mediump_uvec1_t;
+ typedef detail::tvec1<core::type::precision::lowp_uint> lowp_uvec1_t;
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec1.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype1
diff --git a/src/glm/core/type_vec1.inl b/src/glm/core/type_vec1.inl
new file mode 100644
index 0000000..25d4f87
--- /dev/null
+++ b/src/glm/core/type_vec1.inl
@@ -0,0 +1,884 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-25
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/type_vec1.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec1<T>::size_type tvec1<T>::length() const
+ {
+ return 1;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec1<T>::size_type tvec1<T>::value_size()
+ {
+ return 1;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec1<T>::value_type & tvec1<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec1<T>::value_type const & tvec1<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1() :
+ x(value_type(0))
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ tvec1<T> const & v
+ ) :
+ x(v.x)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ value_type const & s
+ ) :
+ x(s)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ tref1<T> const & r
+ ) :
+ x(r.x)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ U const & s
+ ) :
+ x(value_type(s))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ tvec2<U> const & v
+ ) :
+ x(value_type(v.x))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ tvec3<U> const & v
+ ) :
+ x(value_type(v.x))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec1<T>::tvec1
+ (
+ tvec4<U> const & v
+ ) :
+ x(value_type(v.x))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x = v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator+=
+ (
+ value_type const & s
+ )
+ {
+ this->x += s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator+=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x += v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator-=
+ (
+ value_type const & s
+ )
+ {
+ this->x -= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator-=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x -= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator*=
+ (
+ value_type const & s
+ )
+ {
+ this->x *= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator*=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x *= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator/=
+ (
+ value_type const & s
+ )
+ {
+ this->x /= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator/=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x /= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator++()
+ {
+ ++this->x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator--()
+ {
+ --this->x;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return (v1.x == v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return (v1.x != v2.x);
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator%=
+ (
+ value_type const & s
+ )
+ {
+ this->x %= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator%=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x %= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator&=
+ (
+ value_type const & s
+ )
+ {
+ this->x &= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator&=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x &= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator|=
+ (
+ value_type const & s
+ )
+ {
+ this->x |= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator|=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x |= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator^=
+ (
+ value_type const & s
+ )
+ {
+ this->x ^= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator^=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x ^= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator<<=
+ (
+ value_type const & s
+ )
+ {
+ this->x <<= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator<<=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x <<= v.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator>>=
+ (
+ value_type const & s
+ )
+ {
+ this->x >>= s;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> & tvec1<T>::operator>>=
+ (
+ tvec1<T> const & v
+ )
+ {
+ this->x >>= v.x;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T
+ tvec1<T>::swizzle(comp x) const
+ {
+ return (*this)[x];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>
+ tvec1<T>::swizzle
+ (
+ comp x,
+ comp y
+ ) const
+ {
+ return tvec2<T>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>
+ tvec1<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z
+ ) const
+ {
+ return tvec3<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>
+ tvec1<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z,
+ comp w
+ ) const
+ {
+ return tvec4<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T>
+ tvec1<T>::swizzle
+ (
+ comp x
+ )
+ {
+ return tref1<T>(
+ (*this)[x]);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator+
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator+
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s + v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator+
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x + v2.x);
+ }
+
+ //operator-
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator-
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator-
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s - v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator-
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x - v2.x);
+ }
+
+ //operator*
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator*
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator*
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s * v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator*
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x * v2.x);
+ }
+
+ //operator/
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator/
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator/
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s / v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator/
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x / v2.x);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator-
+ (
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ -v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator++
+ (
+ tvec1<T> const & v,
+ int
+ )
+ {
+ return tvec1<T>(
+ v.x + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator--
+ (
+ tvec1<T> const & v,
+ int
+ )
+ {
+ return tvec1<T>(
+ v.x - T(1));
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator%
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x % s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator%
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s % v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator%
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x % v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator&
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x & s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator&
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s & v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator&
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x & v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator|
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x | s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator|
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s | v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator|
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x | v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator^
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x ^ s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator^
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s ^ v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator^
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x ^ v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator<<
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x << s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator<<
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s << v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator<<
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x << v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator>>
+ (
+ tvec1<T> const & v,
+ typename tvec1<T>::value_type const & s
+ )
+ {
+ return tvec1<T>(
+ v.x >> s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator>>
+ (
+ typename tvec1<T>::value_type const & s,
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ s >> v.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator>>
+ (
+ tvec1<T> const & v1,
+ tvec1<T> const & v2
+ )
+ {
+ return tvec1<T>(
+ v1.x >> v2.x);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec1<T> operator~
+ (
+ tvec1<T> const & v
+ )
+ {
+ return tvec1<T>(
+ ~v.x);
+ }
+
+ //////////////////////////////////////
+ // tref definition
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T>::tref1
+ (
+ T & x
+ ) :
+ x(x)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T>::tref1
+ (
+ tref1<T> const & r
+ ) :
+ x(r.x)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T>::tref1
+ (
+ tvec1<T> const & v
+ ) :
+ x(v.x)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T> & tref1<T>::operator=
+ (
+ tref1<T> const & r
+ )
+ {
+ x = r.x;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref1<T> & tref1<T>::operator=
+ (
+ tvec1<T> const & v
+ )
+ {
+ x = v.x;
+ return *this;
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/type_vec2.hpp b/src/glm/core/type_vec2.hpp
new file mode 100644
index 0000000..703e2f2
--- /dev/null
+++ b/src/glm/core/type_vec2.hpp
@@ -0,0 +1,263 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-18
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec2.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype2
+#define glm_core_type_gentype2
+
+#include "type_vec.hpp"
+#include "type_float.hpp"
+#include "type_int.hpp"
+#include "type_size.hpp"
+#include "_swizzle.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tref2;
+ template <typename T> struct tref3;
+ template <typename T> struct tref4;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+
+ //! The basic 2D vector type.
+ //! \ingroup core_template
+ template <typename T>
+ struct tvec2
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec2<T> type;
+ typedef tvec2<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
+ value_type x, y;
+# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
+ union
+ {
+ struct{value_type x, y;};
+ struct{value_type r, g;};
+ struct{value_type s, t;};
+ };
+# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
+ union {value_type x, r, s;};
+ union {value_type y, g, t;};
+# endif//GLM_COMPONENT
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL value_type & operator[](size_type i);
+ GLM_FUNC_DECL value_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec2();
+ GLM_FUNC_DECL tvec2(tvec2<T> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec2(
+ ctor);
+ GLM_FUNC_DECL explicit tvec2(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tvec2(
+ value_type const & s1,
+ value_type const & s2);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ tvec2(tref2<T> const & r);
+
+ //////////////////////////////////////
+ // Convertion constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+// template <typename U>
+// GLM_FUNC_DECL explicit tvec2(
+// U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tvec2(
+ U const & x,
+ V const & y);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec2<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec2(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec2<T> & operator= (tvec2<T> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator= (tvec2<U> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator+=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator+=(tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator-=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator-=(tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator*=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator*=(tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator/=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator/=(tvec2<U> const & v);
+ GLM_FUNC_DECL tvec2<T> & operator++();
+ GLM_FUNC_DECL tvec2<T> & operator--();
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator%= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator%= (tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator&= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator&= (tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator|= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator|= (tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator^= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator^= (tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator<<=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator<<=(tvec2<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator>>=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec2<T> & operator>>=(tvec2<U> const & v);
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL value_type swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref2<T> swizzle(comp X, comp Y);
+ };
+
+ template <typename T>
+ struct tref2
+ {
+ GLM_FUNC_DECL tref2(T & x, T & y);
+ GLM_FUNC_DECL tref2(tref2<T> const & r);
+ GLM_FUNC_DECL tref2(tvec2<T> const & v);
+
+ GLM_FUNC_DECL tref2<T> & operator= (tref2<T> const & r);
+ GLM_FUNC_DECL tref2<T> & operator= (tvec2<T> const & v);
+
+ T& x;
+ T& y;
+ };
+
+ GLM_DETAIL_IS_VECTOR(tvec2);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 2 components vector of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<highp_float> highp_vec2;
+
+ //! 2 components vector of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<mediump_float> mediump_vec2;
+
+ //! 2 components vector of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<lowp_float> lowp_vec2;
+
+ //! 2 components vector of high precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<highp_int> highp_ivec2;
+
+ //! 2 components vector of medium precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<mediump_int> mediump_ivec2;
+
+ //! 2 components vector of low precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<lowp_int> lowp_ivec2;
+
+ //! 2 components vector of high precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<highp_uint> highp_uvec2;
+
+ //! 2 components vector of medium precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<mediump_uint> mediump_uvec2;
+
+ //! 2 components vector of low precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec2<lowp_uint> lowp_uvec2;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec2.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype2
diff --git a/src/glm/core/type_vec2.inl b/src/glm/core/type_vec2.inl
new file mode 100644
index 0000000..5d4594b
--- /dev/null
+++ b/src/glm/core/type_vec2.inl
@@ -0,0 +1,1010 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-18
+// Updated : 2010-10-26
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec2<T>::size_type tvec2<T>::length() const
+ {
+ return 2;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec2<T>::size_type tvec2<T>::value_size()
+ {
+ return 2;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec2<T>::value_type &
+ tvec2<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec2<T>::value_type const &
+ tvec2<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2() :
+ x(value_type(0)),
+ y(value_type(0))
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ tvec2<T> const & v
+ ) :
+ x(v.x),
+ y(v.y)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ value_type const & s
+ ) :
+ x(s),
+ y(s)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ value_type const & s1,
+ value_type const & s2
+ ) :
+ x(s1),
+ y(s2)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ tref2<T> const & r
+ ) :
+ x(r.x),
+ y(r.y)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+/*
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ U const & x
+ ) :
+ x(value_type(x)),
+ y(value_type(x))
+ {}
+*/
+ template <typename T>
+ template <typename U, typename V>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ U const & x,
+ V const & y
+ ) :
+ x(value_type(x)),
+ y(value_type(y))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ tvec2<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ tvec3<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T>::tvec2
+ (
+ tvec4<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator=
+ (
+ tvec2<T> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x = T(v.x);
+ this->y = T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->x += T(s);
+ this->y += T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x += T(v.x);
+ this->y += T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->x -= T(s);
+ this->y -= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x -= T(v.x);
+ this->y -= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->x *= T(s);
+ this->y *= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x *= T(v.x);
+ this->y *= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->x /= T(s);
+ this->y /= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x /= T(v.x);
+ this->y /= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator--()
+ {
+ --this->x;
+ --this->y;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y);
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=
+ (
+ U const & s
+ )
+ {
+ this->x %= T(s);
+ this->y %= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x %= T(v.x);
+ this->y %= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=
+ (
+ U const & s
+ )
+ {
+ this->x &= T(s);
+ this->y &= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x &= T(v.x);
+ this->y &= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=
+ (
+ U const & s
+ )
+ {
+ this->x |= T(s);
+ this->y |= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x |= T(v.x);
+ this->y |= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=
+ (
+ U const & s
+ )
+ {
+ this->x ^= T(s);
+ this->y ^= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x ^= T(v.x);
+ this->y ^= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=
+ (
+ U const & s
+ )
+ {
+ this->x <<= T(s);
+ this->y <<= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x <<= T(v.x);
+ this->y <<= T(v.y);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=
+ (
+ U const & s
+ )
+ {
+ this->x >>= T(s);
+ this->y >>= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=
+ (
+ tvec2<U> const & v
+ )
+ {
+ this->x >>= T(v.x);
+ this->y >>= T(v.y);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec2<T>::value_type tvec2<T>::swizzle
+ (
+ comp x
+ ) const
+ {
+ return (*this)[x];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> tvec2<T>::swizzle
+ (
+ comp x,
+ comp y
+ ) const
+ {
+ return tvec2<T>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> tvec2<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z
+ ) const
+ {
+ return tvec3<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> tvec2<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z,
+ comp w
+ ) const
+ {
+ return tvec4<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref2<T> tvec2<T>::swizzle
+ (
+ comp x,
+ comp y
+ )
+ {
+ return tref2<T>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator+
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x + T(s),
+ v.y + T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator+
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) + v.x,
+ T(s) + v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator+
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x + T(v2.x),
+ v1.y + T(v2.y));
+ }
+
+ //operator-
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator-
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x - T(s),
+ v.y - T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator-
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) - v.x,
+ T(s) - v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator-
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x - T(v2.x),
+ v1.y - T(v2.y));
+ }
+
+ //operator*
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator*
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x * T(s),
+ v.y * T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator*
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) * v.x,
+ T(s) * v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator*
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x * T(v2.x),
+ v1.y * T(v2.y));
+ }
+
+ //operator/
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator/
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x / T(s),
+ v.y / T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator/
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) / v.x,
+ T(s) / v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator/
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x / T(v2.x),
+ v1.y / T(v2.y));
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator-
+ (
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ -v.x,
+ -v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator++
+ (
+ tvec2<T> const & v,
+ int
+ )
+ {
+ return tvec2<T>(
+ v.x + T(1),
+ v.y + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator--
+ (
+ tvec2<T> const & v,
+ int
+ )
+ {
+ return tvec2<T>(
+ v.x - T(1),
+ v.y - T(1));
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator%
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x % T(s),
+ v.y % T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator%
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) % v.x,
+ T(s) % v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator%
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x % T(v2.x),
+ v1.y % T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator&
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x & T(s),
+ v.y & T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator&
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) & v.x,
+ T(s) & v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator&
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x & T(v2.x),
+ v1.y & T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator|
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x | T(s),
+ v.y | T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator|
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) | v.x,
+ T(s) | v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator|
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x | T(v2.x),
+ v1.y | T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator^
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x ^ T(s),
+ v.y ^ T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator^
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) ^ v.x,
+ T(s) ^ v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator^
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x ^ T(v2.x),
+ v1.y ^ T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator<<
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x << T(s),
+ v.y << T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator<<
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ s << T(v.x),
+ s << T(v.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator<<
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x << T(v2.x),
+ v1.y << T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator>>
+ (
+ tvec2<T> const & v,
+ T const & s
+ )
+ {
+ return tvec2<T>(
+ v.x >> T(s),
+ v.y >> T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator>>
+ (
+ T const & s,
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ T(s) >> v.x,
+ T(s) >> v.y);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator>>
+ (
+ tvec2<T> const & v1,
+ tvec2<T> const & v2
+ )
+ {
+ return tvec2<T>(
+ v1.x >> T(v2.x),
+ v1.y >> T(v2.y));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> operator~
+ (
+ tvec2<T> const & v
+ )
+ {
+ return tvec2<T>(
+ ~v.x,
+ ~v.y);
+ }
+
+ //////////////////////////////////////
+ // tref definition
+
+ template <typename T>
+ tref2<T>::tref2
+ (
+ T & x,
+ T & y
+ ) :
+ x(x),
+ y(y)
+ {}
+
+ template <typename T>
+ tref2<T>::tref2
+ (
+ tref2<T> const & r
+ ) :
+ x(r.x),
+ y(r.y)
+ {}
+
+ template <typename T>
+ tref2<T>::tref2
+ (
+ tvec2<T> const & v
+ ) :
+ x(v.x),
+ y(v.y)
+ {}
+
+ template <typename T>
+ tref2<T>& tref2<T>::operator=
+ (
+ tref2<T> const & r
+ )
+ {
+ x = r.x;
+ y = r.y;
+ return *this;
+ }
+
+ template <typename T>
+ tref2<T>& tref2<T>::operator=
+ (
+ tvec2<T> const & v
+ )
+ {
+ x = v.x;
+ y = v.y;
+ return *this;
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/type_vec3.hpp b/src/glm/core/type_vec3.hpp
new file mode 100644
index 0000000..8864d7d
--- /dev/null
+++ b/src/glm/core/type_vec3.hpp
@@ -0,0 +1,269 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-22
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec3.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype3
+#define glm_core_type_gentype3
+
+#include "type_vec.hpp"
+#include "type_float.hpp"
+#include "type_int.hpp"
+#include "type_size.hpp"
+#include "_swizzle.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tref2;
+ template <typename T> struct tref3;
+ template <typename T> struct tref4;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec4;
+
+ //! Basic 3D vector type.
+ //! \ingroup core_template
+ template <typename T>
+ struct tvec3
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec3<T> type;
+ typedef tvec3<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
+ value_type x, y, z;
+# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
+ union
+ {
+ struct{value_type x, y, z;};
+ struct{value_type r, g, b;};
+ struct{value_type s, t, p;};
+ };
+# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
+ union {value_type x, r, s;};
+ union {value_type y, g, t;};
+ union {value_type z, b, p;};
+# endif//GLM_COMPONENT
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL value_type & operator[](size_type i);
+ GLM_FUNC_DECL value_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec3();
+ GLM_FUNC_DECL tvec3(tvec3<T> const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec3(
+ ctor);
+ GLM_FUNC_DECL explicit tvec3(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tvec3(
+ value_type const & s1,
+ value_type const & s2,
+ value_type const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec3(tref3<T> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(
+ U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U, typename V, typename W>
+ GLM_FUNC_DECL explicit tvec3(
+ U const & x,
+ V const & y,
+ W const & z);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec3(tvec2<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(tvec3<U> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec3(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec3<T> & operator= (tvec3<T> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator= (tvec3<U> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator+=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator+=(tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator-=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator-=(tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator*=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator*=(tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator/=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator/=(tvec3<U> const & v);
+ GLM_FUNC_DECL tvec3<T> & operator++();
+ GLM_FUNC_DECL tvec3<T> & operator--();
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator%= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator%= (tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator&= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator&= (tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator|= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator|= (tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator^= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator^= (tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator<<=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator<<=(tvec3<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator>>=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec3<T> & operator>>=(tvec3<U> const & v);
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL value_type swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref3<T> swizzle(comp X, comp Y, comp Z);
+ };
+
+ template <typename T>
+ struct tref3
+ {
+ GLM_FUNC_DECL tref3(T & x, T & y, T & z);
+ GLM_FUNC_DECL tref3(tref3<T> const & r);
+ GLM_FUNC_DECL tref3(tvec3<T> const & v);
+
+ GLM_FUNC_DECL tref3<T> & operator= (tref3<T> const & r);
+ GLM_FUNC_DECL tref3<T> & operator= (tvec3<T> const & v);
+
+ T & x;
+ T & y;
+ T & z;
+ };
+
+ GLM_DETAIL_IS_VECTOR(tvec3);
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 3 components vector of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<highp_float> highp_vec3;
+
+ //! 3 components vector of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<mediump_float> mediump_vec3;
+
+ //! 3 components vector of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<lowp_float> lowp_vec3;
+
+ //! 3 components vector of high precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<highp_int> highp_ivec3;
+
+ //! 3 components vector of medium precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<mediump_int> mediump_ivec3;
+
+ //! 3 components vector of low precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<lowp_int> lowp_ivec3;
+
+ //! 3 components vector of high precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<highp_uint> highp_uvec3;
+
+ //! 3 components vector of medium precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<mediump_uint> mediump_uvec3;
+
+ //! 3 components vector of low precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec3<lowp_uint> lowp_uvec3;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype3
diff --git a/src/glm/core/type_vec3.inl b/src/glm/core/type_vec3.inl
new file mode 100644
index 0000000..f7a3542
--- /dev/null
+++ b/src/glm/core/type_vec3.inl
@@ -0,0 +1,1097 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-22
+// Updated : 2010-02-04
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec3.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec3<T>::size_type tvec3<T>::length() const
+ {
+ return 3;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec3<T>::size_type tvec3<T>::value_size()
+ {
+ return 3;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec3<T>::value_type &
+ tvec3<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec3<T>::value_type const &
+ tvec3<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3() :
+ x(value_type(0)),
+ y(value_type(0)),
+ z(value_type(0))
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ tvec3<T> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ value_type const & s
+ ) :
+ x(s),
+ y(s),
+ z(s)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ value_type const & s0,
+ value_type const & s1,
+ value_type const & s2
+ ) :
+ x(s0),
+ y(s1),
+ z(s2)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ tref3<T> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ U const & s
+ ) :
+ x(value_type(s)),
+ y(value_type(s)),
+ z(value_type(s))
+ {}
+
+ template <typename T>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ A const & x,
+ B const & y,
+ C const & z
+ ) :
+ x(value_type(x)),
+ y(value_type(y)),
+ z(value_type(z))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename T>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ tvec2<A> const & v,
+ B const & s
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(s))
+ {}
+
+ template <typename T>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ A const & s,
+ tvec2<B> const & v
+ ) :
+ x(value_type(s)),
+ y(value_type(v.x)),
+ z(value_type(v.y))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ tvec3<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(v.z))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T>::tvec3
+ (
+ tvec4<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(v.z))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T>& tvec3<T>::operator=
+ (
+ tvec3<T> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T>& tvec3<T>::operator=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x = T(v.x);
+ this->y = T(v.y);
+ this->z = T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->x += T(s);
+ this->y += T(s);
+ this->z += T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x += T(v.x);
+ this->y += T(v.y);
+ this->z += T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->x -= T(s);
+ this->y -= T(s);
+ this->z -= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x -= T(v.x);
+ this->y -= T(v.y);
+ this->z -= T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->x *= T(s);
+ this->y *= T(s);
+ this->z *= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x *= T(v.x);
+ this->y *= T(v.y);
+ this->z *= T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->x /= T(s);
+ this->y /= T(s);
+ this->z /= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x /= T(v.x);
+ this->y /= T(v.y);
+ this->z /= T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=
+ (
+ U const & s
+ )
+ {
+ this->x %= s;
+ this->y %= s;
+ this->z %= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x %= v.x;
+ this->y %= v.y;
+ this->z %= v.z;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=
+ (
+ U const & s
+ )
+ {
+ this->x &= s;
+ this->y &= s;
+ this->z &= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x &= v.x;
+ this->y &= v.y;
+ this->z &= v.z;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=
+ (
+ U const & s
+ )
+ {
+ this->x |= s;
+ this->y |= s;
+ this->z |= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x |= v.x;
+ this->y |= v.y;
+ this->z |= v.z;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=
+ (
+ U const & s
+ )
+ {
+ this->x ^= s;
+ this->y ^= s;
+ this->z ^= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x ^= v.x;
+ this->y ^= v.y;
+ this->z ^= v.z;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=
+ (
+ U const & s
+ )
+ {
+ this->x <<= s;
+ this->y <<= s;
+ this->z <<= s;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x <<= T(v.x);
+ this->y <<= T(v.y);
+ this->z <<= T(v.z);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=
+ (
+ U const & s
+ )
+ {
+ this->x >>= T(s);
+ this->y >>= T(s);
+ this->z >>= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=
+ (
+ tvec3<U> const & v
+ )
+ {
+ this->x >>= T(v.x);
+ this->y >>= T(v.y);
+ this->z >>= T(v.z);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec3<T>::value_type
+ tvec3<T>::swizzle
+ (
+ comp x
+ ) const
+ {
+ return (*this)[x];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> tvec3<T>::swizzle
+ (
+ comp x,
+ comp y
+ ) const
+ {
+ return tvec2<T>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> tvec3<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z
+ ) const
+ {
+ return tvec3<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> tvec3<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z,
+ comp w
+ ) const
+ {
+ return tvec4<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T> tvec3<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z
+ )
+ {
+ return tref3<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator+
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x + T(s),
+ v.y + T(s),
+ v.z + T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator+
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) + v.x,
+ T(s) + v.y,
+ T(s) + v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator+
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x + T(v2.x),
+ v1.y + T(v2.y),
+ v1.z + T(v2.z));
+ }
+
+ //operator-
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator-
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x - T(s),
+ v.y - T(s),
+ v.z - T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator-
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) - v.x,
+ T(s) - v.y,
+ T(s) - v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator-
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x - T(v2.x),
+ v1.y - T(v2.y),
+ v1.z - T(v2.z));
+ }
+
+ //operator*
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator*
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x * T(s),
+ v.y * T(s),
+ v.z * T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator*
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) * v.x,
+ T(s) * v.y,
+ T(s) * v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator*
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x * T(v2.x),
+ v1.y * T(v2.y),
+ v1.z * T(v2.z));
+ }
+
+ //operator/
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator/
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x / T(s),
+ v.y / T(s),
+ v.z / T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator/
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) / v.x,
+ T(s) / v.y,
+ T(s) / v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator/
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x / T(v2.x),
+ v1.y / T(v2.y),
+ v1.z / T(v2.z));
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator-
+ (
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ -v.x,
+ -v.y,
+ -v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator++
+ (
+ tvec3<T> const & v,
+ int
+ )
+ {
+ return tvec3<T>(
+ v.x + T(1),
+ v.y + T(1),
+ v.z + T(1));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator--
+ (
+ tvec3<T> const & v,
+ int
+ )
+ {
+ return tvec3<T>(
+ v.x - T(1),
+ v.y - T(1),
+ v.z - T(1));
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator%
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x % T(s),
+ v.y % T(s),
+ v.z % T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator%
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) % v.x,
+ T(s) % v.y,
+ T(s) % v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator%
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x % T(v2.x),
+ v1.y % T(v2.y),
+ v1.z % T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator&
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x & T(s),
+ v.y & T(s),
+ v.z & T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator&
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) & v.x,
+ T(s) & v.y,
+ T(s) & v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator&
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x & T(v2.x),
+ v1.y & T(v2.y),
+ v1.z & T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator|
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x | T(s),
+ v.y | T(s),
+ v.z | T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator|
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) | v.x,
+ T(s) | v.y,
+ T(s) | v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator|
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x | T(v2.x),
+ v1.y | T(v2.y),
+ v1.z | T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator^
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x ^ T(s),
+ v.y ^ T(s),
+ v.z ^ T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator^
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) ^ v.x,
+ T(s) ^ v.y,
+ T(s) ^ v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator^
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x ^ T(v2.x),
+ v1.y ^ T(v2.y),
+ v1.z ^ T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator<<
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x << T(s),
+ v.y << T(s),
+ v.z << T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator<<
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ T(s) << v.x,
+ T(s) << v.y,
+ T(s) << v.z);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator<<
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x << T(v2.x),
+ v1.y << T(v2.y),
+ v1.z << T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator>>
+ (
+ tvec3<T> const & v,
+ T const & s
+ )
+ {
+ return tvec3<T>(
+ v.x >> T(s),
+ v.y >> T(s),
+ v.z >> T(s));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator>>
+ (
+ T const & s,
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ s >> T(v.x),
+ s >> T(v.y),
+ s >> T(v.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator>>
+ (
+ tvec3<T> const & v1,
+ tvec3<T> const & v2
+ )
+ {
+ return tvec3<T>(
+ v1.x >> T(v2.x),
+ v1.y >> T(v2.y),
+ v1.z >> T(v2.z));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> operator~
+ (
+ tvec3<T> const & v
+ )
+ {
+ return tvec3<T>(
+ ~v.x,
+ ~v.y,
+ ~v.z);
+ }
+
+ //////////////////////////////////////
+ // tref definition
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T>::tref3(T & x, T & y, T & z) :
+ x(x),
+ y(y),
+ z(z)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T>::tref3
+ (
+ tref3<T> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T>::tref3
+ (
+ tvec3<T> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T> & tref3<T>::operator=
+ (
+ tref3<T> const & r
+ )
+ {
+ x = r.x;
+ y = r.y;
+ z = r.z;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref3<T> & tref3<T>::operator=
+ (
+ tvec3<T> const & v
+ )
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ return *this;
+ }
+
+}//namespace detail
+}//namespace glm
diff --git a/src/glm/core/type_vec4.hpp b/src/glm/core/type_vec4.hpp
new file mode 100644
index 0000000..df74e79
--- /dev/null
+++ b/src/glm/core/type_vec4.hpp
@@ -0,0 +1,282 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-22
+// Updated : 2010-02-03
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype4
+#define glm_core_type_gentype4
+
+#include "type_vec.hpp"
+#include "type_float.hpp"
+#include "type_int.hpp"
+#include "type_size.hpp"
+#include "_swizzle.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tref2;
+ template <typename T> struct tref3;
+ template <typename T> struct tref4;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+
+ ///Basic 4D vector type.
+ //! \ingroup core_template
+ template <typename T>
+ struct tvec4
+ {
+ enum ctor{null};
+
+ typedef T value_type;
+ typedef std::size_t size_type;
+ GLM_FUNC_DECL size_type length() const;
+ static GLM_FUNC_DECL size_type value_size();
+
+ typedef tvec4<T> type;
+ typedef tvec4<bool> bool_type;
+
+ //////////////////////////////////////
+ // Data
+
+# if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)
+ value_type x, y, z, w;
+# elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)
+ union
+ {
+ struct{value_type x, y, z, w;};
+ struct{value_type r, g, b, a;};
+ struct{value_type s, t, p, q;};
+ };
+# else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)
+ union {value_type x, r, s;};
+ union {value_type y, g, t;};
+ union {value_type z, b, p;};
+ union {value_type w, a, q;};
+# endif//GLM_COMPONENT
+
+ //////////////////////////////////////
+ // Accesses
+
+ GLM_FUNC_DECL value_type & operator[](size_type i);
+ GLM_FUNC_DECL value_type const & operator[](size_type i) const;
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ GLM_FUNC_DECL tvec4();
+ GLM_FUNC_DECL tvec4(type const & v);
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ GLM_FUNC_DECL explicit tvec4(
+ ctor);
+ GLM_FUNC_DECL explicit tvec4(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tvec4(
+ value_type const & s0,
+ value_type const & s1,
+ value_type const & s2,
+ value_type const & s3);
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ GLM_FUNC_DECL tvec4(tref4<T> const & r);
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec4(
+ U const & x);
+ //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_DECL explicit tvec4(
+ A const & x,
+ B const & y,
+ C const & z,
+ D const & w);
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B, typename C>
+ GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(tvec3<A> const & v, B const & s);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B> const & v);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename A, typename B>
+ GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
+ //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+ template <typename U>
+ GLM_FUNC_DECL explicit tvec4(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ GLM_FUNC_DECL tvec4<T> & operator= (tvec4<T> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator= (tvec4<U> const & v);
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator+=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator+=(tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator-=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator-=(tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator*=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator*=(tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator/=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator/=(tvec4<U> const & v);
+ GLM_FUNC_DECL tvec4<T> & operator++();
+ GLM_FUNC_DECL tvec4<T> & operator--();
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator%= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator%= (tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator&= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator&= (tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator|= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator|= (tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator^= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator^= (tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator<<=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator<<=(tvec4<U> const & v);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator>>=(U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tvec4<T> & operator>>=(tvec4<U> const & v);
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ GLM_FUNC_DECL value_type swizzle(comp X) const;
+ GLM_FUNC_DECL tvec2<T> swizzle(comp X, comp Y) const;
+ GLM_FUNC_DECL tvec3<T> swizzle(comp X, comp Y, comp Z) const;
+ GLM_FUNC_DECL tvec4<T> swizzle(comp X, comp Y, comp Z, comp W) const;
+ GLM_FUNC_DECL tref4<T> swizzle(comp X, comp Y, comp Z, comp W);
+ };
+
+ template <typename T>
+ struct tref4
+ {
+ GLM_FUNC_DECL tref4(T & x, T & y, T & z, T & w);
+ GLM_FUNC_DECL tref4(tref4<T> const & r);
+ GLM_FUNC_DECL tref4(tvec4<T> const & v);
+
+ GLM_FUNC_DECL tref4<T> & operator= (tref4<T> const & r);
+ GLM_FUNC_DECL tref4<T> & operator= (tvec4<T> const & v);
+
+ T & x;
+ T & y;
+ T & z;
+ T & w;
+ };
+
+ GLM_DETAIL_IS_VECTOR(tvec4);
+}//namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 4 components vector of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<highp_float> highp_vec4;
+
+ //! 4 components vector of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<mediump_float> mediump_vec4;
+
+ //! 4 components vector of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<lowp_float> lowp_vec4;
+
+ //! 4 components vector of high precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<highp_int> highp_ivec4;
+
+ //! 4 components vector of medium precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<mediump_int> mediump_ivec4;
+
+ //! 4 components vector of low precision signed integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<lowp_int> lowp_ivec4;
+
+ //! 4 components vector of high precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<highp_uint> highp_uvec4;
+
+ //! 4 components vector of medium precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<mediump_uint> mediump_uvec4;
+
+ //! 4 components vector of low precision unsigned integer numbers.
+ //! There is no guarantee on the actual precision.
+ //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers.
+ //! \ingroup core_precision
+ typedef detail::tvec4<lowp_uint> lowp_uvec4;
+
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype4
diff --git a/src/glm/core/type_vec4.inl b/src/glm/core/type_vec4.inl
new file mode 100644
index 0000000..6d96ab8
--- /dev/null
+++ b/src/glm/core/type_vec4.inl
@@ -0,0 +1,1226 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-23
+// Updated : 2010-02-05
+// Licence : This source is under MIT License
+// File : glm/core/type_tvec4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec4<T>::size_type tvec4<T>::length() const
+ {
+ return 4;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec4<T>::size_type tvec4<T>::value_size()
+ {
+ return 4;
+ }
+
+ //////////////////////////////////////
+ // Accesses
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec4<T>::value_type &
+ tvec4<T>::operator[]
+ (
+ size_type i
+ )
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec4<T>::value_type const &
+ tvec4<T>::operator[]
+ (
+ size_type i
+ ) const
+ {
+ assert(i < value_size());
+ return (&x)[i];
+ }
+
+ //////////////////////////////////////
+ // Implicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4() :
+ x(value_type(0)),
+ y(value_type(0)),
+ z(value_type(0)),
+ w(value_type(0))
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ ctor
+ )
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ type const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z),
+ w(v.w)
+ {}
+
+ //////////////////////////////////////
+ // Explicit basic constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ value_type const & s
+ ) :
+ x(s),
+ y(s),
+ z(s),
+ w(s)
+ {}
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ value_type const & s1,
+ value_type const & s2,
+ value_type const & s3,
+ value_type const & s4
+ ) :
+ x(s1),
+ y(s2),
+ z(s3),
+ w(s4)
+ {}
+
+ //////////////////////////////////////
+ // Swizzle constructors
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ tref4<T> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z),
+ w(r.w)
+ {}
+
+ //////////////////////////////////////
+ // Convertion scalar constructors
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ U const & x
+ ) :
+ x(value_type(x)),
+ y(value_type(x)),
+ z(value_type(x)),
+ w(value_type(x))
+ {}
+
+ template <typename T>
+ template <typename A, typename B, typename C, typename D>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ A const & x,
+ B const & y,
+ C const & z,
+ D const & w
+ ) :
+ x(value_type(x)),
+ y(value_type(y)),
+ z(value_type(z)),
+ w(value_type(w))
+ {}
+
+ //////////////////////////////////////
+ // Convertion vector constructors
+
+ template <typename T>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ tvec2<A> const & v,
+ B const & s1,
+ C const & s2
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(s1)),
+ w(value_type(s2))
+ {}
+
+ template <typename T>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ A const & s1,
+ tvec2<B> const & v,
+ C const & s2
+ ) :
+ x(value_type(s1)),
+ y(value_type(v.x)),
+ z(value_type(v.y)),
+ w(value_type(s2))
+ {}
+
+ template <typename T>
+ template <typename A, typename B, typename C>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ A const & s1,
+ B const & s2,
+ tvec2<C> const & v
+ ) :
+ x(value_type(s1)),
+ y(value_type(s2)),
+ z(value_type(v.x)),
+ w(value_type(v.y))
+ {}
+
+ template <typename T>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ tvec3<A> const & v,
+ B const & s
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(v.z)),
+ w(value_type(s))
+ {}
+
+ template <typename T>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ A const & s,
+ tvec3<B> const & v
+ ) :
+ x(value_type(s)),
+ y(value_type(v.x)),
+ z(value_type(v.y)),
+ w(value_type(v.z))
+ {}
+
+ template <typename T>
+ template <typename A, typename B>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ tvec2<A> const & v1,
+ tvec2<B> const & v2
+ ) :
+ x(value_type(v1.x)),
+ y(value_type(v1.y)),
+ z(value_type(v2.x)),
+ w(value_type(v2.y))
+ {}
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T>::tvec4
+ (
+ tvec4<U> const & v
+ ) :
+ x(value_type(v.x)),
+ y(value_type(v.y)),
+ z(value_type(v.z)),
+ w(value_type(v.w))
+ {}
+
+ //////////////////////////////////////
+ // Unary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator=
+ (
+ tvec4<T> const & v
+ )
+ {
+ this->x = v.x;
+ this->y = v.y;
+ this->z = v.z;
+ this->w = v.w;
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x = T(v.x);
+ this->y = T(v.y);
+ this->z = T(v.z);
+ this->w = T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+=
+ (
+ U const & s
+ )
+ {
+ this->x += T(s);
+ this->y += T(s);
+ this->z += T(s);
+ this->w += T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x += T(v.x);
+ this->y += T(v.y);
+ this->z += T(v.z);
+ this->w += T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-=
+ (
+ U const & s
+ )
+ {
+ this->x -= T(s);
+ this->y -= T(s);
+ this->z -= T(s);
+ this->w -= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x -= T(v.x);
+ this->y -= T(v.y);
+ this->z -= T(v.z);
+ this->w -= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*=
+ (
+ U const & s
+ )
+ {
+ this->x *= T(s);
+ this->y *= T(s);
+ this->z *= T(s);
+ this->w *= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x *= T(v.x);
+ this->y *= T(v.y);
+ this->z *= T(v.z);
+ this->w *= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/=
+ (
+ U const & s
+ )
+ {
+ this->x /= T(s);
+ this->y /= T(s);
+ this->z /= T(s);
+ this->w /= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x /= T(v.x);
+ this->y /= T(v.y);
+ this->z /= T(v.z);
+ this->w /= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator++()
+ {
+ ++this->x;
+ ++this->y;
+ ++this->z;
+ ++this->w;
+ return *this;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator--()
+ {
+ --this->x;
+ --this->y;
+ --this->z;
+ --this->w;
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Unary bit operators
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%=
+ (
+ U const & s
+ )
+ {
+ this->x %= T(s);
+ this->y %= T(s);
+ this->z %= T(s);
+ this->w %= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x %= T(v.x);
+ this->y %= T(v.y);
+ this->z %= T(v.z);
+ this->w %= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&=
+ (
+ U const & s
+ )
+ {
+ this->x &= T(s);
+ this->y &= T(s);
+ this->z &= T(s);
+ this->w &= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x &= T(v.x);
+ this->y &= T(v.y);
+ this->z &= T(v.z);
+ this->w &= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|=
+ (
+ U const & s
+ )
+ {
+ this->x |= T(s);
+ this->y |= T(s);
+ this->z |= T(s);
+ this->w |= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x |= T(v.x);
+ this->y |= T(v.y);
+ this->z |= T(v.z);
+ this->w |= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^=
+ (
+ U const & s
+ )
+ {
+ this->x ^= T(s);
+ this->y ^= T(s);
+ this->z ^= T(s);
+ this->w ^= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x ^= T(v.x);
+ this->y ^= T(v.y);
+ this->z ^= T(v.z);
+ this->w ^= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<=
+ (
+ U const & s
+ )
+ {
+ this->x <<= T(s);
+ this->y <<= T(s);
+ this->z <<= T(s);
+ this->w <<= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x <<= T(v.x);
+ this->y <<= T(v.y);
+ this->z <<= T(v.z);
+ this->w <<= T(v.w);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>=
+ (
+ U const & s
+ )
+ {
+ this->x >>= T(s);
+ this->y >>= T(s);
+ this->z >>= T(s);
+ this->w >>= T(s);
+ return *this;
+ }
+
+ template <typename T>
+ template <typename U>
+ GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>=
+ (
+ tvec4<U> const & v
+ )
+ {
+ this->x >>= T(v.x);
+ this->y >>= T(v.y);
+ this->z >>= T(v.z);
+ this->w >>= T(v.w);
+ return *this;
+ }
+
+ //////////////////////////////////////
+ // Swizzle operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER typename tvec4<T>::value_type
+ tvec4<T>::swizzle
+ (
+ comp x
+ ) const
+ {
+ return (*this)[x];
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec2<T> tvec4<T>::swizzle
+ (
+ comp x,
+ comp y
+ ) const
+ {
+ return tvec2<T>(
+ (*this)[x],
+ (*this)[y]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec3<T> tvec4<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z
+ ) const
+ {
+ return tvec3<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> tvec4<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z,
+ comp w
+ ) const
+ {
+ return tvec4<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tref4<T> tvec4<T>::swizzle
+ (
+ comp x,
+ comp y,
+ comp z,
+ comp w
+ )
+ {
+ return tref4<T>(
+ (*this)[x],
+ (*this)[y],
+ (*this)[z],
+ (*this)[w]);
+ }
+
+ //////////////////////////////////////
+ // Binary arithmetic operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator+
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x + s,
+ v.y + s,
+ v.z + s,
+ v.w + s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator+
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s + v.x,
+ s + v.y,
+ s + v.z,
+ s + v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator+
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x + v2.x,
+ v1.y + v2.y,
+ v1.z + v2.z,
+ v1.w + v2.w);
+ }
+
+ //operator-
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator-
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x - s,
+ v.y - s,
+ v.z - s,
+ v.w - s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator-
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s - v.x,
+ s - v.y,
+ s - v.z,
+ s - v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator-
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x - v2.x,
+ v1.y - v2.y,
+ v1.z - v2.z,
+ v1.w - v2.w);
+ }
+
+ //operator*
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator*
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x * s,
+ v.y * s,
+ v.z * s,
+ v.w * s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator*
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s * v.x,
+ s * v.y,
+ s * v.z,
+ s * v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator*
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x * v2.x,
+ v1.y * v2.y,
+ v1.z * v2.z,
+ v1.w * v2.w);
+ }
+
+ //operator/
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator/
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x / s,
+ v.y / s,
+ v.z / s,
+ v.w / s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator/
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s / v.x,
+ s / v.y,
+ s / v.z,
+ s / v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator/
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x / v2.x,
+ v1.y / v2.y,
+ v1.z / v2.z,
+ v1.w / v2.w);
+ }
+
+ // Unary constant operators
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator-
+ (
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ -v.x,
+ -v.y,
+ -v.z,
+ -v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator++
+ (
+ tvec4<T> const & v,
+ int
+ )
+ {
+ typename tvec4<T>::value_type One(1);
+ return tvec4<T>(
+ v.x + One,
+ v.y + One,
+ v.z + One,
+ v.w + One);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator--
+ (
+ tvec4<T> const & v,
+ int
+ )
+ {
+ typename tvec4<T>::value_type One(1);
+ return tvec4<T>(
+ v.x - One,
+ v.y - One,
+ v.z - One,
+ v.w - One);
+ }
+
+ //////////////////////////////////////
+ // Boolean operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator==
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER bool operator!=
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w);
+ }
+
+ //////////////////////////////////////
+ // Binary bit operators
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator%
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x % s,
+ v.y % s,
+ v.z % s,
+ v.w % s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator%
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s % v.x,
+ s % v.y,
+ s % v.z,
+ s % v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator%
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x % v2.x,
+ v1.y % v2.y,
+ v1.z % v2.z,
+ v1.w % v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator&
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x & s,
+ v.y & s,
+ v.z & s,
+ v.w & s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator&
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s & v.x,
+ s & v.y,
+ s & v.z,
+ s & v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator&
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x & v2.x,
+ v1.y & v2.y,
+ v1.z & v2.z,
+ v1.w & v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator|
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x | s,
+ v.y | s,
+ v.z | s,
+ v.w | s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator|
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s | v.x,
+ s | v.y,
+ s | v.z,
+ s | v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator|
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x | v2.x,
+ v1.y | v2.y,
+ v1.z | v2.z,
+ v1.w | v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator^
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x ^ s,
+ v.y ^ s,
+ v.z ^ s,
+ v.w ^ s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator^
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s ^ v.x,
+ s ^ v.y,
+ s ^ v.z,
+ s ^ v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator^
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x ^ v2.x,
+ v1.y ^ v2.y,
+ v1.z ^ v2.z,
+ v1.w ^ v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator<<
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x << s,
+ v.y << s,
+ v.z << s,
+ v.w << s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator<<
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s << v.x,
+ s << v.y,
+ s << v.z,
+ s << v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator<<
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x << v2.x,
+ v1.y << v2.y,
+ v1.z << v2.z,
+ v1.w << v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator>>
+ (
+ tvec4<T> const & v,
+ typename tvec4<T>::value_type const & s
+ )
+ {
+ return tvec4<T>(
+ v.x >> s,
+ v.y >> s,
+ v.z >> s,
+ v.w >> s);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator>>
+ (
+ typename tvec4<T>::value_type const & s,
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ s >> v.x,
+ s >> v.y,
+ s >> v.z,
+ s >> v.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator>>
+ (
+ tvec4<T> const & v1,
+ tvec4<T> const & v2
+ )
+ {
+ return tvec4<T>(
+ v1.x >> v2.x,
+ v1.y >> v2.y,
+ v1.z >> v2.z,
+ v1.w >> v2.w);
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER tvec4<T> operator~
+ (
+ tvec4<T> const & v
+ )
+ {
+ return tvec4<T>(
+ ~v.x,
+ ~v.y,
+ ~v.z,
+ ~v.w);
+ }
+
+ //////////////////////////////////////
+ // tref definition
+
+ template <typename T>
+ tref4<T>::tref4
+ (
+ T & x,
+ T & y,
+ T & z,
+ T & w
+ ) :
+ x(x),
+ y(y),
+ z(z),
+ w(w)
+ {}
+
+ template <typename T>
+ tref4<T>::tref4
+ (
+ tref4<T> const & r
+ ) :
+ x(r.x),
+ y(r.y),
+ z(r.z),
+ w(r.w)
+ {}
+
+ template <typename T>
+ tref4<T>::tref4
+ (
+ tvec4<T> const & v
+ ) :
+ x(v.x),
+ y(v.y),
+ z(v.z),
+ w(v.w)
+ {}
+
+ template <typename T>
+ tref4<T>& tref4<T>::operator=
+ (
+ tref4<T> const & r
+ )
+ {
+ x = r.x;
+ y = r.y;
+ z = r.z;
+ w = r.w;
+ return *this;
+ }
+
+ template <typename T>
+ tref4<T>& tref4<T>::operator=
+ (
+ tvec4<T> const & v
+ )
+ {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+ w = v.w;
+ return *this;
+ }
+
+}//namespace detail
+}//namespace glm